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B-SC-HONS in Animation Vfx Gaming at Alliance University

Alliance University, Bengaluru is a private university established in 2010, recognized by UGC. Located in Bengaluru, it stands as a premier institution known for its diverse academic programs across management, engineering, law, and liberal arts. With a sprawling 60+ acre green campus, it offers a vibrant ecosystem and focuses on academic excellence and promising placement opportunities.

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Bengaluru, Karnataka

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About the Specialization

What is Animation, VFX & Gaming at Alliance University Bengaluru?

This Animation, VFX & Gaming program at Alliance University focuses on equipping students with creative and technical skills for the rapidly evolving digital media industry. With India''''s burgeoning animation and gaming market, this program emphasizes practical training, industry-relevant software, and storytelling techniques to meet the high demand for skilled professionals in this dynamic sector. It covers foundational art to advanced digital production.

Who Should Apply?

This program is ideal for creative individuals passionate about visual storytelling, game development, and digital artistry. It attracts fresh graduates seeking entry into the vibrant AVGC industry, and those looking to develop specialized skills in animation, visual effects, or game design. Students with a strong interest in technology, art, and innovation, and a 10+2 background, will find this curriculum engaging and rewarding.

Why Choose This Course?

Graduates of this program can expect diverse career paths in India as 3D Animators, VFX Artists, Game Designers, Compositors, and Digital Sculptors. Entry-level salaries typically range from INR 3-5 LPA, growing significantly with experience to INR 8-15 LPA or more. The curriculum prepares students for roles in Bollywood, regional film industries, gaming studios, and international production houses with a strong presence in India.

Student Success Practices

Foundation Stage

Master Foundational Art & Design Principles- (Semester 1-2)

Dedicate significant time to traditional drawing, color theory, and art history. Utilize online platforms like Drawabox.com or Proko for figure drawing exercises, and study classical and Indian art forms. This strengthens your visual vocabulary and provides a critical base for all digital work.

Tools & Resources

Sketchbook, Drawing Pencils, Charcoal, Photoshop, Drawing tablets, Online art tutorials

Career Connection

A strong foundation in art is indispensable for character design, environment art, and visual development, making you a versatile artist in animation, VFX, and gaming studios.

Develop Basic Software Proficiency & Project Management- (Semester 1-2)

Actively engage with introductory software like Adobe Photoshop, Illustrator, and basic 2D animation tools (e.g., Krita, Toon Boom Harmony essentials). Start small personal projects to apply learned concepts. Organize your project files using cloud storage (Google Drive) and learn basic version control.

Tools & Resources

Adobe Photoshop, Illustrator, Krita, Google Drive, Trello

Career Connection

Early software proficiency allows for faster skill acquisition in advanced courses, improving your efficiency for future industry projects and internships.

Cultivate Visual Storytelling & Critical Thinking- (Semester 1-2)

Read widely, watch animated films and games critically, analyzing their visual language, narrative structure, and design choices. Participate in peer review sessions to give and receive constructive feedback on early design projects and storyboards. Attend workshops on scriptwriting basics.

Tools & Resources

Online film analysis channels, Books on screenwriting, Peer groups, University workshops

Career Connection

Sharpens your ability to create compelling narratives and visually communicate ideas effectively, a core skill for any role in the AVGC industry.

Intermediate Stage

Build a Strong Digital Portfolio & Network- (Semester 3-5)

Systematically create and curate high-quality personal projects showcasing your growing skills in 2D animation, 3D modeling, and VFX compositing. Regularly update an online portfolio (ArtStation, Behance) and actively connect with industry professionals on LinkedIn, attending virtual and in-person industry events.

Tools & Resources

ArtStation, Behance, LinkedIn, Blender, Maya, Nuke (trial/academic)

Career Connection

A compelling portfolio is your primary resume in the creative industries, directly impacting internship and job opportunities, while networking opens doors to mentorship and future collaborations.

Specialize and Deepen Technical Expertise- (Semester 3-5)

Choose your specialization electives strategically (Animation, VFX, or Gaming) and delve deeper into specific software and techniques. For example, if specializing in Gaming, practice Unity/Unreal extensively, participate in game jams, and try to replicate simple game mechanics. Seek out online courses for advanced topics.

Tools & Resources

Unity, Unreal Engine, ZBrush, Substance Painter, Udemy, Coursera, Game jams

Career Connection

Developing specialized skills makes you a valuable asset to specific teams (e.g., character modeler, environment artist, compositor) within larger studios, enhancing your employability.

Engage in Collaborative & Interdisciplinary Projects- (Semester 3-5)

Seek opportunities to collaborate with peers on short films, game prototypes, or VFX sequences. Learn to work in a team, manage project timelines, and integrate different artistic and technical elements. Participate in college competitions or hackathons.

Tools & Resources

Discord, GitHub, Asana, College competitions

Career Connection

Industry projects are rarely solo endeavors. This builds crucial teamwork, communication, and problem-solving skills, highly valued by employers in production pipelines.

Advanced Stage

Refine Capstone Project for Industry-Readiness- (Semester 6)

Treat your Capstone Project as your magnum opus and a highlight for your demo reel/portfolio. Seek mentorship from faculty and industry professionals, focus on showcasing a clear understanding of production pipelines, and ensure it meets professional quality standards in animation, VFX, or game design.

Tools & Resources

Maya, Nuke, Unity/Unreal, ZBrush, Industry mentors, Faculty feedback sessions

Career Connection

A well-executed capstone project demonstrates your comprehensive skills, ability to manage a full production cycle, and potential as a future professional, significantly boosting placement prospects.

Strategize Internship and Placement Preparation- (Semester 6)

Actively pursue internships (Internship II) to gain real-world experience and build industry contacts. Simultaneously, prepare a polished portfolio/demo reel, tailor your resume and cover letters for specific job roles, and practice interview skills, including technical and HR rounds. Attend university placement workshops.

Tools & Resources

University Career Services, LinkedIn, Naukri.com, Internship portals, Mock interview platforms

Career Connection

Internships often lead to pre-placement offers. Focused preparation for interviews and a strong professional presence are critical for securing coveted roles in top AVGC companies.

Develop Professional Communication & Business Acumen- (Semester 6)

Practice clear and concise communication, both written and verbal, for presentations, reports, and client interactions. Understand basic business aspects of the creative industry, such as intellectual property, contracts, and marketing, through workshops or online resources. This is crucial for entrepreneurial ventures or leadership roles.

Tools & Resources

Presentation software, Business workshops, Books on creative entrepreneurship, Industry panels

Career Connection

Strong professional communication and business understanding are vital for career progression, whether as a freelancer, a team lead, or an entrepreneur in the creative media sector.

Program Structure and Curriculum

Eligibility:

  • Passed 10+2 examination with English as one of the subjects from a recognized Board/University.

Duration: 6 semesters / 3 years

Credits: 144 Credits

Assessment: Internal: 50%, External: 50%

Semester-wise Curriculum Table

Semester 1

Subject CodeSubject NameSubject TypeCreditsKey Topics
23AVFG1001English Language CommunicationCore2Communication Skills, Grammar and Vocabulary, Public Speaking, Presentation Skills, Report Writing, Listening Skills
23AVFG1002General Mathematics for DesignCore2Algebra, Geometry, Trigonometry, Matrices, Basic Calculus, Probability and Statistics
23AVFG1003History of Art and Visual CultureCore4Ancient Civilizations, Medieval Art, Renaissance Art, Modern Art, Indian Art History, Contemporary Visual Culture
23AVFG1004Fundamental Design & LayoutCore4Principles of Design, Elements of Design, Composition, Color Theory, Typography, Layout Techniques
23AVFG1005Art & AestheticsCore4Definition of Art, Aesthetic Theories, Appreciation of Art, Creativity and Imagination, Art and Society, Philosophy of Art
23AVFG1006Introduction to AnimationCore4Principles of Animation, Types of Animation, Animation History, Storytelling in Animation, Character Design Basics, Animation Software Introduction
23AVFG1007Value Added Course - 1Value Added Course2Course content varies based on chosen module, Skill Enhancement, Interdisciplinary Learning, Practical Application
23AVFG1008Social Connect and ResponsibilityAbility Enhancement Compulsory Course2Ethics, Social Responsibility, Community Engagement, Environmental Awareness, Sustainable Practices, Volunteerism

Semester 2

Subject CodeSubject NameSubject TypeCreditsKey Topics
23AVFG2001Environmental StudiesAbility Enhancement Compulsory Course2Ecosystems, Biodiversity, Pollution, Climate Change, Renewable Energy, Environmental Legislation
23AVFG2002Drawing Fundamentals for DesignCore4Basic Drawing Techniques, Perspective Drawing, Figure Drawing, Still Life, Sketching, Observation Skills
23AVFG2003Stop Motion AnimationCore4History of Stop Motion, Claymation, Puppet Animation, Pixilation, Armature Building, Lighting Techniques
23AVFG2004Introduction to 2D Digital AnimationCore4Digital Drawing Tools, Cel Animation, Tweening, Character Rigging 2D, Lip-Sync, Digital Storyboarding
23AVFG2005Introduction to VFXCore4Visual Effects History, Compositing, Green Screen, Motion Tracking, Matte Painting, Special Effects
23AVFG2006Script Writing & StoryboardingCore4Narrative Structure, Character Development, Dialogue Writing, Storyboarding Techniques, Visual Storytelling, Scene Breakdown
23AVFG2007Value Added Course - 2Value Added Course2Course content varies based on chosen module, Skill Enhancement, Interdisciplinary Learning, Practical Application

Semester 3

Subject CodeSubject NameSubject TypeCreditsKey Topics
23AVFG3001Character DesignCore4Anatomy for Animation, Stylization, Facial Expressions, Body Language, Costume Design, Character Model Sheets
23AVFG3002Digital Painting & IllustrationCore4Digital Brushes, Color Palettes, Texture Creation, Lighting and Shading, Concept Art, Illustration Techniques
23AVFG3003Digital 2D AnimationCore4Advanced Digital Cel Animation, Cut-Out Animation, Frame-by-Frame Animation, Walk Cycles, Run Cycles, Action Analysis
23AVFG3004Image Editing & CompositingCore4Photoshop Techniques, Layer Masks, Retouching, Photo Manipulation, Digital Compositing, Color Correction
23AVFG3005Introduction to 3D ModellingCore4Polygon Modeling, Sculpting, Hard Surface Modeling, Organic Modeling, UV Mapping, Texturing Basics
23AVFG3006Open Elective - 1Open Elective2Content varies based on chosen elective, Interdisciplinary Studies, Skill Diversification, Personal Interest Area
23AVFG3007Internship - IInternship2Practical Industry Exposure, Skill Application, Professional Conduct, Project Work, Report Writing, Mentorship

Semester 4

Subject CodeSubject NameSubject TypeCreditsKey Topics
23AVFG40013D Character Modelling & TexturingCore4Advanced Polygon Modeling, Sculpting for Characters, Retopology, PBR Texturing, Substance Painter, ZBrush
23AVFG4002Rigging & SkinningCore4Joint Systems, IK/FK Setup, Weight Painting, Deformers, Facial Rigging, Rigging for Animation
23AVFG4003Principles of Game DesignCore4Game Mechanics, Level Design, Player Experience, Game Narratives, Game Balancing, Prototyping
23AVFG4004Motion GraphicsCore4Kinetic Typography, Info-graphics, Broadcast Design, Visual Effects for Motion Graphics, After Effects, Principles of Motion
23AVFG4005Introduction to Game EnginesCore4Unity Engine, Unreal Engine, Scene Setup, Asset Integration, Scripting Basics, Lighting in Game Engines
23AVFG4006Open Elective - 2Open Elective2Content varies based on chosen elective, Interdisciplinary Studies, Skill Diversification, Personal Interest Area
23AVFG4007Research MethodologyCore2Research Design, Data Collection, Quantitative Research, Qualitative Research, Report Writing, Ethics in Research

Semester 5

Subject CodeSubject NameSubject TypeCreditsKey Topics
23AVFG50013D Animation & RenderingCore4Keyframe Animation, Graph Editor, Character Animation, Camera Animation, Lighting & Shading, Arnold/V-Ray Renderer
23AVFG5002VFX CompositingCore4Nuke Software, Advanced Green Screen, Rotoscoping, Wire Removal, Color Grading, Integration of CG Elements
23AVFG5003Game PrototypingCore4Rapid Prototyping, Playtesting, Iterative Design, User Interface Design, Level Prototyping, Game Balancing
23AVFG5004Digital SculptingCore4ZBrush/Mudbox, Organic Sculpting, Hard Surface Sculpting, Detail Projections, Alphas and Brushes, Polypainting
23AVFGE101Advanced Character AnimationElective (Animation Stream)2Advanced walk cycles, Acting for animation, Performance capture, Facial animation, Weight and Balance
23AVFGE102Previsualization and LayoutElective (Animation Stream)2Storyboarding, Layout, Blocking, Camera language, Scene planning, Animatic creation
23AVFGE201Advanced CompositingElective (VFX Stream)2Deep compositing, Stereoscopic VFX, Advanced tracking, Multi-pass compositing, Color space management
23AVFGE202Matchmoving and TrackingElective (VFX Stream)23D tracking, Camera tracking, Object tracking, Rig removal, Lidar scanning, Point cloud data
23AVFGE301Level DesignElective (Gaming Stream)2Environment design, Gameplay flow, Level scripting, Player progression, Puzzle design, Narrative integration
23AVFGE302Game Programming FundamentalsElective (Gaming Stream)2C# for Unity, Game logic, Physics, Input systems, Data structures, Algorithm design
23AVFG5008Mini ProjectProject2Project Planning, Execution, Documentation, Presentation, Teamwork, Problem Solving

Semester 6

Subject CodeSubject NameSubject TypeCreditsKey Topics
23AVFG6001Portfolio DevelopmentCore4Portfolio Curation, Demo Reel Creation, Resume Building, Interview Skills, Online Presence, Personal Branding
23AVFG6002Project Management for Creative IndustriesCore4Project Life Cycle, Agile Methodologies, Team Collaboration, Budgeting, Risk Management, Client Communication
23AVFG6003Capstone ProjectProject10Conceptualization, Pre-Production, Production, Post-Production, Presentation, Independent Research
23AVFG6004Internship - IIInternship4Advanced Industry Exposure, Project Implementation, Professional Networking, Skill Enhancement, Corporate Communication, Report Submission
23AVFG6005Open Elective - 3Open Elective2Content varies based on chosen elective, Interdisciplinary Studies, Skill Diversification, Personal Interest Area
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