KL University-image

B-SC in Animation Gaming at Koneru Lakshmaiah Education Foundation (Deemed to be University)

KL Deemed University stands as a premier institution located in Vijayawada, Andhra Pradesh. Established in 1980 as a college and accorded Deemed University status in 2009, it offers a wide array of undergraduate, postgraduate, and doctoral programs across nine disciplines. Renowned for its academic strength and sprawling 100-acre campus, the university holds an impressive 22nd rank in the NIRF 2024 University category and boasts a strong placement record.

READ MORE
location

Guntur, Andhra Pradesh

Compare colleges

About the Specialization

What is Animation & Gaming at Koneru Lakshmaiah Education Foundation (Deemed to be University) Guntur?

This B.Sc. in Animation & Gaming program at Koneru Lakshmaiah University focuses on cultivating skilled professionals for the rapidly expanding Indian animation, gaming, and visual effects industry. The curriculum integrates artistic principles with cutting-edge technology, providing a strong foundation in 2D/3D animation, game design, digital sculpting, and visual storytelling. It emphasizes practical skills crucial for meeting the creative and technical demands of the domestic market.

Who Should Apply?

This program is ideal for creative fresh graduates seeking entry into the dynamic animation and gaming industries. It also caters to students with a passion for digital art, storytelling, and interactive media, who aspire to become animators, game designers, 3D modelers, or VFX artists. Prerequisites include a 10+2 qualification with an interest in technology and visual arts.

Why Choose This Course?

Graduates of this program can expect diverse India-specific career paths as 3D animators, game developers, character artists, VFX compositors, and UI/UX designers in studios like Prime Focus, Technicolor India, and homegrown gaming companies. Entry-level salaries typically range from INR 3-5 LPA, with experienced professionals earning significantly more. The program aligns with industry needs, fostering skills for professional certifications.

Student Success Practices

Foundation Stage

Cultivate Digital Art Fundamentals- (Semester 1-2)

Actively practice core art principles like anatomy, perspective, and color theory using digital tools daily. Experiment with software like Photoshop for digital painting and Blender for basic 3D sculpting early on, beyond classroom assignments.

Tools & Resources

Adobe Photoshop, Blender, online tutorials (e.g., Ctrl+Paint, ArtStation Learning), museum virtual tours for art history

Career Connection

Strong foundational art skills are indispensable for all animation and gaming roles, providing a critical edge in portfolio reviews and technical art tests for entry-level positions.

Build Basic Programming Logic- (Semester 1-2)

Develop problem-solving skills by regularly practicing programming in C/Python. Focus on understanding algorithms and data structures, and attempt competitive programming challenges suitable for beginners. Engage in peer coding sessions.

Tools & Resources

CodeChef, HackerRank, GeeksforGeeks, Python documentation, C language tutorials

Career Connection

Essential for game development, scripting tools, and technical art roles; helps in understanding game logic and contributing to coding aspects of projects.

Develop Visual Storytelling & Communication- (Semester 1-2)

Participate in storytelling workshops or online courses to hone narrative skills. Practice creating short animated sequences or game concepts with clear visual communication. Join student clubs for public speaking and presentation practice.

Tools & Resources

Storyboarder, Animatic software (e.g., Toon Boom Storyboard Pro free trial), Toastmasters International (local chapters or online resources)

Career Connection

Critical for roles like concept artists, game designers, and directors, as effective communication and narrative drive all creative projects.

Intermediate Stage

Master 3D Software Workflows- (Semester 3-5)

Dedicate significant time to mastering industry-standard 3D software (e.g., Autodesk Maya, Blender, ZBrush, Substance Painter). Work on personal projects focusing on modeling, texturing, rigging, and animation to build a diverse portfolio.

Tools & Resources

Autodesk Maya Learning Edition, Blender, ZBrushCore Mini, Substance Painter (student license), tutorials from Udemy, Gumroad

Career Connection

Direct application for 3D Artist, Animator, Rigger, and Modeler roles, demonstrating proficiency in required tools for studio environments.

Engage in Game Jam Participation- (Semester 3-5)

Regularly participate in game jams (e.g., Global Game Jam, local university jams). This offers invaluable experience in rapid prototyping, teamwork, problem-solving under pressure, and completing a game from concept to playable demo.

Tools & Resources

Unity Hub, Unreal Engine, Itch.io (for finding jams), online communities (Reddit r/gamedev)

Career Connection

Builds practical game development experience, portfolio pieces, and networking opportunities with peers and potential industry mentors, highly valued by recruiters.

Focus on UI/UX and Portfolio Refinement- (Semester 3-5)

Apply UI/UX principles to personal game projects or create concept UI designs. Start curating and refining a professional online portfolio, documenting processes, and seeking feedback from faculty and industry professionals.

Tools & Resources

Figma, Adobe XD, ArtStation, Behance, LinkedIn for networking

Career Connection

Essential for UI/UX Designer roles and for making a strong impression on recruiters for any creative position, showcasing professionalism and design thinking.

Advanced Stage

Undertake an Industry-Relevant Major Project- (Semester 6)

Work on a comprehensive final year project (or internship) that simulates a real-world animation or game production pipeline. Focus on delivering a polished, vertical slice of a game or a short animated film. Seek mentorship from industry experts.

Tools & Resources

All learned software, project management tools (Jira, Trello), version control (Git), industry mentor networks

Career Connection

This project becomes the cornerstone of a professional portfolio, demonstrating end-to-end production capability and problem-solving skills to potential employers.

Specialize and Network Extensively- (Semester 6)

Choose electives and project focus areas aligning with a desired specialization (e.g., VFX, AI in Games). Actively attend industry conferences (e.g., GDC India, NASSCOM Game Developer Conference), workshops, and online webinars. Network with professionals.

Tools & Resources

LinkedIn, industry event websites, professional bodies (FICCI, ASIFA India)

Career Connection

Deepens expertise in a specific domain, creates opportunities for job referrals, and stays updated with industry trends, crucial for direct placement.

Prepare for Placements & Interviews- (Semester 6)

Tailor resume and portfolio to specific job roles. Practice technical interviews, mock presentations of your project, and soft skills for HR rounds. Seek career counseling and participate in campus placement drives.

Tools & Resources

Career Services Department, LinkedIn Learning, interview preparation guides, professional mentors

Career Connection

Directly prepares students for successful recruitment into leading animation and gaming studios, securing desirable entry-level or junior positions.

Program Structure and Curriculum

Eligibility:

  • Passed 10+2 or equivalent examination with a minimum of 50% aggregate marks.

Duration: 3 years / 6 semesters

Credits: 118 Credits

Assessment: Internal: 40%, External: 60%

Semester-wise Curriculum Table

Semester 1

Subject CodeSubject NameSubject TypeCreditsKey Topics
21HS1001Communicative EnglishCore3Communication Process, Phonetics & Pronunciation, Vocabulary Building, Grammar & Sentence Structure, Public Speaking, Report Writing
21AG1001Introduction to Art and DesignCore3Elements & Principles of Design, Color Theory, Art History, Perspective Drawing, Composition, Visual Communication
21AG1002Digital PaintingCore3Digital Painting Tools, Brush Techniques, Color Mixing, Lighting & Shadow, Character Painting, Background Design
21AG1003Programming in CCore3C Language Fundamentals, Control Statements, Functions, Arrays, Pointers, Structures & Unions
21AG1051Digital Painting LabLab2Digital Illustration, Image Manipulation, Concept Art, Texture Creation, Character Design Practice
21AG1052Programming in C LabLab2C Program Implementation, Debugging Techniques, Problem Solving, Basic Data Structures Practice, Algorithm Design
21MC1001Universal Human ValuesCore2Self-Exploration, Harmony in Family, Harmony in Society, Harmony in Nature, Professional Ethics, Human Values
21AG1061General SeminarProject/Seminar2Presentation Skills, Research Techniques, Public Speaking, Content Organization, Critical Thinking

Semester 2

Subject CodeSubject NameSubject TypeCreditsKey Topics
21AG1004Environmental StudiesCore2Ecosystems, Natural Resources, Biodiversity, Environmental Pollution, Social Issues & Environment, Human Population & Environment
21AG10052D Animation and GraphicsCore3Principles of Animation, 2D Animation Software, Character Design (2D), Storyboarding, Stop Motion Animation, Motion Graphics
21AG1006Visual Story TellingCore3Storytelling Fundamentals, Narrative Structures, Character Development, World Building, Screenplay Writing, Visual Communication
21AG1007Digital SculptingCore3Digital Sculpting Software (ZBrush/Blender), Organic Modeling, Anatomy for Sculpting, Hard Surface Sculpting, Polypainting, Retopology
21AG10532D Animation and Graphics LabLab22D Animation Production, Character Rigging (2D), Asset Creation, Digital Inking & Coloring, Animatic Creation
21AG1054Digital Sculpting LabLab2High-Poly Modeling, Sculpting Practice, Digital Clay Techniques, Detailing & Texturing Sculptures
21AG1062PhotographySkill Enhancement/Elective2Camera Fundamentals, Exposure, Composition, Lighting, Digital Image Editing, Portrait & Landscape Photography
21MC1002Indian ConstitutionCore2Constitutional Framework, Fundamental Rights & Duties, Directive Principles, Union & State Legislature, Judiciary, Emergency Provisions

Semester 3

Subject CodeSubject NameSubject TypeCreditsKey Topics
21AG2001UI/UX DesignCore3User-Centered Design, Wireframing & Prototyping, Usability Testing, Information Architecture, Interaction Design, Visual Design Principles
21AG20023D ModelingCore3Polygon Modeling, NURBS Modeling, Subdivision Surface Modeling, Object UV Mapping, Hard Surface Modeling, Organic Modeling
21AG2003Programming in PythonCore3Python Fundamentals, Data Structures (lists, tuples, dicts), Object-Oriented Programming, File I/O, Modules & Packages, Basic Web Scraping
21AG2004Game Art and DesignCore3Game Art Styles, Concept Art for Games, Level Design Principles, Environmental Design, Character Art, Prop Design
21AG20513D Modeling LabLab23D Asset Creation, Model Optimization, Texture Application, UV Unwrapping, Realistic Rendering Setup
21AG2052Programming in Python LabLab2Python Scripting, Basic Data Analysis, Automation Scripts, Basic Game Logic Implementation, Basic GUI Development
21AG2061Creativity and CommunicationSkill Enhancement/Elective2Creative Thinking Techniques, Idea Generation, Presentation Skills, Group Discussion, Written Communication, Problem Solving
21MC2001Data Science using RCore2R Programming Basics, Data Import & Export, Data Manipulation, Data Visualization, Basic Statistical Analysis, Machine Learning Concepts

Semester 4

Subject CodeSubject NameSubject TypeCreditsKey Topics
21AG20053D Character AnimationCore3Principles of 3D Animation, Character Rigging, Weight Painting, Keyframe Animation, Walk Cycles, Facial Animation
21AG2006Game Engine FundamentalsCore3Game Engine Architecture (Unity/Unreal), Scene Management, Asset Integration, Scripting for Games, Physics Engine, Particle Systems
21AG2007Texturing and ShadingCore3Texture Maps (Diffuse, Normal, Specular), PBR Texturing, UV Layout Optimization, Material Creation, Lighting Techniques, Environment Shaders
21AG2008Principles of Game DesignCore3Game Design Document, Core Mechanics, Player Psychology, Level Design, Game Balancing, Monetization Strategies
21AG20533D Character Animation LabLab2Character Animation Practice, Motion Capture Integration, Animation Retargeting, Lip-Sync Animation, Action Sequences
21AG2054Game Engine Fundamentals LabLab2Game Project Setup, Level Building, Scripting Game Logic, UI Implementation, Sound Integration, Build and Deploy
21AG2062Entrepreneurship DevelopmentSkill Enhancement/Elective2Entrepreneurial Mindset, Business Idea Generation, Business Plan, Marketing Strategies, Funding & Finance, Legal Aspects of Business
21MC2002Professional EthicsCore2Ethical Theories, Professional Conduct, Intellectual Property Rights, Cybersecurity Ethics, Workplace Values, Corporate Social Responsibility

Semester 5

Subject CodeSubject NameSubject TypeCreditsKey Topics
21AG3001Rigging and WeightingCore3Joint Hierarchies, Inverse Kinematics, Skinning Techniques, Deformers, Facial Rigging, Animation Controls
21AG3002Advanced Game DevelopmentCore3Multiplayer Game Development, AI Programming for Games, Optimization Techniques, Networked Games, Shader Development, Advanced Physics
21AG3003Virtual Reality & Augmented RealityElective-I3VR/AR Concepts, Head-Mounted Displays, VR/AR Development Platforms, Interaction Design, Spatial Computing, Application Development
21AG3004Mobile Game DevelopmentElective-I3Mobile Game Platforms, Touch Input, UI/UX for Mobile, Performance Optimization, Monetization Models, Cross-Platform Development
21AG3005Portfolio DevelopmentElective-II3Portfolio Strategy, Personal Branding, Project Selection, Presentation Techniques, Online Portfolio Platforms, Interview Preparation
21AG3006Game Balancing and MonetizationElective-II3Game Economy Design, Progression Systems, Free-to-Play Models, Player Retention, Analytics, A/B Testing
21AG3051Advanced Game Development LabLab2Complex Game Systems, AI Integration, Networking Implementation, Performance Profiling, Advanced Shaders
21AG3052Rigging and Weighting LabLab2Complex Character Rigging, Prop Rigging, Custom Controls, Scripting for Rigs, Deformer Application
21AG3061Mini ProjectProject2Project Planning, Design Documentation, Implementation, Testing, Presentation Skills, Team Collaboration
21MC3001Research MethodologyCore2Research Design, Data Collection Methods, Statistical Analysis, Report Writing, Literature Review, Ethical Considerations

Semester 6

Subject CodeSubject NameSubject TypeCreditsKey Topics
21AG3007VFX and CompositingCore3Visual Effects Principles, Particle Systems, Dynamics Simulations, Green Screen Compositing, Matte Painting, Color Grading
21AG3008Motion GraphicsCore3Motion Graphics Principles, After Effects/Similar Tools, Kinetic Typography, Explainer Videos, Brand Animation, Broadcast Graphics
21AG3009Sound Design for GamesElective-III3Audio Fundamentals, Game Audio Implementation, Spatial Audio, Foley Art, Voice Acting, Middleware Integration
21AG3010AI in GamesElective-III3Pathfinding, Decision Trees, Finite State Machines, Behavior Trees, Utility AI, Machine Learning in Games
21AG3053VFX and Compositing LabLab2VFX Shot Production, Simulation Setup, Compositing Workflows, Tracking & Roto, Advanced Effects
21AG3099InternshipInternship/Project6Industry Exposure, Practical Skill Application, Project Management, Professional Networking, Report Writing, Presentation
whatsapp

Chat with us