

B-TECH in Computer Science Engineering Computer Gaming at Kalinga Institute of Industrial Technology


Khordha, Odisha
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About the Specialization
What is Computer Science & Engineering (Computer Gaming) at Kalinga Institute of Industrial Technology Khordha?
This B.Tech Computer Science & Engineering (Computer Gaming) program at Kalinga Institute of Industrial Technology focuses on the interdisciplinary fields of computer science, game design, and interactive media. It prepares students for the rapidly expanding Indian gaming industry, covering aspects from core programming and graphics to artificial intelligence and game production. The program emphasizes hands-on development with industry-relevant tools and technologies, differentiating it through a blend of theoretical depth and practical application.
Who Should Apply?
This program is ideal for fresh 10+2 graduates with a strong aptitude for mathematics, physics, and computer science, seeking entry into the dynamic field of game development and interactive entertainment. It also caters to aspiring game designers, programmers, and artists who wish to formalize their skills with a robust engineering foundation. Candidates should possess a passion for gaming and problem-solving, with a keen interest in bringing digital experiences to life.
Why Choose This Course?
Graduates of this program can expect diverse career paths in the Indian gaming sector, including Game Programmer, Game Designer, AI Developer, Graphics Engineer, and QA Tester in studios like Nazara Games, Moonfrog Labs, or Rockstar India. Entry-level salaries typically range from INR 4-7 LPA, with experienced professionals earning INR 10-20+ LPA. Growth trajectories involve leading game development teams, specializing in advanced graphics, or even founding indie game studios, aligning with industry demand for skilled professionals.

Student Success Practices
Foundation Stage
Master Programming Fundamentals- (Semester 1-2)
Dedicate significant time to understanding core programming concepts in C/C++ and Data Structures. Actively solve problems on platforms like CodeChef or HackerRank to build logical thinking and implementation skills. Regularly review class notes and practice coding challenges.
Tools & Resources
CodeChef, HackerRank, GeeksforGeeks, KIIT''''s Programming Labs
Career Connection
Strong programming fundamentals are the bedrock for any software development role, especially in game programming where efficient code is critical for performance and scalability.
Cultivate Problem-Solving Aptitude- (Semester 1-2)
Engage in extracurricular activities like coding clubs or hackathons. Work collaboratively with peers on small projects to simulate real-world problem-solving scenarios. Focus on breaking down complex problems into manageable parts and designing algorithmic solutions.
Tools & Resources
LeetCode, Project Euler, online competitive programming platforms, peer study groups
Career Connection
Game development is inherently about solving complex technical and design challenges. This practice develops the analytical skills highly valued by employers.
Develop Strong Communication Skills- (Semester 1-2)
Actively participate in English and Professional Communication classes. Practice public speaking, technical writing, and group discussions. Join debate clubs or student organizations to enhance verbal and non-verbal communication.
Tools & Resources
Toastmasters International, TED Talks, university writing center, peer feedback sessions
Career Connection
Effective communication is vital for teamwork in game development, presenting ideas, and collaborating with diverse teams, making graduates more valuable in professional settings.
Intermediate Stage
Build Game Development Portfolio- (Semester 3-5)
Start developing small game projects using engines like Unity or Unreal Engine, applying concepts learned in Introduction to Game Development and 3D Graphics. Focus on creating playable demos to showcase skills. Actively participate in game jams.
Tools & Resources
Unity, Unreal Engine, Blender, GitHub, itch.io
Career Connection
A strong portfolio is crucial for securing internships and entry-level jobs in the gaming industry, demonstrating practical application of knowledge.
Deepen Specialization in Gaming Technologies- (Semester 3-5)
Beyond core coursework, explore advanced topics in Game AI, Game Design, and VR/AR through online courses or personal projects. Experiment with different game genres and mechanics to broaden technical and creative horizons.
Tools & Resources
Coursera, edX, GDC Vault, specialized gaming forums, official documentation of game engines
Career Connection
Specializing early helps in identifying preferred roles (e.g., AI Programmer, Graphics Programmer) and makes candidates more attractive to specific industry segments.
Engage in Industry-Relevant Internships- (Semester 5 (during summer breaks))
Actively seek out and apply for internships at Indian game studios or tech companies with gaming divisions. Even short-term internships or virtual experiences can provide invaluable practical exposure and networking opportunities.
Tools & Resources
LinkedIn, Internshala, company career pages, KIIT Placement Cell
Career Connection
Internships bridge the gap between academic learning and industry demands, often leading to pre-placement offers and providing a significant competitive edge.
Advanced Stage
Lead and Collaborate on Major Projects- (Semester 6-8)
Take on leadership roles in major projects (Minor and Major Project I & II), simulating a professional game development cycle. Focus on project management, team coordination, version control, and comprehensive documentation.
Tools & Resources
Jira, Trello, GitHub, Slack, Agile/Scrum methodologies
Career Connection
Demonstrating leadership, teamwork, and project delivery skills is essential for securing roles and advancing within the industry, especially for lead developer or producer positions.
Prepare for Placements and Professional Interviews- (Semester 7-8)
Systematically prepare for technical interviews, focusing on data structures, algorithms, object-oriented programming, and gaming-specific concepts. Practice aptitude tests and soft skills required for group discussions and HR interviews.
Tools & Resources
InterviewBit, LeetCode, Glassdoor, mock interviews with faculty and seniors, KIIT Career Development Centre
Career Connection
Thorough preparation increases the likelihood of securing desirable placements in leading gaming companies or related tech industries.
Cultivate Professional Network and Continuous Learning- (Semester 6-8 (ongoing))
Attend industry conferences (e.g., India Game Developers Conference), webinars, and workshops. Connect with professionals on LinkedIn. Stay updated with the latest trends in gaming technology, tools, and design through continuous self-learning.
Tools & Resources
LinkedIn, industry blogs (Gamasutra, Pocket Gamer), relevant conferences, online professional communities
Career Connection
Networking opens doors to new opportunities, mentorship, and staying competitive in a rapidly evolving industry, fostering long-term career growth.
Program Structure and Curriculum
Eligibility:
- Passed 10+2 or equivalent examination with at least 60% marks in Physics, Chemistry and Mathematics taken together. Passed in English in the 10+2 examination. Age limit: Not more than 25 years as on 01.07.2024.
Duration: 4 years / 8 semesters
Credits: 171 Credits
Assessment: Internal: 30%, External: 70%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BM1001 | Engineering Mathematics – I | Core | 4 | Differential Calculus, Integral Calculus, Multivariable Calculus, Vector Calculus, Differential Equations |
| CH1001 | Engineering Chemistry | Core | 4 | Atomic Structure, Chemical Bonding, Thermodynamics, Electrochemistry, Organic Reactions, Polymer Chemistry |
| CS1001 | Programming for Problem Solving | Core | 4 | Introduction to Programming, Data Types and Variables, Control Structures, Functions, Arrays and Pointers, File I/O |
| EE1001 | Basic Electrical Engineering | Core | 3 | DC Circuits, AC Circuits, Transformers, Electrical Machines, Power Systems |
| ME1001 | Engineering Mechanics | Core | 3 | Statics of Particles, Equilibrium of Rigid Bodies, Friction, Work-Energy Principle, Impulse and Momentum |
| CE1001 | Engineering Graphics & Design | Core | 2 | Orthographic Projections, Isometric Projections, Sectioning and Development, Computer-Aided Design (CAD), Assembly Drawing |
| CH1091 | Engineering Chemistry Lab | Lab | 1 | Volumetric Analysis, Instrumental Analysis, pH Metry, Conductometry, Viscosity Measurement |
| CS1091 | Programming for Problem Solving Lab | Lab | 1 | C Programming Exercises, Problem Solving using C, Debugging Techniques, Algorithm Implementation |
| EE1091 | Basic Electrical Engineering Lab | Lab | 1 | Ohm’s Law and Kirchhoff’s Laws, AC Circuit Analysis, Power Measurement, Transformer Characteristics |
| ME1091 | Workshop Manufacturing Practices | Lab | 1 | Carpentry Shop, Fitting Shop, Welding Shop, Machining Processes, Sheet Metal Shop |
| EN1001 | English | Core | 2 | Communication Skills, Grammar and Usage, Reading Comprehension, Writing Skills, Public Speaking |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BM1002 | Engineering Mathematics – II | Core | 4 | Linear Algebra, Matrices and Determinants, Vector Spaces, Eigenvalues and Eigenvectors, Numerical Methods |
| PH1001 | Engineering Physics | Core | 4 | Wave Optics, Quantum Mechanics, Solid State Physics, Lasers and Fiber Optics, Electromagnetism |
| EC1001 | Basic Electronics Engineering | Core | 3 | Semiconductor Diodes, Transistors (BJT, FET), Rectifiers and Filters, Amplifiers, Digital Logic Gates |
| CS2001 | Data Structure | Core | 4 | Arrays and Linked Lists, Stacks and Queues, Trees and Graphs, Sorting Algorithms, Searching Algorithms, Hashing |
| HU1001 | Professional Communication | Core | 2 | Business Correspondence, Technical Report Writing, Presentation Skills, Group Discussion, Interview Techniques |
| PH1091 | Engineering Physics Lab | Lab | 1 | Optics Experiments, Semiconductor Devices, Magnetic Fields, Material Characterization |
| EC1091 | Basic Electronics Engineering Lab | Lab | 1 | Diode Characteristics, Transistor Amplifier Circuits, Logic Gate Implementation, Op-Amp Applications |
| CS2091 | Data Structure Lab | Lab | 1 | Implementation of Linked Lists, Stack and Queue Operations, Tree Traversal Algorithms, Graph Algorithms, Sorting and Searching Practice |
| ES2091 | Environmental Science & Engineering Lab | Lab | 1 | Water Quality Analysis, Air Pollution Measurement, Solid Waste Management, Environmental Impact Assessment |
| BM2003 | Biology for Engineers | Core | 2 | Cell Biology, Genetics, Biotechnology, Human Physiology, Bio-fuels and Bioremediation |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BM2001 | Engineering Mathematics – III | Core | 4 | Complex Analysis, Probability Theory, Statistics, Fourier Series, Laplace Transforms |
| CS2002 | Computer Organization & Architecture | Core | 3 | Computer Components, CPU Design, Memory Hierarchy, I/O Organization, Pipelining and Parallelism |
| CS2003 | Operating System | Core | 3 | Process Management, Memory Management, File Systems, I/O Systems, Concurrency and Deadlocks |
| CS2004 | Object Oriented Programming | Core | 3 | OOP Concepts, Classes and Objects, Inheritance and Polymorphism, Exception Handling, Templates and Generics |
| CS2005 | Design and Analysis of Algorithms | Core | 4 | Algorithm Complexity Analysis, Divide and Conquer, Dynamic Programming, Greedy Algorithms, Graph Algorithms |
| CS2092 | Computer Organization & Architecture Lab | Lab | 1 | Assembly Language Programming, CPU Simulation, Memory Interfacing, I/O Device Control |
| CS2093 | Operating System Lab | Lab | 1 | Shell Scripting, Process Management Commands, Memory Allocation Algorithms, Inter-process Communication |
| CS2094 | Object Oriented Programming Lab | Lab | 1 | Java/C++ Programming, Class and Object Implementation, Inheritance Examples, Polymorphism Applications |
| HU2001 | Management & Professional Ethics | Core | 2 | Principles of Management, Organizational Behavior, Business Ethics, Professionalism, Corporate Social Responsibility |
| CS2031 | Introduction to Game Development | Elective | 3 | Game Design Principles, Game Engines (Unity/Unreal), Game Mechanics, Character Design, Level Design, Game Loop |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BM2002 | Discrete Mathematics | Core | 3 | Set Theory and Logic, Relations and Functions, Graph Theory, Combinatorics, Boolean Algebra |
| CS2006 | Database Management System | Core | 4 | Relational Model, SQL Queries, ER Diagrams, Normalization, Transaction Management, Concurrency Control |
| CS2007 | Theory of Computation | Core | 3 | Finite Automata, Pushdown Automata, Turing Machines, Context-Free Grammars, Decidability and Undecidability |
| CS2008 | Computer Networks | Core | 4 | OSI and TCP/IP Models, Network Topologies, Routing Protocols, Congestion Control, Network Security |
| CS2095 | Database Management System Lab | Lab | 1 | SQL Query Writing, Database Design, PL/SQL Programming, Data Manipulation Language (DML) |
| CS2096 | Computer Networks Lab | Lab | 1 | Network Protocol Analysis, Socket Programming, Network Configuration, Packet Sniffing |
| HU2002 | Indian Constitution | Core | 2 | Preamble and Fundamental Rights, Directive Principles of State Policy, Union and State Legislature, Judiciary in India, Constitutional Amendments |
| CS2032 | 3D Graphics & Animation | Elective | 3 | Graphics Pipeline, Geometric Transformations, Projections and Viewing, Shading and Texturing, Animation Techniques, OpenGL/DirectX |
| OE1001 | Open Elective – I | Elective | 3 | Topics depend on chosen elective |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| CS3001 | Software Engineering | Core | 3 | Software Life Cycle Models, Requirements Engineering, Software Design Principles, Software Testing, Software Project Management |
| CS3002 | Compiler Design | Core | 4 | Lexical Analysis, Syntax Analysis (Parsing), Semantic Analysis, Intermediate Code Generation, Code Optimization, Runtime Environments |
| CS3091 | Software Engineering Lab | Lab | 1 | UML Diagrams, Software Requirements Specification, Design Patterns Implementation, Software Testing Tools |
| CS3092 | Compiler Design Lab | Lab | 1 | Lexer Implementation, Parser Implementation, Syntax Tree Generation, Intermediate Code Generation |
| CS3031 | Game AI | Elective | 3 | Pathfinding Algorithms (A*), Decision Trees and State Machines, Behavior Trees, Flocking and Swarm Intelligence, Reinforcement Learning in Games |
| CS3032 | Game Design & Scripting | Elective | 3 | Level Design Principles, Narrative Design, Gameplay Scripting (C#/Blueprint), User Interface (UI) Design, Playtesting and Feedback |
| OE2001 | Open Elective – II | Elective | 3 | Topics depend on chosen elective |
| CS3033 | Virtual Reality & Augmented Reality for Gaming | Elective | 3 | VR/AR Hardware, Interaction Techniques, Immersion and Presence, Haptics and Spatial Audio, VR/AR Development Platforms |
| CS3081 | Minor Project | Project | 2 | Problem Definition, Literature Review, System Design, Implementation, Testing and Evaluation |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| CS3003 | Artificial Intelligence | Core | 4 | Search Algorithms, Knowledge Representation, Machine Learning Basics, Natural Language Processing, Expert Systems |
| CS3004 | Machine Learning | Core | 4 | Supervised Learning, Unsupervised Learning, Deep Learning Fundamentals, Model Evaluation Metrics, Feature Engineering |
| CS3093 | Artificial Intelligence Lab | Lab | 1 | AI Algorithm Implementation, Heuristic Search Problems, Knowledge Representation Practice |
| CS3094 | Machine Learning Lab | Lab | 1 | Python Libraries for ML (Scikit-learn), Model Training and Testing, Data Preprocessing, Regression and Classification Tasks |
| CS3034 | Game Physics | Elective | 3 | Rigid Body Dynamics, Collision Detection, Force and Impulse Simulation, Fluid Dynamics Basics, Particle Systems |
| CS3035 | Network & Multiplayer Game Programming | Elective | 3 | Client-Server Architecture, Network Synchronization, Latency Compensation, Peer-to-Peer Networking, Network Security in Games |
| OE3001 | Open Elective – III | Elective | 3 | Topics depend on chosen elective |
| CS3082 | Internship / Industry Project | Project | 3 | Industry Problem Solving, Professional Teamwork, Report Writing, Presentation Skills, Project Management |
Semester 7
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| CS4031 | Advanced Game Development | Elective | 3 | Game Optimization Techniques, Performance Profiling, Asset Management, Cross-Platform Development, Advanced AI Integration |
| CS4032 | Serious Games & Gamification | Elective | 3 | Educational Games, Health and Training Simulations, Gamification Principles, Persuasive Design, Social Impact Gaming |
| OE4001 | Open Elective – IV | Elective | 3 | Topics depend on chosen elective |
| CS4081 | Project - I (Major Project) | Project | 6 | Problem Identification, Project Planning, System Design, Implementation Phase 1, Initial Testing, Documentation |
Semester 8
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| CS4033 | Game Production & Management | Elective | 3 | Game Project Management, Team Leadership, Game Marketing Strategies, Legal Aspects of Gaming, Monetization Models, Quality Assurance |
| CS4082 | Project - II (Major Project Continued) | Project | 10 | Advanced Implementation, Performance Tuning, User Acceptance Testing, Deployment Strategies, Final Presentation and Report |
| CS4083 | Comprehensive Viva Voce | Non-Credit | 0 | Overall Subject Knowledge, Problem Solving Ability, Technical Communication, Interdisciplinary Understanding |




