

B-SC-ANIMATION-MULTIMEDIA-GAMING in General at Guru Teg Bahadur Institute of Management & Technology


Ludhiana, Punjab
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About the Specialization
What is General at Guru Teg Bahadur Institute of Management & Technology Ludhiana?
This B.Sc. (Animation, Multimedia & Gaming) program at Guru Teg Bahadur Institute of Management & Technology focuses on developing creative and technical skills essential for the rapidly expanding digital media industry in India. It covers a comprehensive spectrum from traditional art fundamentals to advanced 3D animation, visual effects, game design, and multimedia production, catering to the significant demand for skilled professionals in various Indian media sectors. The program emphasizes practical, hands-on learning to prepare students for real-world challenges.
Who Should Apply?
This program is ideal for creative individuals who have completed 10+2 in any stream and possess a keen interest in art, technology, storytelling, and digital entertainment. It is particularly suited for fresh graduates aspiring to enter the dynamic fields of animation, VFX, game development, and multimedia production. Aspiring animators, game designers, multimedia artists, and visual effects specialists will find this course beneficial, providing a strong foundation for a vibrant career in India''''s booming digital creative economy.
Why Choose This Course?
Graduates of this program can expect diverse India-specific career paths, including 2D/3D Animator, VFX Artist, Game Designer, Modeler, Rigger, Compositor, Web Designer, and Multimedia Developer. Entry-level salaries in India typically range from INR 2.5 to 4.5 lakhs per annum, with experienced professionals potentially earning INR 8-15 lakhs or more, especially in major hubs like Bangalore, Mumbai, and Hyderabad. Growth trajectories are strong, with opportunities to lead projects in animation studios, gaming companies, and advertising agencies.

Student Success Practices
Foundation Stage
Master Fundamental Art and Design Principles- (Semester 1-2)
Dedicate significant time to traditional sketching, color theory, and understanding core design elements taught in subjects like ''''Introduction to Art & Design''''. This builds a critical visual foundation necessary for all advanced digital work. Practice daily drawing and observation exercises.
Tools & Resources
Sketchbooks, Drawing Pencils, Color Wheels, Online tutorials on fundamentals
Career Connection
Strong fundamentals differentiate a good artist from a great one, leading to better opportunities in concept art, character design, and visual development roles in Indian studios.
Build a Digital Toolkit Proficiency Early- (Semester 1-2)
Go beyond classroom instruction in ''''Basics of Photoshop'''', ''''Corel Draw / Illustrator'''', and ''''Basics of Animation''''. Actively explore advanced features through personal projects, tutorials, and online challenges. Familiarize yourself with industry-standard software.
Tools & Resources
Adobe Photoshop, Adobe Illustrator, Open-source alternatives like GIMP/Krita, YouTube tutorials, LinkedIn Learning
Career Connection
Early proficiency in key software tools makes you job-ready faster, allowing you to quickly adapt to studio pipelines and contribute effectively during internships and initial roles in India''''s competitive market.
Cultivate Effective Communication and IT Skills- (Semester 1-2)
Actively participate in ''''English Communication Skills'''' practicals to improve verbal and written communication. Simultaneously, ensure a solid grasp of ''''Fundamental of Computer & IT'''' concepts, as digital artists need strong technical literacy. Practice presenting your work.
Tools & Resources
Grammarly, Presentation software (PowerPoint/Google Slides), Basic coding playgrounds, Technical blogs
Career Connection
Clear communication is vital for team-based projects in animation and gaming studios. Strong IT skills help troubleshoot technical issues and understand production workflows, making you a more versatile candidate for Indian companies.
Intermediate Stage
Dive Deep into Specialized Software and Techniques- (Semester 3-5)
As you encounter ''''Flash / Animate CC'''', ''''3D Max'''', ''''After Effects'''', and ''''Basic Maya'''', choose a primary area of interest (e.g., 3D modeling, motion graphics) and focus on mastering its associated software. Work on complex personal projects that integrate multiple software skills.
Tools & Resources
Autodesk Maya, 3ds Max, Adobe After Effects, Unity/Unreal (for game design interest), Online courses (Coursera, Udemy)
Career Connection
Specialization is key for mid-level roles. Mastering specific software makes you a valuable asset for niche positions like 3D modeler, VFX compositor, or motion graphics artist in Indian studios.
Develop Strong Storytelling and Concept Art Skills- (Semester 3-5)
Pay extra attention to ''''Concept Art & Story Boarding''''. Regularly practice visual narrative creation, character design, and environment concept art. Create a personal portfolio of visual stories, even short ones, to showcase your imaginative abilities.
Tools & Resources
Digital drawing tablets, ArtStation, DeviantArt, Film and animation analysis
Career Connection
India''''s animation and gaming industry values strong storytelling. Excelling in concept art and storyboarding opens doors to pre-production roles, essential for shaping creative projects in animation and game development.
Engage in Collaborative Projects and Competitions- (Semester 3-5)
Form groups with peers to work on mini-animation films, game prototypes, or multimedia projects. Seek out national-level college competitions in animation, film, or game development. This mimics real-world studio environments and builds team dynamics.
Tools & Resources
Discord/Slack for team communication, Google Drive for asset sharing, Game jams, College cultural fests with creative competitions
Career Connection
Collaboration and competition experience are highly valued by Indian employers. They demonstrate teamwork, problem-solving, and the ability to deliver under pressure, crucial for studio environments and project-based work.
Advanced Stage
Build a Professional Portfolio and Reel- (Semester 6)
The ''''Project'''' and ''''Industry Based Project'''' semesters are critical for creating high-quality, specialized work. Focus on developing a strong, focused portfolio or demo reel showcasing your best work in your chosen niche (e.g., character animation, VFX breakdown, game level).
Tools & Resources
ArtStation, Vimeo/YouTube, Personal website builders, Behance
Career Connection
An outstanding portfolio is your most important tool for placements in India. It directly demonstrates your skills and creative potential to hiring managers at top animation, VFX, and gaming companies.
Seek Industry Internships and Networking- (Semester 5-6 (especially leading up to/during Semester 6))
Actively pursue internships at animation studios, VFX houses, or game development companies in major Indian cities. Attend industry workshops, seminars, and virtual events to network with professionals. Leverage platforms like LinkedIn to connect with potential mentors and employers.
Tools & Resources
LinkedIn, Industry event calendars (e.g., Indiajoy, FICCI Frames), College placement cell
Career Connection
Internships provide invaluable real-world experience and often lead to pre-placement offers. Networking is crucial for discovering hidden job opportunities and gaining insights into industry trends and expectations in India.
Master Advanced Production Workflows and Tools- (Semester 6)
Subjects like ''''Visual Effects'''', ''''Advance Compositing'''', and ''''Rigging & Animation'''' introduce complex workflows. Familiarize yourself with project management tools and version control systems commonly used in studios. Understand the full pipeline from concept to final render/export.
Tools & Resources
Jira/Trello for project management, Perforce/Git for version control, Nuke/Fusion for compositing, ZBrush for sculpting
Career Connection
Proficiency in studio workflows and advanced tools makes you a highly adaptable and efficient professional, increasing your value to animation and gaming companies in India and internationally, and paving the way for leadership roles.
Program Structure and Curriculum
Eligibility:
- 10+2 in any stream (as per GTBIMT website)
Duration: 3 years / 6 semesters
Credits: 147 Credits
Assessment: Internal: 40% (for theory), 50% (for practicals/projects), External: 60% (for theory), 50% (for practicals/projects)
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BAMM-101 | English Communication Skills | Core | 3 | Grammar and Vocabulary, Written Communication, Oral Communication, Public Speaking, Presentation Skills |
| BAMM-103 | Fundamental of Computer & IT | Core | 3 | Computer Basics, Hardware and Software, Operating Systems, Networking Concepts, Internet Fundamentals |
| BAMM-105 | Basic Mathematics | Core | 3 | Algebra, Trigonometry, Geometry, Matrices and Determinants, Basic Statistics |
| BAMM-107 | Introduction to Art & Design | Core | 3 | Elements of Design, Principles of Design, Color Theory, Composition, Art History |
| BAMM-109 | Basics of Animation | Core | 3 | History of Animation, Principles of Animation, Types of Animation, Storytelling in Animation, Character Design Basics |
| BAMM-111 | English Communication Skills Practical | Practical | 2 | Listening Comprehension, Speaking Practice, Group Discussions, Interview Skills, Practical Writing Exercises |
| BAMM-113 | Fundamental of Computer & IT Practical | Practical | 2 | Operating System Usage, MS Office Applications, Internet Browsing, Email Management, Basic Troubleshooting |
| BAMM-115 | Introduction to Art & Design Practical | Practical | 2 | Sketching Exercises, Color Mixing, Layout Design, Basic Illustration, Traditional Mediums |
| BAMM-117 | Basics of Animation Practical | Practical | 2 | Frame by Frame Animation, Basic Character Movement, Stop Motion Basics, Timeline Animation, Simple Scene Creation |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BAMM-102 | Environment Studies | Core | 3 | Ecology and Ecosystems, Biodiversity Conservation, Environmental Pollution, Natural Resources, Sustainable Development |
| BAMM-104 | Programming in C | Core | 3 | C Language Fundamentals, Control Structures, Arrays and Strings, Functions and Pointers, File Handling |
| BAMM-106 | Basics of Photoshop | Core | 3 | Interface and Tools, Layers and Masks, Image Retouching, Color Correction, Selections and Transformations |
| BAMM-108 | Drawing & Digital Painting | Core | 3 | Anatomy Drawing, Perspective Drawing, Light and Shadow, Digital Brushes, Concept Art Principles |
| BAMM-110 | Corel Draw / Illustrator | Core | 3 | Vector Graphics, Shape Tools, Pen Tool, Pathfinder Operations, Logo Design Principles |
| BAMM-112 | Programming in C Practical | Practical | 2 | Basic C Programs, Conditional Statements, Looping Constructs, Array Manipulation, Function Implementation |
| BAMM-114 | Basics of Photoshop Practical | Practical | 2 | Photo Editing, Image Manipulation, Creating Compositions, Digital Painting Techniques, Web Graphics Design |
| BAMM-116 | Drawing & Digital Painting Practical | Practical | 2 | Character Sketching, Environment Painting, Digital Portraiture, Brushwork Techniques, Illustration Projects |
| BAMM-118 | Corel Draw / Illustrator Practical | Practical | 2 | Vector Illustration, Infographics Design, Typography Creation, Branding Elements, Print Media Layouts |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BAMM-201 | Computer Graphics | Core | 3 | Raster and Vector Graphics, 2D and 3D Transformations, Viewing Pipeline, Clipping Algorithms, Color Models |
| BAMM-203 | Multimedia Technologies | Core | 3 | Multimedia Components, Text and Graphics, Audio and Video, Animation and Interactivity, Multimedia Authoring |
| BAMM-205 | Flash / Animate CC | Core | 3 | Animate CC Interface, Symbols and Instances, Tweening Techniques, ActionScript Basics, Interactive Animation |
| BAMM-207 | Sound Forge / Audition | Core | 3 | Digital Audio Basics, Audio Editing, Mixing and Mastering, Sound Effects, Voice Recording |
| BAMM-209 | Introduction to 3D Max | Core | 3 | 3ds Max Interface, Basic Modeling, Texturing and Materials, Lighting Fundamentals, Camera Setup |
| BAMM-211 | Computer Graphics Practical | Practical | 2 | Line Drawing Algorithms, Circle Drawing, Polygon Filling, 2D Transformations, Basic Graphics Programming |
| BAMM-213 | Multimedia Technologies Practical | Practical | 2 | Audio-Video Integration, Interactive Presentations, Multimedia Storytelling, Content Authoring, Compression Techniques |
| BAMM-215 | Flash / Animate CC Practical | Practical | 2 | Character Animation, Background Design, Motion Graphics, Interactive Menus, Web Banners |
| BAMM-217 | Sound Forge / Audition Practical | Practical | 2 | Audio Editing Projects, Mixing Soundtracks, Podcast Production, Foley Recording, Sound Design |
| BAMM-219 | Introduction to 3D Max Practical | Practical | 2 | Object Modeling, Basic Animation, Rendering Techniques, Material Application, Scene Assembly |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BAMM-202 | Internet Programming | Core | 3 | HTML5 and CSS3, JavaScript Fundamentals, Responsive Design, DOM Manipulation, Web Hosting |
| BAMM-204 | After Effects | Core | 3 | After Effects Interface, Keyframe Animation, Visual Effects Basics, Text Animation, Motion Tracking |
| BAMM-206 | Basic Maya | Core | 3 | Maya Interface, Polygon Modeling, NURBS Modeling, Deformers, Basic Texturing |
| BAMM-208 | Video Editing | Core | 3 | Video Editing Software, Timeline Operations, Transitions and Effects, Color Grading, Exporting for Different Platforms |
| BAMM-210 | Concept Art & Story Boarding | Core | 3 | Visual Storytelling, Character Concept Art, Environment Concept Art, Storyboarding Techniques, Sequential Art |
| BAMM-212 | Internet Programming Practical | Practical | 2 | Website Development, Interactive Forms, JavaScript Games, Front-end Frameworks, Deployment of Web Pages |
| BAMM-214 | After Effects Practical | Practical | 2 | Motion Graphics Projects, Visual Effects Compositing, Character Rigging, Logo Animations, Video Intros |
| BAMM-216 | Basic Maya Practical | Practical | 2 | 3D Model Creation, Texturing and UV Mapping, Basic Rigging, Simple Character Animation, Environment Modeling |
| BAMM-218 | Video Editing Practical | Practical | 2 | Short Film Editing, Music Video Production, Documentary Editing, Corporate Video Editing, Post-Production Workflows |
| BAMM-220 | Concept Art & Story Boarding Practical | Practical | 2 | Storyboarding a Scene, Character Turnarounds, Prop Design, Background Art, Visual Development Projects |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BAMM-301 | Digital Photography | Core | 3 | Camera Fundamentals, Exposure and Composition, Lighting Techniques, Portrait and Landscape, Post-Processing Photos |
| BAMM-303 | Web Designing using HTML, CSS | Core | 3 | Advanced HTML, CSS Layouts, Responsive Web Design, UI/UX Principles, Web Accessibility |
| BAMM-305 | Game Designing | Core | 3 | Game Design Principles, Game Mechanics, Level Design, Prototyping, Game Storytelling |
| BAMM-307 | Character Modelling | Core | 3 | Organic Modeling, Topology Optimization, Sculpting Techniques, Texture Painting, Character Retopology |
| BAMM-309 | Project | Project | 6 | Project Planning, Execution and Development, Documentation, Presentation, Individual Research |
| BAMM-311 | Digital Photography Practical | Practical | 2 | Studio Photography, Outdoor Photography, Product Photography, Photo Editing Software, Portfolio Development |
| BAMM-313 | Web Designing using HTML, CSS Practical | Practical | 2 | CSS Frameworks, JavaScript Libraries, Web Project Development, E-commerce Site Design, Portfolio Website Creation |
| BAMM-315 | Game Designing Practical | Practical | 2 | Game Engine Basics (e.g., Unity/Unreal), Asset Integration, Level Creation, Scripting Basic Mechanics, Playtesting and Iteration |
| BAMM-317 | Character Modelling Practical | Practical | 2 | High-Poly Sculpting, Low-Poly Modeling, UV Unwrapping, Baking Maps, Texturing in Substance Painter |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BAMM-302 | Visual Effects | Core | 3 | Green Screen Compositing, Matte Painting, Particle Systems, Rotoscoping, Camera Tracking |
| BAMM-304 | Advance Compositing | Core | 3 | Nuke/Fusion Compositing, Multi-Pass Rendering, Color Matching, Digital Set Extension, Advanced Masking |
| BAMM-306 | Rigging & Animation | Core | 3 | Joints and Skeletons, Inverse Kinematics, Weight Painting, Facial Rigging, Character Animation Principles |
| BAMM-308 | Industry Based Project | Project | 10 | Real-world Project Implementation, Team Collaboration, Client Interaction, Advanced Problem Solving, Portfolio-ready Output |
| BAMM-310 | Visual Effects Practical | Practical | 2 | Creating Explosions, Fluid Simulations, Destruction Effects, Digital Doubles, Integrating CG with Live-action |
| BAMM-312 | Advance Compositing Practical | Practical | 2 | Complex Scene Compositing, Stereoscopic Compositing, Depth Compositing, Nuke Scripting, Final Film Grade |
| BAMM-314 | Rigging & Animation Practical | Practical | 2 | Biped/Quadruped Rigging, Walk Cycles, Lip Sync Animation, Performance Animation, Advanced Character Control |




