

B-SC in Graphics Animation And Vfx Hons at Dr. D. Y. Patil Vidyapeeth, Pune


Pune, Maharashtra
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About the Specialization
What is Graphics Animation and VFX (Hons.) at Dr. D. Y. Patil Vidyapeeth, Pune Pune?
This B.Sc. (Hons.) Graphics Animation and VFX program at Dr. D. Y. Patil Vidyapeeth, Pune focuses on equipping students with comprehensive skills for the rapidly evolving Indian media and entertainment industry. It covers the entire spectrum from conceptualization and design to advanced 3D modeling, animation, visual effects, and game development, preparing students for creative and technical roles. The program is designed to meet the growing demand for skilled professionals in India''''s booming animation, gaming, and VFX sectors.
Who Should Apply?
This program is ideal for creative individuals who possess a keen interest in digital art, storytelling, and technology. It targets fresh graduates from any stream with a passion for animation, gaming, or visual effects, aspiring to build a career in these dynamic industries. It also suits those looking to transition into a specialized creative tech role or professionals aiming to upskill with formal training in cutting-edge industry tools and techniques.
Why Choose This Course?
Graduates of this program can expect diverse India-specific career paths, including 3D Animator, VFX Artist, Game Designer, Modeler, Rigger, Compositor, Motion Graphics Designer, and Digital Illustrator in studios across Mumbai, Bangalore, Hyderabad, and Chennai. Entry-level salaries typically range from INR 2.5 Lakhs to 4.5 Lakhs per annum, with experienced professionals earning significantly higher. The program also aligns with certifications from software providers like Autodesk and Adobe, enhancing employability.

Student Success Practices
Foundation Stage
Master Fundamental Art & Design Skills- (Semester 1-2)
Dedicate time to consistent practice of basic drawing, digital painting, and graphic design principles. Strong foundational art skills are crucial for all advanced animation and VFX work. Focus on understanding color theory, composition, and visual storytelling.
Tools & Resources
Sketchbooks, Adobe Photoshop & Illustrator tutorials, Online drawing courses (e.g., Drawabox)
Career Connection
A robust portfolio showcasing strong fundamentals helps you stand out in entry-level job applications for concept artist, illustrator, or junior graphic designer roles.
Build a Digital Toolkit Proficiency- (Semester 1-2)
Become highly proficient in industry-standard software like Adobe Photoshop, Illustrator, Premiere Pro, and basic Maya. Start early with online tutorials and personal projects to internalize the tools and workflows.
Tools & Resources
Adobe Creative Cloud, Autodesk Maya trial, YouTube tutorials, LinkedIn Learning, NPTEL courses on multimedia
Career Connection
Employers in India prioritize candidates with hands-on experience with relevant software, making you job-ready for junior artist or assistant editor positions.
Engage in Peer Learning & Creative Exploration- (Semester 1-2)
Collaborate with classmates on small creative projects, share feedback, and participate in college-level art and design competitions. Experiment with different art styles and digital mediums beyond coursework.
Tools & Resources
College art clubs, Online art communities (e.g., ArtStation, DeviantArt), Discord servers for animators/VFX artists
Career Connection
Develops teamwork skills vital for studio environments and fosters a creative network. Early portfolio pieces from competitions can be valuable additions.
Intermediate Stage
Specialize in a Core Area & Build Projects- (Semester 3-5)
Identify a specialization (e.g., 3D Modeling, Animation, Compositing, Game Design) and take elective courses accordingly. Develop comprehensive projects for your portfolio in your chosen area, focusing on industry-standard quality.
Tools & Resources
Autodesk Maya, ZBrush, Nuke, Substance Painter, Unity/Unreal Engine, Personal project blogs or websites
Career Connection
Creates a focused portfolio demonstrating expertise, which is crucial for securing specialized internships or entry-level roles as a Modeler, Animator, Compositor, or Game Developer.
Seek Industry Exposure & Mentorship- (Semester 3-5)
Attend industry workshops, webinars, and conferences (e.g., FICCI Frames, India Game Developer Conference). Connect with professionals on LinkedIn and seek mentorship opportunities to understand industry trends and expectations.
Tools & Resources
LinkedIn, Industry event websites, Guest lecture series by the college
Career Connection
Networking opens doors to internship opportunities and helps in understanding the real-world production pipeline, giving you an edge in Indian studios.
Participate in Game Jams & Short Film Challenges- (Semester 3-5)
Actively participate in game jams, 48-hour film projects, or animation challenges. These high-pressure environments teach rapid prototyping, problem-solving, and collaboration, and result in quick portfolio pieces.
Tools & Resources
Global Game Jam, India Film Project, College film/animation societies
Career Connection
Demonstrates practical application of skills under deadlines, highly valued by recruiters for roles in fast-paced production environments.
Advanced Stage
Curate a Professional Portfolio & Reel- (Semester 6)
Develop a polished, industry-standard portfolio and showreel tailored to your chosen specialization. Focus on quality over quantity, showcasing your best work with clear breakdowns of your contributions.
Tools & Resources
ArtStation, Behance, Vimeo/YouTube for reels, Personal website builders
Career Connection
An exceptional portfolio and reel are the most critical tools for job placement in the animation, VFX, and gaming industries in India and globally.
Undertake a Capstone Project or Internship- (Semester 6)
Engage in a significant final year project that simulates real-world production, or secure an internship at an animation, VFX, or game studio. This provides invaluable practical experience and professional connections.
Tools & Resources
College placement cell, Online job portals (Naukri, Indeed, LinkedIn), Direct studio applications
Career Connection
Internships often lead to pre-placement offers, and a strong capstone project demonstrates your ability to complete a professional-level task, significantly boosting your employability.
Refine Interview Skills & Industry Knowledge- (Semester 6)
Practice technical and behavioral interview questions specific to the industry. Stay updated on the latest trends, technologies (e.g., AI in VFX, Virtual Production), and major projects in Indian and international studios.
Tools & Resources
Mock interviews, Industry news websites (AnimationXpress, fxguide), Trade magazines
Career Connection
Sharpens your communication and problem-solving abilities, ensuring you can articulate your skills and passion effectively to potential employers during campus placements or direct applications.
Program Structure and Curriculum
Eligibility:
- Passed 10+2 examination or its equivalent examination in any stream with English as a compulsory subject and with minimum 40% aggregate marks.
Duration: 3 years / 6 semesters
Credits: 130 (calculated from subject list; document also states 160 credits overall) Credits
Assessment: Internal: 50%, External: 50%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| AHVE101 | Value Education & Human Rights | Ability Enhancement Compulsory Course (AECC) | 2 | Understanding Value Education, Need & Importance of Values, Human Rights, International Human Rights Instruments, Responsibilities |
| LANG101 | English Communication Skills | Ability Enhancement Compulsory Course (AECC) | 2 | Introduction to Communication, Types of Communication, Language of Communication, Listening Skills, Speaking Skills, Reading Skills, Writing Skills |
| GAD101 | Introduction to Art & Design | Core Course (CC) | 4 | Understanding Design, Elements of Design, Principles of Design, Visual Communication, Design Process |
| GAD102 | Basic Drawing | Core Course (CC) | 4 | Introduction to Drawing, Line, Shape & Form, Perspective Drawing, Still Life, Figure Drawing |
| GAD103 | Digital Painting | Core Course (CC) | 4 | Introduction to Digital Painting, Software Interface (Photoshop), Brushes & Tools, Color Theory, Digital Illustration Techniques |
| GAD104 | Graphic Designing | Core Course (CC) | 4 | Principles of Graphic Design, Typography, Layout Design, Branding & Identity, Print Design Basics |
| GAD105 | Graphics Animation & VFX Lab – I | Core Practical Course (CPC) | 2 | Photoshop for Graphic Design, Illustrator for Vector Graphics, InDesign for Layout, Basic Digital Painting Practice |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| EVS101 | Environmental Science | Ability Enhancement Compulsory Course (AECC) | 2 | Multidisciplinary Nature of Environmental Studies, Ecosystems, Biodiversity, Environmental Pollution, Social Issues & Environment |
| GAD201 | Foundation of Animation | Core Course (CC) | 4 | History of Animation, Principles of Animation, Animation Production Pipeline, Character Design Basics, Storyboarding |
| GAD202 | 3D Modeling (Maya) | Core Course (CC) | 4 | Introduction to Maya Interface, Polygon Modeling, Nurbs Modeling, Sculpting Basics, Texturing & UV Mapping |
| GAD203 | Digital Video Editing | Core Course (CC) | 4 | Introduction to Video Editing, Software (Premiere Pro), Footage Management, Transitions & Effects, Sound Editing |
| GAD204 | Scripting & Storyboarding | Core Course (CC) | 4 | Storytelling Fundamentals, Script Writing Formats, Character Development, Visual Storytelling, Storyboard Creation |
| GAD205 | Graphics Animation & VFX Lab – II | Core Practical Course (CPC) | 2 | Maya Basic Modeling Practice, Premiere Pro Editing Practice, Animation Principles Application, Storyboard Development |
| GE201 | Introduction to Photography | Generic Elective (GE) | 4 | History of Photography, Camera Anatomy, Exposure Triangle, Composition, Digital Image Processing |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GAD301 | Character Design & Sculpting | Core Course (CC) | 4 | Anatomy for Artists, Character Design Principles, Digital Sculpting (ZBrush/Mudbox), Retopology, Character Expression |
| GAD302 | Rigging & Animation | Core Course (CC) | 4 | Introduction to Rigging, Skeleton Setup, Skinning, Forward/Inverse Kinematics, Basic Character Animation |
| GAD303 | Compositing (Nuke) | Core Course (CC) | 4 | Introduction to Compositing, Nuke Interface, Rotoscoping, Chroma Keying, Multi-Pass Compositing |
| GAD304 | Game Design & Development | Core Course (CC) | 4 | History of Games, Game Design Principles, Level Design, Character & Environment Design for Games, Introduction to Game Engines |
| GAD305 | Graphics Animation & VFX Lab – III | Core Practical Course (CPC) | 2 | Digital Sculpting Practice, Basic Rigging Exercises, Nuke Compositing Practice, Game Asset Creation |
| SEC301 | Web Design | Skill Enhancement Course (SEC) | 2 | HTML Basics, CSS Styling, Responsive Design, UI/UX Principles, Web Layout |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GAD401 | Lighting & Texturing | Core Course (CC) | 4 | Principles of Lighting, 3-Point Lighting, Global Illumination, PBR Texturing, Substance Painter/Designer |
| GAD402 | Advanced Animation | Core Course (CC) | 4 | Advanced Character Animation, Walk Cycles, Lip Sync, Facial Animation, Performance Capture Integration |
| GAD403 | Special Effects & Simulation | Core Course (CC) | 4 | Particles, Fluids, Cloth Simulation, Destruction Effects, Nodal Based FX (Houdini/Maya) |
| GAD404 | Augmented & Virtual Reality | Core Course (CC) | 4 | Introduction to AR/VR, VR Hardware, AR Frameworks (ARCore/ARKit), Unity/Unreal for AR/VR, Interactive Experiences |
| GAD405 | Graphics Animation & VFX Lab – IV | Core Practical Course (CPC) | 2 | Advanced Texturing Practice, Animation Sequence Development, FX Simulation Experiments, AR/VR Prototype |
| SEC401 | UI/UX Design | Skill Enhancement Course (SEC) | 2 | User Research, Wireframing, Prototyping, Usability Testing, Information Architecture |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GAD501 | Motion Graphics | Core Course (CC) | 4 | Principles of Motion Graphics, After Effects Interface, Keyframe Animation, Text Animation, Visual Effects for Motion |
| GAD502 | Advanced Compositing | Core Course (CC) | 4 | Deep Compositing, Stereoscopic Compositing, Color Grading, Tracking & Matchmoving, Nuke Script Optimization |
| DSE501 | Advanced Game Development | Discipline Specific Elective (DSE) | 4 | Advanced Shaders, AI for Games, Multiplayer Game Concepts, Optimization Techniques, Game Publishing |
| DSE502 | Look Development | Discipline Specific Elective (DSE) | 4 | Shader Networks, Material Creation, Render Passes, Texture Painting, Scene Assembly for Rendering |
| GAD503 | Industry Project – I | Project | 4 | Project Planning, Concept Development, Production Pipeline, Team Collaboration, Presentation Skills |
| GAD504 | Graphics Animation & VFX Lab – V | Core Practical Course (CPC) | 2 | Motion Graphics Projects, Advanced Compositing Challenges, Elective Specific Practical Application, Project Development |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GAD601 | Portfolio Development | Core Course (CC) | 4 | Portfolio Strategy, Personal Branding, Resume & Cover Letter, Interview Preparation, Online Portfolio Platforms |
| GAD602 | Production Management | Core Course (CC) | 4 | Project Lifecycle, Resource Management, Budgeting, Quality Control, Legal & Ethical Issues in Media |
| DSE601 | Virtual Production | Discipline Specific Elective (DSE) | 4 | Real-time Rendering, LED Walls, Camera Tracking, Pre-visualization, Virtual Camera Operation |
| GAD603 | Internship / Industry Project – II | Project / Internship | 8 | Real-world Industry Experience, Professional Skill Development, Mentorship, Project Delivery, Final Report & Presentation |
| GAD604 | Graphics Animation & VFX Lab – VI | Core Practical Course (CPC) | 2 | Portfolio Asset Creation, Production Pipeline Simulation, Elective Specific Advanced Practice, Internship/Project Support |




