St. Aloysius College, Mangaluru-image

B-SC in Animation Multimedia at St Aloysius College (Autonomous)

St. Aloysius College, Mangaluru, established in 1880, is a premier coeducational Deemed to be University in Karnataka, part of the global Jesuit network. Awarded a NAAC A++ grade and ranked 58th by NIRF 2024, it offers diverse UG/PG programs, emphasizing academic rigor and holistic growth.

READ MORE
location

Dakshina Kannada, Karnataka

Compare colleges

About the Specialization

What is Animation & Multimedia at St Aloysius College (Autonomous) Dakshina Kannada?

This B.Sc Animation program at St Aloysius College (Autonomous), Mangaluru, focuses on equipping students with comprehensive skills in 2D and 3D animation, visual effects, and game art design. Rooted in artistic fundamentals and modern digital tools, the curriculum addresses the growing demand for skilled animators and multimedia professionals in India''''s booming entertainment, advertising, and gaming industries. The program uniquely blends creative expression with technical proficiency.

Who Should Apply?

This program is ideal for creative fresh graduates who have completed 10+2/PUC and possess a passion for visual storytelling, digital art, and technology. It also caters to aspiring artists seeking to formalize their skills, or individuals with a basic art background looking to transition into the dynamic animation and gaming industries. While no prior animation experience is strictly required, a keen interest in drawing and digital media is highly beneficial.

Why Choose This Course?

Graduates of this program can expect diverse career paths in India, including roles such as 2D/3D Animator, Modeler, Character Designer, VFX Artist, Game Artist, Compositor, and Storyboard Artist. Entry-level salaries typically range from INR 2.5 to 4.5 lakhs annually, growing significantly with experience. The program prepares students for positions in major animation studios, gaming companies, advertising agencies, and production houses, aligning with industry demand for creative talent.

Student Success Practices

Foundation Stage

Build Foundational Drawing Skills- (Semester 1-2)

Dedicate regular time to practice traditional drawing, sketching, and life studies. Focus on human anatomy, perspective, and composition. Utilize online tutorials and local art workshops to hone your artistic eye.

Tools & Resources

Sketchbooks, Pencils, Charcoal, Digital drawing tablets (e.g., Wacom), Platforms like Proko, Ctrl+Paint

Career Connection

Strong drawing skills are the bedrock for character design, storyboarding, and visual development, essential for any animation role.

Master Software Basics Early- (Semester 1-2)

Beyond classroom hours, spend extra time familiarizing yourself with core software like Adobe Photoshop, Illustrator, and basic 3D modeling tools (e.g., Blender). Experiment with tutorials and personal projects.

Tools & Resources

Adobe Creative Suite, Blender (free), YouTube tutorials, Gnomon Workshop

Career Connection

Proficiency in industry-standard software from the beginning enhances your practical skill set, making you job-ready faster.

Engage in Peer Learning & Feedback- (Semester 1-2)

Form study groups with classmates to discuss concepts, share techniques, and provide constructive criticism on each other''''s artwork and animation tests. Organize small peer review sessions weekly.

Tools & Resources

Discord, WhatsApp groups, Shared online portfolios (e.g., ArtStation, Behance)

Career Connection

Collaboration and receiving feedback are crucial skills in professional animation studios, fostering adaptability and teamwork.

Intermediate Stage

Develop Specialized Portfolio Pieces- (Semester 3-5)

Identify areas of animation that interest you most (e.g., character modeling, VFX, motion graphics) and create dedicated, high-quality portfolio pieces demonstrating your expertise in those areas.

Tools & Resources

Maya, Substance Painter, After Effects, ZBrush (for sculpting), ArtStation, Personal website

Career Connection

A specialized portfolio showcases your unique strengths to potential employers, helping you land roles aligned with your career aspirations.

Participate in Industry Workshops & Competitions- (Semester 3-5)

Actively seek out and attend workshops, webinars, and short courses conducted by industry professionals. Enter national/state-level animation or game art competitions to gain exposure and experience.

Tools & Resources

NASSCOM Animation & Gaming Summit, Local design festivals, Online platforms like Domestika, CG Spectrum

Career Connection

Networking, feedback from experts, and competition wins significantly boost your resume and industry visibility.

Initiate Collaborative Projects- (Semester 3-5)

Work with peers on short animation films, game prototypes, or visual effects sequences. Take on different roles (animator, modeller, rigger, director) to understand the full production pipeline.

Tools & Resources

Project management software (e.g., Trello), Shared cloud storage, Regular team meetings

Career Connection

Practical experience in team-based projects mirrors real-world studio environments, developing project management and collaborative skills.

Advanced Stage

Secure a Meaningful Industry Internship- (Semester 5-6)

Leverage college placement cells and personal networking to secure an internship at a reputable animation, VFX, or gaming studio. Focus on learning industry workflows and professional etiquette.

Tools & Resources

LinkedIn, College placement office, Company websites, Professional networks

Career Connection

Internships are often direct pathways to full-time employment and provide invaluable real-world experience and professional contacts.

Refine Your Professional Portfolio & Reel- (Semester 6)

Consolidate your best work from projects, internships, and specialized pieces into a polished portfolio and an industry-standard demo reel. Tailor it for specific job applications.

Tools & Resources

ArtStation, Vimeo, YouTube, Personal website, Professional resume/CV templates

Career Connection

A strong, targeted portfolio and demo reel are critical for showcasing your skills and securing job interviews in competitive creative industries.

Network Strategically & Attend Job Fairs- (Semester 6 and post-graduation)

Actively attend industry events, college placement drives, and online networking sessions. Connect with recruiters and professionals on platforms like LinkedIn to explore job opportunities.

Tools & Resources

LinkedIn, Industry conferences (e.g., FICCI Frames), College alumni network, Job portals (Naukri, Monster, specialized art/animation job boards)

Career Connection

Building a professional network opens doors to hidden job markets and provides insights into industry trends and career growth.

Program Structure and Curriculum

Eligibility:

  • Pass in 10+2 / PUC or Equivalent with 40% marks in aggregate. (Preference will be given to candidates who have studied Computer Science/Mathematics/Science Stream)

Duration: 6 semesters / 3 years

Credits: 140 Credits

Assessment: Internal: 20% (for theory courses, 50% for practicals/projects), External: 80% (for theory courses, 50% for practicals/projects)

Semester-wise Curriculum Table

Semester 1

Subject CodeSubject NameSubject TypeCreditsKey Topics
BMAC101Fundamental of ComputingCore4Computer Fundamentals, Operating System, Software Concepts, Internet Basics, Computer Networks
BMAC102Fundamentals of AnimationCore4History of Animation, Principles of Animation, Animation Production Pipeline, Stop-Motion Animation, Character Design
BMAC103Drawing and SketchingCore4Basic Drawing Techniques, Perspective Drawing, Figure Drawing, Character Sketching, Composition
BACE101English IAbility Enhancement Compulsory Course (AECC)3Communication Skills, Grammar, Reading Comprehension, Essay Writing, Presentation Skills
BACL101/102/103/104Additional English/Hindi/Kannada/FrenchAbility Enhancement Compulsory Course (AECC)3Language specific literature, Grammar and Usage, Reading and Writing Skills, Cultural Contexts
BMAP101Fundamentals of Computing (Practical)Lab2MS Office applications, Basic OS operations, Internet browsing, Email management
BMAP102Fundamentals of Animation (Practical)Lab2Basic animation software, Keyframe animation, Tweening, Timing and Spacing exercises
BMAP103Drawing and Sketching (Practical)Lab2Life drawing, Object drawing, Quick sketches, Digital sketching tools
BAPL101Communicative English I (Practical)Lab1Role-plays, Public speaking, Group discussions, Interviews, Listening skills

Semester 2

Subject CodeSubject NameSubject TypeCreditsKey Topics
BMAC201Programming in CCore4C Language Basics, Control Structures, Arrays and Strings, Functions, Pointers and Structures
BMAC2022D Digital AnimationCore4Digital Painting, Vector Graphics, 2D Animation Software Workflow, Character Animation, Motion Graphics
BMAC203Digital DesignCore4Principles of Design, Color Theory, Typography, Layout Design, Digital Image Editing
BACE201English IIAbility Enhancement Compulsory Course (AECC)3Advanced Reading, Critical Thinking, Report Writing, Technical Communication, Literary Analysis
BACL201/202/203/204Additional English/Hindi/Kannada/FrenchAbility Enhancement Compulsory Course (AECC)3Advanced language skills, Cultural contexts, Specific literary works, Grammar and composition
BMAP201Programming in C (Practical)Lab2C program implementation, Debugging techniques, Algorithm development, Data structures in C
BMAP2022D Digital Animation (Practical)Lab2Character rigging, Walk cycles, Lip sync, Background design, Software practice
BMAP203Digital Design (Practical)Lab2Photoshop tools and techniques, Illustrator vector graphics, Image manipulation, Brochure and flyer design
BAPL201Communicative English II (Practical)Lab1Presentation skills, Interview techniques, Professional communication, Debates and discussions

Semester 3

Subject CodeSubject NameSubject TypeCreditsKey Topics
BMAC301Computer GraphicsCore4Graphics Hardware, Output Primitives, 2D Transformations, 3D Transformations, Viewing and Projections
BMAC3023D Modeling ICore4Introduction to 3D Modeling, Polygon Modeling, Subdivision Surfaces, Texturing Basics, Lighting Basics
BMAC303Graphic DesignCore4Corporate Identity, Branding Principles, Advertising Design, UI/UX Principles, Print Media Design
BMAP301Computer Graphics (Practical)Lab2OpenGL/Maya primitives, Transformations implementation, Scene rendering, Interactive graphics
BMAP3023D Modeling I (Practical)Lab2Basic 3D modeling software, Prop modeling, Environment modeling, Asset creation techniques
BMAP303Graphic Design (Practical)Lab2Logo design, Poster design, Magazine layout, Web graphics creation
BMAS301Value EducationSkill Enhancement Course (SEC)2Ethics and Morals, Human Values, Professional Conduct, Social Responsibility, Environmental Ethics
BMAS302Constitution of IndiaSkill Enhancement Course (SEC)2Constitutional Framework, Fundamental Rights, Directive Principles of State Policy, Union and State Governments, Local Governance

Semester 4

Subject CodeSubject NameSubject TypeCreditsKey Topics
BMAC401CompositingCore4Nodal Compositing, Layer-based Compositing, Chroma Keying, Matte Painting, Color Correction
BMAC4023D Modeling IICore4Organic Modeling, Hard Surface Modeling, Digital Sculpting Concepts, UV Unwrapping, Retopology
BMAC403Game Art DesignCore4Game Art Pipeline, Asset Creation for Games, Environment Design, Character Design for Games, Level Design Principles
BMAP401Compositing (Practical)Lab2After Effects/Nuke exercises, Green screen shots, Visual integration, Multi-pass rendering
BMAP4023D Modeling II (Practical)Lab2Advanced modeling techniques, Character modeling, Prop detailing, Efficient topology
BMAP403Game Art Design (Practical)Lab2Game engine asset import, Texture mapping, Lighting for games, UI elements for games
BMAS4XXSkill Enhancement Course (Elective 1)Skill Enhancement Course (SEC)2Human Rights / Entrepreneurial Skill Development, Digital Marketing / Environmental Studies
BMAS4XXSkill Enhancement Course (Elective 2)Skill Enhancement Course (SEC)2Research Methodology / Innovation and Creativity, Web Designing

Semester 5

Subject CodeSubject NameSubject TypeCreditsKey Topics
BMAC501Texturing and LightingCore4Texture Painting, Shading Networks, PBR Texturing, Global Illumination, Render Layers
BMAC502Rigging and AnimationCore4Character Rigging, Inverse Kinematics, Forward Kinematics, Skinning and Deformers, Animation Principles
BMAC503Visual EffectsCore4Particle Systems, Fluid Simulations, Dynamic Effects, Matchmoving and Tracking, Stereoscopic Effects
BMAP501Texturing and Lighting (Practical)Lab2Substance Painter workflows, Arnold/V-Ray lighting, Material creation, UV mapping techniques
BMAP502Rigging and Animation (Practical)Lab2Character rigging setup, Weight painting, Pose-to-pose animation, Walk cycles implementation
BMAP503Visual Effects (Practical)Lab2Houdini/Blender simulations, Green screen effects, Camera tracking, Compositing VFX elements
BMAD501/BMAD502Discipline Specific Elective - IElective43D Sculpting (Digital sculpting tools, Anatomy, High-poly modeling), Motion Graphics (After Effects, Kinetic Typography, UI Animation, Broadcast Design)
BMAD501P/BMAD502PDiscipline Specific Elective - I (Practical)Lab2Practical application of chosen elective (e.g., ZBrush for sculpting or After Effects projects)

Semester 6

Subject CodeSubject NameSubject TypeCreditsKey Topics
BMAC601Rendering and Post ProductionCore4Render Passes, Render Farm Management, Color Grading, Sound Editing Basics, Final Output Formats
BMAC602Portfolio DevelopmentCore4Resume Writing, Portfolio Design, Interview Preparation, Industry Standards, Self-Marketing
BMAC603Industry InternshipProject4On-the-job experience, Professional skills, Industry workflow, Reporting and documentation
BMAP604ProjectProject4Concept development, Pre-production, Production phases, Post-production, Final Presentation and defense
BMAD601/BMAD602Discipline Specific Elective - IIElective4AR/VR (Augmented Reality, Virtual Reality, Unity/Unreal Engine, Interactive experiences), 2D Animation Production (Character design, Background art, Storyboarding, Flash/Toon Boom Harmony)
BMAD601P/BMAD602PDiscipline Specific Elective - II (Practical)Lab2Practical application of chosen elective (e.g., AR/VR project development or 2D animation short film)
whatsapp

Chat with us