

B-SC-HONS in Animation Vfx Gaming at Alliance University


Bengaluru, Karnataka
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About the Specialization
What is Animation, VFX & Gaming at Alliance University Bengaluru?
This Animation, VFX & Gaming program at Alliance University focuses on equipping students with creative and technical skills for the rapidly evolving digital media industry. With India''''s burgeoning animation and gaming market, this program emphasizes practical training, industry-relevant software, and storytelling techniques to meet the high demand for skilled professionals in this dynamic sector. It covers foundational art to advanced digital production.
Who Should Apply?
This program is ideal for creative individuals passionate about visual storytelling, game development, and digital artistry. It attracts fresh graduates seeking entry into the vibrant AVGC industry, and those looking to develop specialized skills in animation, visual effects, or game design. Students with a strong interest in technology, art, and innovation, and a 10+2 background, will find this curriculum engaging and rewarding.
Why Choose This Course?
Graduates of this program can expect diverse career paths in India as 3D Animators, VFX Artists, Game Designers, Compositors, and Digital Sculptors. Entry-level salaries typically range from INR 3-5 LPA, growing significantly with experience to INR 8-15 LPA or more. The curriculum prepares students for roles in Bollywood, regional film industries, gaming studios, and international production houses with a strong presence in India.

Student Success Practices
Foundation Stage
Master Foundational Art & Design Principles- (Semester 1-2)
Dedicate significant time to traditional drawing, color theory, and art history. Utilize online platforms like Drawabox.com or Proko for figure drawing exercises, and study classical and Indian art forms. This strengthens your visual vocabulary and provides a critical base for all digital work.
Tools & Resources
Sketchbook, Drawing Pencils, Charcoal, Photoshop, Drawing tablets, Online art tutorials
Career Connection
A strong foundation in art is indispensable for character design, environment art, and visual development, making you a versatile artist in animation, VFX, and gaming studios.
Develop Basic Software Proficiency & Project Management- (Semester 1-2)
Actively engage with introductory software like Adobe Photoshop, Illustrator, and basic 2D animation tools (e.g., Krita, Toon Boom Harmony essentials). Start small personal projects to apply learned concepts. Organize your project files using cloud storage (Google Drive) and learn basic version control.
Tools & Resources
Adobe Photoshop, Illustrator, Krita, Google Drive, Trello
Career Connection
Early software proficiency allows for faster skill acquisition in advanced courses, improving your efficiency for future industry projects and internships.
Cultivate Visual Storytelling & Critical Thinking- (Semester 1-2)
Read widely, watch animated films and games critically, analyzing their visual language, narrative structure, and design choices. Participate in peer review sessions to give and receive constructive feedback on early design projects and storyboards. Attend workshops on scriptwriting basics.
Tools & Resources
Online film analysis channels, Books on screenwriting, Peer groups, University workshops
Career Connection
Sharpens your ability to create compelling narratives and visually communicate ideas effectively, a core skill for any role in the AVGC industry.
Intermediate Stage
Build a Strong Digital Portfolio & Network- (Semester 3-5)
Systematically create and curate high-quality personal projects showcasing your growing skills in 2D animation, 3D modeling, and VFX compositing. Regularly update an online portfolio (ArtStation, Behance) and actively connect with industry professionals on LinkedIn, attending virtual and in-person industry events.
Tools & Resources
ArtStation, Behance, LinkedIn, Blender, Maya, Nuke (trial/academic)
Career Connection
A compelling portfolio is your primary resume in the creative industries, directly impacting internship and job opportunities, while networking opens doors to mentorship and future collaborations.
Specialize and Deepen Technical Expertise- (Semester 3-5)
Choose your specialization electives strategically (Animation, VFX, or Gaming) and delve deeper into specific software and techniques. For example, if specializing in Gaming, practice Unity/Unreal extensively, participate in game jams, and try to replicate simple game mechanics. Seek out online courses for advanced topics.
Tools & Resources
Unity, Unreal Engine, ZBrush, Substance Painter, Udemy, Coursera, Game jams
Career Connection
Developing specialized skills makes you a valuable asset to specific teams (e.g., character modeler, environment artist, compositor) within larger studios, enhancing your employability.
Engage in Collaborative & Interdisciplinary Projects- (Semester 3-5)
Seek opportunities to collaborate with peers on short films, game prototypes, or VFX sequences. Learn to work in a team, manage project timelines, and integrate different artistic and technical elements. Participate in college competitions or hackathons.
Tools & Resources
Discord, GitHub, Asana, College competitions
Career Connection
Industry projects are rarely solo endeavors. This builds crucial teamwork, communication, and problem-solving skills, highly valued by employers in production pipelines.
Advanced Stage
Refine Capstone Project for Industry-Readiness- (Semester 6)
Treat your Capstone Project as your magnum opus and a highlight for your demo reel/portfolio. Seek mentorship from faculty and industry professionals, focus on showcasing a clear understanding of production pipelines, and ensure it meets professional quality standards in animation, VFX, or game design.
Tools & Resources
Maya, Nuke, Unity/Unreal, ZBrush, Industry mentors, Faculty feedback sessions
Career Connection
A well-executed capstone project demonstrates your comprehensive skills, ability to manage a full production cycle, and potential as a future professional, significantly boosting placement prospects.
Strategize Internship and Placement Preparation- (Semester 6)
Actively pursue internships (Internship II) to gain real-world experience and build industry contacts. Simultaneously, prepare a polished portfolio/demo reel, tailor your resume and cover letters for specific job roles, and practice interview skills, including technical and HR rounds. Attend university placement workshops.
Tools & Resources
University Career Services, LinkedIn, Naukri.com, Internship portals, Mock interview platforms
Career Connection
Internships often lead to pre-placement offers. Focused preparation for interviews and a strong professional presence are critical for securing coveted roles in top AVGC companies.
Develop Professional Communication & Business Acumen- (Semester 6)
Practice clear and concise communication, both written and verbal, for presentations, reports, and client interactions. Understand basic business aspects of the creative industry, such as intellectual property, contracts, and marketing, through workshops or online resources. This is crucial for entrepreneurial ventures or leadership roles.
Tools & Resources
Presentation software, Business workshops, Books on creative entrepreneurship, Industry panels
Career Connection
Strong professional communication and business understanding are vital for career progression, whether as a freelancer, a team lead, or an entrepreneur in the creative media sector.
Program Structure and Curriculum
Eligibility:
- Passed 10+2 examination with English as one of the subjects from a recognized Board/University.
Duration: 6 semesters / 3 years
Credits: 144 Credits
Assessment: Internal: 50%, External: 50%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 23AVFG1001 | English Language Communication | Core | 2 | Communication Skills, Grammar and Vocabulary, Public Speaking, Presentation Skills, Report Writing, Listening Skills |
| 23AVFG1002 | General Mathematics for Design | Core | 2 | Algebra, Geometry, Trigonometry, Matrices, Basic Calculus, Probability and Statistics |
| 23AVFG1003 | History of Art and Visual Culture | Core | 4 | Ancient Civilizations, Medieval Art, Renaissance Art, Modern Art, Indian Art History, Contemporary Visual Culture |
| 23AVFG1004 | Fundamental Design & Layout | Core | 4 | Principles of Design, Elements of Design, Composition, Color Theory, Typography, Layout Techniques |
| 23AVFG1005 | Art & Aesthetics | Core | 4 | Definition of Art, Aesthetic Theories, Appreciation of Art, Creativity and Imagination, Art and Society, Philosophy of Art |
| 23AVFG1006 | Introduction to Animation | Core | 4 | Principles of Animation, Types of Animation, Animation History, Storytelling in Animation, Character Design Basics, Animation Software Introduction |
| 23AVFG1007 | Value Added Course - 1 | Value Added Course | 2 | Course content varies based on chosen module, Skill Enhancement, Interdisciplinary Learning, Practical Application |
| 23AVFG1008 | Social Connect and Responsibility | Ability Enhancement Compulsory Course | 2 | Ethics, Social Responsibility, Community Engagement, Environmental Awareness, Sustainable Practices, Volunteerism |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 23AVFG2001 | Environmental Studies | Ability Enhancement Compulsory Course | 2 | Ecosystems, Biodiversity, Pollution, Climate Change, Renewable Energy, Environmental Legislation |
| 23AVFG2002 | Drawing Fundamentals for Design | Core | 4 | Basic Drawing Techniques, Perspective Drawing, Figure Drawing, Still Life, Sketching, Observation Skills |
| 23AVFG2003 | Stop Motion Animation | Core | 4 | History of Stop Motion, Claymation, Puppet Animation, Pixilation, Armature Building, Lighting Techniques |
| 23AVFG2004 | Introduction to 2D Digital Animation | Core | 4 | Digital Drawing Tools, Cel Animation, Tweening, Character Rigging 2D, Lip-Sync, Digital Storyboarding |
| 23AVFG2005 | Introduction to VFX | Core | 4 | Visual Effects History, Compositing, Green Screen, Motion Tracking, Matte Painting, Special Effects |
| 23AVFG2006 | Script Writing & Storyboarding | Core | 4 | Narrative Structure, Character Development, Dialogue Writing, Storyboarding Techniques, Visual Storytelling, Scene Breakdown |
| 23AVFG2007 | Value Added Course - 2 | Value Added Course | 2 | Course content varies based on chosen module, Skill Enhancement, Interdisciplinary Learning, Practical Application |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 23AVFG3001 | Character Design | Core | 4 | Anatomy for Animation, Stylization, Facial Expressions, Body Language, Costume Design, Character Model Sheets |
| 23AVFG3002 | Digital Painting & Illustration | Core | 4 | Digital Brushes, Color Palettes, Texture Creation, Lighting and Shading, Concept Art, Illustration Techniques |
| 23AVFG3003 | Digital 2D Animation | Core | 4 | Advanced Digital Cel Animation, Cut-Out Animation, Frame-by-Frame Animation, Walk Cycles, Run Cycles, Action Analysis |
| 23AVFG3004 | Image Editing & Compositing | Core | 4 | Photoshop Techniques, Layer Masks, Retouching, Photo Manipulation, Digital Compositing, Color Correction |
| 23AVFG3005 | Introduction to 3D Modelling | Core | 4 | Polygon Modeling, Sculpting, Hard Surface Modeling, Organic Modeling, UV Mapping, Texturing Basics |
| 23AVFG3006 | Open Elective - 1 | Open Elective | 2 | Content varies based on chosen elective, Interdisciplinary Studies, Skill Diversification, Personal Interest Area |
| 23AVFG3007 | Internship - I | Internship | 2 | Practical Industry Exposure, Skill Application, Professional Conduct, Project Work, Report Writing, Mentorship |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 23AVFG4001 | 3D Character Modelling & Texturing | Core | 4 | Advanced Polygon Modeling, Sculpting for Characters, Retopology, PBR Texturing, Substance Painter, ZBrush |
| 23AVFG4002 | Rigging & Skinning | Core | 4 | Joint Systems, IK/FK Setup, Weight Painting, Deformers, Facial Rigging, Rigging for Animation |
| 23AVFG4003 | Principles of Game Design | Core | 4 | Game Mechanics, Level Design, Player Experience, Game Narratives, Game Balancing, Prototyping |
| 23AVFG4004 | Motion Graphics | Core | 4 | Kinetic Typography, Info-graphics, Broadcast Design, Visual Effects for Motion Graphics, After Effects, Principles of Motion |
| 23AVFG4005 | Introduction to Game Engines | Core | 4 | Unity Engine, Unreal Engine, Scene Setup, Asset Integration, Scripting Basics, Lighting in Game Engines |
| 23AVFG4006 | Open Elective - 2 | Open Elective | 2 | Content varies based on chosen elective, Interdisciplinary Studies, Skill Diversification, Personal Interest Area |
| 23AVFG4007 | Research Methodology | Core | 2 | Research Design, Data Collection, Quantitative Research, Qualitative Research, Report Writing, Ethics in Research |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 23AVFG5001 | 3D Animation & Rendering | Core | 4 | Keyframe Animation, Graph Editor, Character Animation, Camera Animation, Lighting & Shading, Arnold/V-Ray Renderer |
| 23AVFG5002 | VFX Compositing | Core | 4 | Nuke Software, Advanced Green Screen, Rotoscoping, Wire Removal, Color Grading, Integration of CG Elements |
| 23AVFG5003 | Game Prototyping | Core | 4 | Rapid Prototyping, Playtesting, Iterative Design, User Interface Design, Level Prototyping, Game Balancing |
| 23AVFG5004 | Digital Sculpting | Core | 4 | ZBrush/Mudbox, Organic Sculpting, Hard Surface Sculpting, Detail Projections, Alphas and Brushes, Polypainting |
| 23AVFGE101 | Advanced Character Animation | Elective (Animation Stream) | 2 | Advanced walk cycles, Acting for animation, Performance capture, Facial animation, Weight and Balance |
| 23AVFGE102 | Previsualization and Layout | Elective (Animation Stream) | 2 | Storyboarding, Layout, Blocking, Camera language, Scene planning, Animatic creation |
| 23AVFGE201 | Advanced Compositing | Elective (VFX Stream) | 2 | Deep compositing, Stereoscopic VFX, Advanced tracking, Multi-pass compositing, Color space management |
| 23AVFGE202 | Matchmoving and Tracking | Elective (VFX Stream) | 2 | 3D tracking, Camera tracking, Object tracking, Rig removal, Lidar scanning, Point cloud data |
| 23AVFGE301 | Level Design | Elective (Gaming Stream) | 2 | Environment design, Gameplay flow, Level scripting, Player progression, Puzzle design, Narrative integration |
| 23AVFGE302 | Game Programming Fundamentals | Elective (Gaming Stream) | 2 | C# for Unity, Game logic, Physics, Input systems, Data structures, Algorithm design |
| 23AVFG5008 | Mini Project | Project | 2 | Project Planning, Execution, Documentation, Presentation, Teamwork, Problem Solving |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 23AVFG6001 | Portfolio Development | Core | 4 | Portfolio Curation, Demo Reel Creation, Resume Building, Interview Skills, Online Presence, Personal Branding |
| 23AVFG6002 | Project Management for Creative Industries | Core | 4 | Project Life Cycle, Agile Methodologies, Team Collaboration, Budgeting, Risk Management, Client Communication |
| 23AVFG6003 | Capstone Project | Project | 10 | Conceptualization, Pre-Production, Production, Post-Production, Presentation, Independent Research |
| 23AVFG6004 | Internship - II | Internship | 4 | Advanced Industry Exposure, Project Implementation, Professional Networking, Skill Enhancement, Corporate Communication, Report Submission |
| 23AVFG6005 | Open Elective - 3 | Open Elective | 2 | Content varies based on chosen elective, Interdisciplinary Studies, Skill Diversification, Personal Interest Area |




