
B-SC in Animation Gaming at Koneru Lakshmaiah Education Foundation (Deemed to be University)


Guntur, Andhra Pradesh
.png&w=1920&q=75)
About the Specialization
What is Animation & Gaming at Koneru Lakshmaiah Education Foundation (Deemed to be University) Guntur?
This B.Sc. in Animation & Gaming program at Koneru Lakshmaiah University focuses on cultivating skilled professionals for the rapidly expanding Indian animation, gaming, and visual effects industry. The curriculum integrates artistic principles with cutting-edge technology, providing a strong foundation in 2D/3D animation, game design, digital sculpting, and visual storytelling. It emphasizes practical skills crucial for meeting the creative and technical demands of the domestic market.
Who Should Apply?
This program is ideal for creative fresh graduates seeking entry into the dynamic animation and gaming industries. It also caters to students with a passion for digital art, storytelling, and interactive media, who aspire to become animators, game designers, 3D modelers, or VFX artists. Prerequisites include a 10+2 qualification with an interest in technology and visual arts.
Why Choose This Course?
Graduates of this program can expect diverse India-specific career paths as 3D animators, game developers, character artists, VFX compositors, and UI/UX designers in studios like Prime Focus, Technicolor India, and homegrown gaming companies. Entry-level salaries typically range from INR 3-5 LPA, with experienced professionals earning significantly more. The program aligns with industry needs, fostering skills for professional certifications.

Student Success Practices
Foundation Stage
Cultivate Digital Art Fundamentals- (Semester 1-2)
Actively practice core art principles like anatomy, perspective, and color theory using digital tools daily. Experiment with software like Photoshop for digital painting and Blender for basic 3D sculpting early on, beyond classroom assignments.
Tools & Resources
Adobe Photoshop, Blender, online tutorials (e.g., Ctrl+Paint, ArtStation Learning), museum virtual tours for art history
Career Connection
Strong foundational art skills are indispensable for all animation and gaming roles, providing a critical edge in portfolio reviews and technical art tests for entry-level positions.
Build Basic Programming Logic- (Semester 1-2)
Develop problem-solving skills by regularly practicing programming in C/Python. Focus on understanding algorithms and data structures, and attempt competitive programming challenges suitable for beginners. Engage in peer coding sessions.
Tools & Resources
CodeChef, HackerRank, GeeksforGeeks, Python documentation, C language tutorials
Career Connection
Essential for game development, scripting tools, and technical art roles; helps in understanding game logic and contributing to coding aspects of projects.
Develop Visual Storytelling & Communication- (Semester 1-2)
Participate in storytelling workshops or online courses to hone narrative skills. Practice creating short animated sequences or game concepts with clear visual communication. Join student clubs for public speaking and presentation practice.
Tools & Resources
Storyboarder, Animatic software (e.g., Toon Boom Storyboard Pro free trial), Toastmasters International (local chapters or online resources)
Career Connection
Critical for roles like concept artists, game designers, and directors, as effective communication and narrative drive all creative projects.
Intermediate Stage
Master 3D Software Workflows- (Semester 3-5)
Dedicate significant time to mastering industry-standard 3D software (e.g., Autodesk Maya, Blender, ZBrush, Substance Painter). Work on personal projects focusing on modeling, texturing, rigging, and animation to build a diverse portfolio.
Tools & Resources
Autodesk Maya Learning Edition, Blender, ZBrushCore Mini, Substance Painter (student license), tutorials from Udemy, Gumroad
Career Connection
Direct application for 3D Artist, Animator, Rigger, and Modeler roles, demonstrating proficiency in required tools for studio environments.
Engage in Game Jam Participation- (Semester 3-5)
Regularly participate in game jams (e.g., Global Game Jam, local university jams). This offers invaluable experience in rapid prototyping, teamwork, problem-solving under pressure, and completing a game from concept to playable demo.
Tools & Resources
Unity Hub, Unreal Engine, Itch.io (for finding jams), online communities (Reddit r/gamedev)
Career Connection
Builds practical game development experience, portfolio pieces, and networking opportunities with peers and potential industry mentors, highly valued by recruiters.
Focus on UI/UX and Portfolio Refinement- (Semester 3-5)
Apply UI/UX principles to personal game projects or create concept UI designs. Start curating and refining a professional online portfolio, documenting processes, and seeking feedback from faculty and industry professionals.
Tools & Resources
Figma, Adobe XD, ArtStation, Behance, LinkedIn for networking
Career Connection
Essential for UI/UX Designer roles and for making a strong impression on recruiters for any creative position, showcasing professionalism and design thinking.
Advanced Stage
Undertake an Industry-Relevant Major Project- (Semester 6)
Work on a comprehensive final year project (or internship) that simulates a real-world animation or game production pipeline. Focus on delivering a polished, vertical slice of a game or a short animated film. Seek mentorship from industry experts.
Tools & Resources
All learned software, project management tools (Jira, Trello), version control (Git), industry mentor networks
Career Connection
This project becomes the cornerstone of a professional portfolio, demonstrating end-to-end production capability and problem-solving skills to potential employers.
Specialize and Network Extensively- (Semester 6)
Choose electives and project focus areas aligning with a desired specialization (e.g., VFX, AI in Games). Actively attend industry conferences (e.g., GDC India, NASSCOM Game Developer Conference), workshops, and online webinars. Network with professionals.
Tools & Resources
LinkedIn, industry event websites, professional bodies (FICCI, ASIFA India)
Career Connection
Deepens expertise in a specific domain, creates opportunities for job referrals, and stays updated with industry trends, crucial for direct placement.
Prepare for Placements & Interviews- (Semester 6)
Tailor resume and portfolio to specific job roles. Practice technical interviews, mock presentations of your project, and soft skills for HR rounds. Seek career counseling and participate in campus placement drives.
Tools & Resources
Career Services Department, LinkedIn Learning, interview preparation guides, professional mentors
Career Connection
Directly prepares students for successful recruitment into leading animation and gaming studios, securing desirable entry-level or junior positions.
Program Structure and Curriculum
Eligibility:
- Passed 10+2 or equivalent examination with a minimum of 50% aggregate marks.
Duration: 3 years / 6 semesters
Credits: 118 Credits
Assessment: Internal: 40%, External: 60%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21HS1001 | Communicative English | Core | 3 | Communication Process, Phonetics & Pronunciation, Vocabulary Building, Grammar & Sentence Structure, Public Speaking, Report Writing |
| 21AG1001 | Introduction to Art and Design | Core | 3 | Elements & Principles of Design, Color Theory, Art History, Perspective Drawing, Composition, Visual Communication |
| 21AG1002 | Digital Painting | Core | 3 | Digital Painting Tools, Brush Techniques, Color Mixing, Lighting & Shadow, Character Painting, Background Design |
| 21AG1003 | Programming in C | Core | 3 | C Language Fundamentals, Control Statements, Functions, Arrays, Pointers, Structures & Unions |
| 21AG1051 | Digital Painting Lab | Lab | 2 | Digital Illustration, Image Manipulation, Concept Art, Texture Creation, Character Design Practice |
| 21AG1052 | Programming in C Lab | Lab | 2 | C Program Implementation, Debugging Techniques, Problem Solving, Basic Data Structures Practice, Algorithm Design |
| 21MC1001 | Universal Human Values | Core | 2 | Self-Exploration, Harmony in Family, Harmony in Society, Harmony in Nature, Professional Ethics, Human Values |
| 21AG1061 | General Seminar | Project/Seminar | 2 | Presentation Skills, Research Techniques, Public Speaking, Content Organization, Critical Thinking |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21AG1004 | Environmental Studies | Core | 2 | Ecosystems, Natural Resources, Biodiversity, Environmental Pollution, Social Issues & Environment, Human Population & Environment |
| 21AG1005 | 2D Animation and Graphics | Core | 3 | Principles of Animation, 2D Animation Software, Character Design (2D), Storyboarding, Stop Motion Animation, Motion Graphics |
| 21AG1006 | Visual Story Telling | Core | 3 | Storytelling Fundamentals, Narrative Structures, Character Development, World Building, Screenplay Writing, Visual Communication |
| 21AG1007 | Digital Sculpting | Core | 3 | Digital Sculpting Software (ZBrush/Blender), Organic Modeling, Anatomy for Sculpting, Hard Surface Sculpting, Polypainting, Retopology |
| 21AG1053 | 2D Animation and Graphics Lab | Lab | 2 | 2D Animation Production, Character Rigging (2D), Asset Creation, Digital Inking & Coloring, Animatic Creation |
| 21AG1054 | Digital Sculpting Lab | Lab | 2 | High-Poly Modeling, Sculpting Practice, Digital Clay Techniques, Detailing & Texturing Sculptures |
| 21AG1062 | Photography | Skill Enhancement/Elective | 2 | Camera Fundamentals, Exposure, Composition, Lighting, Digital Image Editing, Portrait & Landscape Photography |
| 21MC1002 | Indian Constitution | Core | 2 | Constitutional Framework, Fundamental Rights & Duties, Directive Principles, Union & State Legislature, Judiciary, Emergency Provisions |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21AG2001 | UI/UX Design | Core | 3 | User-Centered Design, Wireframing & Prototyping, Usability Testing, Information Architecture, Interaction Design, Visual Design Principles |
| 21AG2002 | 3D Modeling | Core | 3 | Polygon Modeling, NURBS Modeling, Subdivision Surface Modeling, Object UV Mapping, Hard Surface Modeling, Organic Modeling |
| 21AG2003 | Programming in Python | Core | 3 | Python Fundamentals, Data Structures (lists, tuples, dicts), Object-Oriented Programming, File I/O, Modules & Packages, Basic Web Scraping |
| 21AG2004 | Game Art and Design | Core | 3 | Game Art Styles, Concept Art for Games, Level Design Principles, Environmental Design, Character Art, Prop Design |
| 21AG2051 | 3D Modeling Lab | Lab | 2 | 3D Asset Creation, Model Optimization, Texture Application, UV Unwrapping, Realistic Rendering Setup |
| 21AG2052 | Programming in Python Lab | Lab | 2 | Python Scripting, Basic Data Analysis, Automation Scripts, Basic Game Logic Implementation, Basic GUI Development |
| 21AG2061 | Creativity and Communication | Skill Enhancement/Elective | 2 | Creative Thinking Techniques, Idea Generation, Presentation Skills, Group Discussion, Written Communication, Problem Solving |
| 21MC2001 | Data Science using R | Core | 2 | R Programming Basics, Data Import & Export, Data Manipulation, Data Visualization, Basic Statistical Analysis, Machine Learning Concepts |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21AG2005 | 3D Character Animation | Core | 3 | Principles of 3D Animation, Character Rigging, Weight Painting, Keyframe Animation, Walk Cycles, Facial Animation |
| 21AG2006 | Game Engine Fundamentals | Core | 3 | Game Engine Architecture (Unity/Unreal), Scene Management, Asset Integration, Scripting for Games, Physics Engine, Particle Systems |
| 21AG2007 | Texturing and Shading | Core | 3 | Texture Maps (Diffuse, Normal, Specular), PBR Texturing, UV Layout Optimization, Material Creation, Lighting Techniques, Environment Shaders |
| 21AG2008 | Principles of Game Design | Core | 3 | Game Design Document, Core Mechanics, Player Psychology, Level Design, Game Balancing, Monetization Strategies |
| 21AG2053 | 3D Character Animation Lab | Lab | 2 | Character Animation Practice, Motion Capture Integration, Animation Retargeting, Lip-Sync Animation, Action Sequences |
| 21AG2054 | Game Engine Fundamentals Lab | Lab | 2 | Game Project Setup, Level Building, Scripting Game Logic, UI Implementation, Sound Integration, Build and Deploy |
| 21AG2062 | Entrepreneurship Development | Skill Enhancement/Elective | 2 | Entrepreneurial Mindset, Business Idea Generation, Business Plan, Marketing Strategies, Funding & Finance, Legal Aspects of Business |
| 21MC2002 | Professional Ethics | Core | 2 | Ethical Theories, Professional Conduct, Intellectual Property Rights, Cybersecurity Ethics, Workplace Values, Corporate Social Responsibility |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21AG3001 | Rigging and Weighting | Core | 3 | Joint Hierarchies, Inverse Kinematics, Skinning Techniques, Deformers, Facial Rigging, Animation Controls |
| 21AG3002 | Advanced Game Development | Core | 3 | Multiplayer Game Development, AI Programming for Games, Optimization Techniques, Networked Games, Shader Development, Advanced Physics |
| 21AG3003 | Virtual Reality & Augmented Reality | Elective-I | 3 | VR/AR Concepts, Head-Mounted Displays, VR/AR Development Platforms, Interaction Design, Spatial Computing, Application Development |
| 21AG3004 | Mobile Game Development | Elective-I | 3 | Mobile Game Platforms, Touch Input, UI/UX for Mobile, Performance Optimization, Monetization Models, Cross-Platform Development |
| 21AG3005 | Portfolio Development | Elective-II | 3 | Portfolio Strategy, Personal Branding, Project Selection, Presentation Techniques, Online Portfolio Platforms, Interview Preparation |
| 21AG3006 | Game Balancing and Monetization | Elective-II | 3 | Game Economy Design, Progression Systems, Free-to-Play Models, Player Retention, Analytics, A/B Testing |
| 21AG3051 | Advanced Game Development Lab | Lab | 2 | Complex Game Systems, AI Integration, Networking Implementation, Performance Profiling, Advanced Shaders |
| 21AG3052 | Rigging and Weighting Lab | Lab | 2 | Complex Character Rigging, Prop Rigging, Custom Controls, Scripting for Rigs, Deformer Application |
| 21AG3061 | Mini Project | Project | 2 | Project Planning, Design Documentation, Implementation, Testing, Presentation Skills, Team Collaboration |
| 21MC3001 | Research Methodology | Core | 2 | Research Design, Data Collection Methods, Statistical Analysis, Report Writing, Literature Review, Ethical Considerations |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21AG3007 | VFX and Compositing | Core | 3 | Visual Effects Principles, Particle Systems, Dynamics Simulations, Green Screen Compositing, Matte Painting, Color Grading |
| 21AG3008 | Motion Graphics | Core | 3 | Motion Graphics Principles, After Effects/Similar Tools, Kinetic Typography, Explainer Videos, Brand Animation, Broadcast Graphics |
| 21AG3009 | Sound Design for Games | Elective-III | 3 | Audio Fundamentals, Game Audio Implementation, Spatial Audio, Foley Art, Voice Acting, Middleware Integration |
| 21AG3010 | AI in Games | Elective-III | 3 | Pathfinding, Decision Trees, Finite State Machines, Behavior Trees, Utility AI, Machine Learning in Games |
| 21AG3053 | VFX and Compositing Lab | Lab | 2 | VFX Shot Production, Simulation Setup, Compositing Workflows, Tracking & Roto, Advanced Effects |
| 21AG3099 | Internship | Internship/Project | 6 | Industry Exposure, Practical Skill Application, Project Management, Professional Networking, Report Writing, Presentation |




