

B-SC-ANIMATION-GRAPHICS in General at Saveetha Institute of Medical and Technical Sciences


Chennai, Tamil Nadu
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About the Specialization
What is General at Saveetha Institute of Medical and Technical Sciences Chennai?
This B.Sc. Animation & Graphics program at Saveetha Institute of Medical and Technical Sciences focuses on equipping students with comprehensive skills in 2D, 3D animation, visual effects, and game design. It prepares graduates for the burgeoning Indian entertainment and media industry, emphasizing practical application and creative innovation. The program is designed to meet the growing demand for skilled professionals in digital content creation.
Who Should Apply?
This program is ideal for creative fresh graduates from a 10+2 background with a passion for art, storytelling, and digital technology. It also caters to individuals looking for a career change into the dynamic animation and graphics sector, or those wishing to upskill with formal training in industry-standard tools and techniques crucial for the Indian job market.
Why Choose This Course?
Graduates of this program can expect diverse career paths in animation studios, VFX houses, gaming companies, and advertising agencies across India. Entry-level salaries range from INR 2.5 to 4 LPA, with experienced professionals earning significantly more. The program fosters critical thinking, technical proficiency, and artistic flair, aligning with industry demand for well-rounded creative talent.

Student Success Practices
Foundation Stage
Master the Art Fundamentals & Software Basics- (Semester 1-2)
Dedicate time to consistently practice drawing, understanding color theory, and applying principles of design. Concurrently, become highly proficient in foundational software like Adobe Photoshop and Illustrator. Utilize online tutorials and free resources like YouTube channels (e.g., Krita Foundation, Adobe tutorials) to enhance learning beyond classroom instruction.
Tools & Resources
Sketchbooks, Drawing Tablets, Adobe Photoshop, Adobe Illustrator, Krita, Free online tutorials
Career Connection
Strong fundamentals are the bedrock for any animation and graphics career, directly impacting portfolio quality and demonstrating a solid artistic understanding to potential employers in the early stages of their career.
Build a Digital Portfolio Early- (Semester 1-2)
Start compiling all your creative works, even basic assignments, into a digital portfolio from day one. Regularly update it with your best pieces from drawing, digital painting, and initial software projects. Create an online presence on platforms like Behance or ArtStation to showcase your evolving skills.
Tools & Resources
Behance, ArtStation, Personal Website/Blog, Google Drive/Dropbox for backups
Career Connection
An early and evolving portfolio is crucial for internships and entry-level positions, as it visually demonstrates your learning journey and potential, making you stand out in the competitive Indian animation industry.
Engage in Peer Learning & Creative Challenges- (Semester 1-2)
Form study groups with classmates to share knowledge, critique each other''''s work, and collaborate on small creative projects. Participate in college-level art and design competitions or online challenges (e.g., #Inktober, weekly art prompts) to push your creative boundaries and build a supportive community.
Tools & Resources
Discord/WhatsApp groups, ArtStation Challenges, Instagram creative prompts
Career Connection
Collaborative skills and ability to receive feedback are highly valued in animation studios. Participation in challenges builds resilience and exposes you to diverse styles, enhancing your adaptability for future roles.
Intermediate Stage
Deep Dive into Specialised Software & Techniques- (Semester 3-5)
Focus on mastering advanced features of 2D/3D animation software (e.g., Toon Boom Harmony, Autodesk Maya, Blender) and VFX tools (e.g., Nuke, After Effects). Identify areas of interest like character animation, modeling, or compositing and dedicate extra practice time using industry-standard tutorials and personal projects.
Tools & Resources
Autodesk Maya, Blender, Toon Boom Harmony, Adobe After Effects, Nuke, Udemy/Coursera courses, Software-specific forums
Career Connection
Specialized software proficiency is non-negotiable for mid-level roles. Mastering these tools makes you a highly valuable asset to animation, VFX, and gaming studios, opening doors to specific departmental roles.
Undertake Mini-Projects & Collaborative Films- (Semester 3-5)
Actively seek opportunities to work on short animated films, game prototypes, or VFX sequences, either independently or as part of a student team. Treat these projects as professional assignments, from concept to final render. This builds practical experience and hones teamwork and project management skills.
Tools & Resources
Project Management Tools (e.g., Trello, Asana), Shared drives, Render farms (local/cloud)
Career Connection
Real-world project experience is what recruiters in India look for. It demonstrates your ability to apply theoretical knowledge, manage deadlines, and contribute effectively to a production pipeline.
Network with Industry Professionals & Attend Workshops- (Semester 3-5)
Attend industry workshops, seminars, and expos (e.g., FICCI Frames, Krescendo) to meet professionals, understand current trends, and showcase your portfolio. Leverage LinkedIn to connect with alumni and industry leaders, seeking mentorship or advice. This exposure is vital for understanding industry expectations in India.
Tools & Resources
LinkedIn, Industry events (online/offline), College career fairs
Career Connection
Networking often leads to internship and job opportunities, as many positions are filled through referrals. Understanding industry trends keeps your skills relevant and your portfolio aligned with market demands.
Advanced Stage
Develop a Polished Industry-Ready Demo Reel & Portfolio- (Semester 6)
Curate your absolute best work into a concise, impactful demo reel (1-3 minutes) tailored to specific job roles (e.g., character animator reel, VFX compositor reel). Ensure your online portfolio is professionally presented, easy to navigate, and showcases a diverse range of high-quality projects. Get feedback from faculty and industry mentors.
Tools & Resources
Video Editing Software (Premiere Pro, DaVinci Resolve), Professional website builders, Google Analytics for portfolio tracking
Career Connection
A standout demo reel and portfolio are your primary marketing tools for placements. They directly influence whether you get an interview, showcasing your skills and artistic vision to potential employers in the Indian and global animation market.
Focus on Specialization & Mock Interview Preparation- (Semester 6)
By this stage, identify your core area of interest (e.g., 3D modeling, character rigging, VFX compositing) and build your final project around it. Alongside, undergo rigorous mock interviews, practicing technical questions related to your specialization and general HR questions, focusing on clear communication and problem-solving scenarios relevant to Indian studios.
Tools & Resources
Industry-specific interview question banks, Online coding challenges (for technical art roles), Peer interview practice
Career Connection
Targeted specialization increases your employability for specific roles, while strong interview skills are critical for converting opportunities into successful placements in competitive Indian animation companies.
Internship Conversion & Freelance Opportunities- (Semester 5-6 (culminating in 6))
Aim to convert your final semester internship into a full-time job offer by demonstrating exceptional performance, teamwork, and proactivity. Simultaneously, explore freelance platforms (e.g., Upwork, Fiverr) to take on small projects, building a client base and gaining additional experience and income before graduation, which is a common path for Indian creatives.
Tools & Resources
Upwork, Fiverr, LinkedIn ProFinder, Contract templates
Career Connection
Successful internship conversions provide immediate career entry. Freelance experience strengthens your resume, showcases initiative, and provides financial flexibility, making you a more attractive and versatile candidate for the long term.
Program Structure and Curriculum
Eligibility:
- A pass in Higher Secondary Examination (10+2 system) or an equivalent examination, with any Group (Physics, Chemistry, Biology, Mathematics/Botany, Zoology/Computer Science/Agriculture) from a recognized Board/Council.
Duration: 3 years / 6 semesters
Credits: 140 Credits
Assessment: Internal: 50%, External: 50%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| U23AN001 | English for Animation | Core | 3 | English Grammar and Usage, Reading Comprehension, Creative Writing, Presentation Skills, Communication for Media |
| U23AN002 | Communication Skills for Media | Core | 3 | Verbal and Non-verbal Communication, Interpersonal Skills, Public Speaking, Media Ethics, Interview Techniques |
| U23AN003 | Fundamentals of Arts | Core | 4 | Elements of Art, Principles of Design, Drawing Techniques, Color Theory, Perspective Drawing, Anatomy for Artists |
| U23AN004 | Basic Design & Visualisation | Core | 4 | Composition and Layout, Typography Basics, Sketching and Concept Art, Illustration Principles, Storyboarding Fundamentals |
| U23AN005 | Introduction to Computer Graphics | Core | 3 | Hardware and Software for Graphics, Raster vs. Vector Graphics, Image File Formats, Basic Image Manipulation, Digital Asset Management |
| U23AN006 | Principles of Animation | Core | 3 | Twelve Principles of Animation, Timing and Spacing, Squash and Stretch, Anticipation and Follow Through, Keyframing and Inbetweening |
| U23AN007 | Lab 1: Digital Painting & Sculpting | Lab | 2 | Digital Painting Software, Brushes and Textures, Digital Sculpting Techniques, Character Sculpting, Environment Painting |
| U23AN008 | Lab 2: Graphics Software Basics | Lab | 2 | Adobe Photoshop Interface, Image Editing Tools, Vector Graphics using Illustrator, Layers and Masks, Graphic Design Projects |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| U23AN009 | Digital Storytelling & Scripting | Core | 3 | Narrative Structures, Character Arcs, Dialogue Writing, Screenwriting Principles, Pitching Ideas, Transmedia Storytelling |
| U23AN010 | History of Animation | Core | 3 | Early Animation Techniques, Golden Age of Animation, Rise of Disney, International Animation Styles, Digital Animation Revolution, Indian Animation Industry |
| U23AN011 | Character Design & Development | Core | 4 | Character Archetypes, Visual Storytelling through Characters, Expression Sheets, Costume and Prop Design, Model Sheets and Turnarounds, Digital Character Painting |
| U23AN012 | Introduction to 2D Animation | Core | 4 | Traditional Animation Workflow, Digital 2D Animation Software, Frame by Frame Animation, Cutout Animation, Motion Tweens, Lip Syncing |
| U23AN013 | Principles of Photography & Videography | Core | 3 | Camera Operation, Lighting Techniques, Composition in Photography, Videography Basics, Post-Production Workflow, Shot Types and Camera Angles |
| U23AN014 | Value Added Course I: Digital Marketing for Artists | Value Added Course | 2 | Social Media Marketing, Portfolio Building Online, Personal Branding, Freelancing Platforms, Copyright and Licensing, Client Communication |
| U23AN015 | Lab 3: 2D Animation Techniques | Lab | 2 | Adobe Animate, Toon Boom Harmony, Character Walk Cycles, Action Animation, Scene Assembly, Exporting 2D Animation |
| U23AN016 | Lab 4: Photography & Videography Practicals | Lab | 2 | Still Life Photography, Portrait Photography, Basic Video Editing, Short Film Production, Sound Recording for Video, Lighting Setups |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| U23AN017 | Introduction to 3D Animation | Core | 4 | 3D Software Interface (e.g., Autodesk Maya/Blender), Polygonal Modeling, NURBS Modeling, UV Mapping, Basic Texturing, Lighting Fundamentals |
| U23AN018 | Visual Effects & Compositing | Core | 4 | VFX Workflow, Green Screen Techniques, Tracking and Matchmoving, Rotoscoping, Color Correction, Compositing Software (e.g., Nuke/After Effects) |
| U23AN019 | Game Design Fundamentals | Core | 3 | History of Gaming, Game Genres, Game Mechanics, Level Design, Game Engine Basics (e.g., Unity/Unreal), Prototyping |
| U23AN020 | Motion Graphics | Core | 3 | Principles of Motion Graphics, Text Animation, Shape Layers, Keyframe Animation, Broadcast Graphics, Kinetic Typography |
| U23ANE01 | Elective I: Web Design | Elective | 3 | HTML5 and CSS3, Responsive Design, UI/UX Principles for Web, Content Management Systems, Web Graphics Optimization, Basic JavaScript |
| U23AN022 | Value Added Course II: Entrepreneurship for Creative Professionals | Value Added Course | 2 | Business Plan Development, Funding for Startups, Legal Aspects for Creatives, Marketing Strategies, Networking and Collaboration, Project Management |
| U23AN023 | Lab 5: 3D Modeling & Animation | Lab | 2 | Hard Surface Modeling, Organic Modeling, Basic Rigging, Keyframe Animation in 3D, Texture Painting, Render Setup |
| U23AN024 | Lab 6: Visual Effects Compositing | Lab | 2 | Adobe After Effects Projects, Nuke Compositing Workflow, Particle Systems, Expressions and Scripting, Color Grading, Multi-Pass Compositing |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| U23AN025 | Advanced 2D Animation | Core | 4 | Advanced Character Performance, Complex Scene Animation, Effects Animation, Digital Ink and Paint, Camera Movement in 2D, Post-Production for 2D |
| U23AN026 | Advanced 3D Animation | Core | 4 | Advanced Walk Cycles, Character Acting Animation, Dynamics and Simulations, Facial Animation, Weight and Balance, Advanced Pose to Pose Animation |
| U23AN027 | Character Rigging & Animation | Core | 3 | Joints and Skeletons, Inverse Kinematics (IK), Forward Kinematics (FK), Skinning and Weight Painting, Control Setups, Blend Shapes for Facial Rigging |
| U23AN028 | Digital Sculpting & Texturing | Core | 3 | Advanced ZBrush Techniques, High Poly Sculpting, Retopology, Substance Painter Workflow, PBR Texturing, Environment Texturing |
| U23ANE04 | Elective II: Virtual Reality | Elective | 3 | Fundamentals of VR/AR/MR, VR Development Platforms, 3D Asset Preparation for VR, Interaction Design in VR, VR Game Development, User Experience in Immersive Media |
| U23AN030 | Professional Practice & Portfolio Development | Core | 3 | Industry Standards, Resume and Cover Letter Writing, Online Portfolio Creation, Networking Strategies, Interview Preparation, Demo Reel Creation |
| U23AN031 | Lab 7: Advanced Character Animation | Lab | 2 | Complex Humanoid Animation, Creature Animation, Performance Capture Integration, Advanced Motion Principles, Animation Retiming, Scene Polish |
| U23AN032 | Lab 8: Digital Sculpting & Texturing Practicals | Lab | 2 | ZBrush Projects, Substance Painter Projects, Texture Baking, Photogrammetry Workflow, Prop and Environment Texturing, Digital Sculpting for Games |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| U23AN033 | Animation Production Pipeline | Core | 4 | Pre-Production Stages, Production Workflow Management, Post-Production Stages, Asset Management Systems, Team Collaboration Tools, Quality Assurance |
| U23AN034 | Lighting & Rendering | Core | 4 | Principles of Lighting, Global Illumination, Rendering Engines (e.g., Arnold, V-Ray), Material Shaders, Render Passes, Optimization Techniques |
| U23AN035 | Sound Design for Animation | Core | 3 | Audio Production Basics, Foley Art, Voice Acting Direction, Music Composition for Animation, Sound Mixing and Mastering, Audio Software (e.g., Audacity, Adobe Audition) |
| U23ANE07 | Elective III: Architectural Visualization | Elective | 3 | CAD to 3D Workflow, Interior and Exterior Modeling, Realistic Material Creation, Lighting for Architectural Scenes, Rendering Architectural Visuals, Post-Processing for Arch-Viz |
| U23AN037 | Internship / Project | Project | 6 | Industry Experience, Practical Skill Application, Professional Networking, Project Documentation, Presentation Skills, Problem Solving in Real-world Scenarios |
| U23AN038 | Lab 9: Advanced Lighting & Rendering | Lab | 2 | Complex Lighting Scenarios, Photorealistic Rendering, Procedural Textures, Optimizing Render Times, GPU Rendering, Render Farm Management |
| U23AN039 | Lab 10: Sound Design & Editing | Lab | 2 | Dialogue Editing, Sound Effects Creation, Music Integration, Mix Automation, Audio for Interactive Media, Mastering for Broadcast |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| U23AN040 | Project Work / Dissertation | Project | 10 | Concept Development, Pre-Production Planning, Asset Creation, Animation Production, Post-Production and Compositing, Final Film/Game Production |
| U23AN041 | Viva Voce | Core | 5 | Project Presentation, Defense of Dissertation, Industry Q&A, Technical Knowledge Assessment, Critical Thinking, Communication Skills Evaluation |




