

B-SC in Animation Multimedia at St Aloysius College (Autonomous)


Dakshina Kannada, Karnataka
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About the Specialization
What is Animation & Multimedia at St Aloysius College (Autonomous) Dakshina Kannada?
This B.Sc Animation program at St Aloysius College (Autonomous), Mangaluru, focuses on equipping students with comprehensive skills in 2D and 3D animation, visual effects, and game art design. Rooted in artistic fundamentals and modern digital tools, the curriculum addresses the growing demand for skilled animators and multimedia professionals in India''''s booming entertainment, advertising, and gaming industries. The program uniquely blends creative expression with technical proficiency.
Who Should Apply?
This program is ideal for creative fresh graduates who have completed 10+2/PUC and possess a passion for visual storytelling, digital art, and technology. It also caters to aspiring artists seeking to formalize their skills, or individuals with a basic art background looking to transition into the dynamic animation and gaming industries. While no prior animation experience is strictly required, a keen interest in drawing and digital media is highly beneficial.
Why Choose This Course?
Graduates of this program can expect diverse career paths in India, including roles such as 2D/3D Animator, Modeler, Character Designer, VFX Artist, Game Artist, Compositor, and Storyboard Artist. Entry-level salaries typically range from INR 2.5 to 4.5 lakhs annually, growing significantly with experience. The program prepares students for positions in major animation studios, gaming companies, advertising agencies, and production houses, aligning with industry demand for creative talent.

Student Success Practices
Foundation Stage
Build Foundational Drawing Skills- (Semester 1-2)
Dedicate regular time to practice traditional drawing, sketching, and life studies. Focus on human anatomy, perspective, and composition. Utilize online tutorials and local art workshops to hone your artistic eye.
Tools & Resources
Sketchbooks, Pencils, Charcoal, Digital drawing tablets (e.g., Wacom), Platforms like Proko, Ctrl+Paint
Career Connection
Strong drawing skills are the bedrock for character design, storyboarding, and visual development, essential for any animation role.
Master Software Basics Early- (Semester 1-2)
Beyond classroom hours, spend extra time familiarizing yourself with core software like Adobe Photoshop, Illustrator, and basic 3D modeling tools (e.g., Blender). Experiment with tutorials and personal projects.
Tools & Resources
Adobe Creative Suite, Blender (free), YouTube tutorials, Gnomon Workshop
Career Connection
Proficiency in industry-standard software from the beginning enhances your practical skill set, making you job-ready faster.
Engage in Peer Learning & Feedback- (Semester 1-2)
Form study groups with classmates to discuss concepts, share techniques, and provide constructive criticism on each other''''s artwork and animation tests. Organize small peer review sessions weekly.
Tools & Resources
Discord, WhatsApp groups, Shared online portfolios (e.g., ArtStation, Behance)
Career Connection
Collaboration and receiving feedback are crucial skills in professional animation studios, fostering adaptability and teamwork.
Intermediate Stage
Develop Specialized Portfolio Pieces- (Semester 3-5)
Identify areas of animation that interest you most (e.g., character modeling, VFX, motion graphics) and create dedicated, high-quality portfolio pieces demonstrating your expertise in those areas.
Tools & Resources
Maya, Substance Painter, After Effects, ZBrush (for sculpting), ArtStation, Personal website
Career Connection
A specialized portfolio showcases your unique strengths to potential employers, helping you land roles aligned with your career aspirations.
Participate in Industry Workshops & Competitions- (Semester 3-5)
Actively seek out and attend workshops, webinars, and short courses conducted by industry professionals. Enter national/state-level animation or game art competitions to gain exposure and experience.
Tools & Resources
NASSCOM Animation & Gaming Summit, Local design festivals, Online platforms like Domestika, CG Spectrum
Career Connection
Networking, feedback from experts, and competition wins significantly boost your resume and industry visibility.
Initiate Collaborative Projects- (Semester 3-5)
Work with peers on short animation films, game prototypes, or visual effects sequences. Take on different roles (animator, modeller, rigger, director) to understand the full production pipeline.
Tools & Resources
Project management software (e.g., Trello), Shared cloud storage, Regular team meetings
Career Connection
Practical experience in team-based projects mirrors real-world studio environments, developing project management and collaborative skills.
Advanced Stage
Secure a Meaningful Industry Internship- (Semester 5-6)
Leverage college placement cells and personal networking to secure an internship at a reputable animation, VFX, or gaming studio. Focus on learning industry workflows and professional etiquette.
Tools & Resources
LinkedIn, College placement office, Company websites, Professional networks
Career Connection
Internships are often direct pathways to full-time employment and provide invaluable real-world experience and professional contacts.
Refine Your Professional Portfolio & Reel- (Semester 6)
Consolidate your best work from projects, internships, and specialized pieces into a polished portfolio and an industry-standard demo reel. Tailor it for specific job applications.
Tools & Resources
ArtStation, Vimeo, YouTube, Personal website, Professional resume/CV templates
Career Connection
A strong, targeted portfolio and demo reel are critical for showcasing your skills and securing job interviews in competitive creative industries.
Network Strategically & Attend Job Fairs- (Semester 6 and post-graduation)
Actively attend industry events, college placement drives, and online networking sessions. Connect with recruiters and professionals on platforms like LinkedIn to explore job opportunities.
Tools & Resources
LinkedIn, Industry conferences (e.g., FICCI Frames), College alumni network, Job portals (Naukri, Monster, specialized art/animation job boards)
Career Connection
Building a professional network opens doors to hidden job markets and provides insights into industry trends and career growth.
Program Structure and Curriculum
Eligibility:
- Pass in 10+2 / PUC or Equivalent with 40% marks in aggregate. (Preference will be given to candidates who have studied Computer Science/Mathematics/Science Stream)
Duration: 6 semesters / 3 years
Credits: 140 Credits
Assessment: Internal: 20% (for theory courses, 50% for practicals/projects), External: 80% (for theory courses, 50% for practicals/projects)
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BMAC101 | Fundamental of Computing | Core | 4 | Computer Fundamentals, Operating System, Software Concepts, Internet Basics, Computer Networks |
| BMAC102 | Fundamentals of Animation | Core | 4 | History of Animation, Principles of Animation, Animation Production Pipeline, Stop-Motion Animation, Character Design |
| BMAC103 | Drawing and Sketching | Core | 4 | Basic Drawing Techniques, Perspective Drawing, Figure Drawing, Character Sketching, Composition |
| BACE101 | English I | Ability Enhancement Compulsory Course (AECC) | 3 | Communication Skills, Grammar, Reading Comprehension, Essay Writing, Presentation Skills |
| BACL101/102/103/104 | Additional English/Hindi/Kannada/French | Ability Enhancement Compulsory Course (AECC) | 3 | Language specific literature, Grammar and Usage, Reading and Writing Skills, Cultural Contexts |
| BMAP101 | Fundamentals of Computing (Practical) | Lab | 2 | MS Office applications, Basic OS operations, Internet browsing, Email management |
| BMAP102 | Fundamentals of Animation (Practical) | Lab | 2 | Basic animation software, Keyframe animation, Tweening, Timing and Spacing exercises |
| BMAP103 | Drawing and Sketching (Practical) | Lab | 2 | Life drawing, Object drawing, Quick sketches, Digital sketching tools |
| BAPL101 | Communicative English I (Practical) | Lab | 1 | Role-plays, Public speaking, Group discussions, Interviews, Listening skills |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BMAC201 | Programming in C | Core | 4 | C Language Basics, Control Structures, Arrays and Strings, Functions, Pointers and Structures |
| BMAC202 | 2D Digital Animation | Core | 4 | Digital Painting, Vector Graphics, 2D Animation Software Workflow, Character Animation, Motion Graphics |
| BMAC203 | Digital Design | Core | 4 | Principles of Design, Color Theory, Typography, Layout Design, Digital Image Editing |
| BACE201 | English II | Ability Enhancement Compulsory Course (AECC) | 3 | Advanced Reading, Critical Thinking, Report Writing, Technical Communication, Literary Analysis |
| BACL201/202/203/204 | Additional English/Hindi/Kannada/French | Ability Enhancement Compulsory Course (AECC) | 3 | Advanced language skills, Cultural contexts, Specific literary works, Grammar and composition |
| BMAP201 | Programming in C (Practical) | Lab | 2 | C program implementation, Debugging techniques, Algorithm development, Data structures in C |
| BMAP202 | 2D Digital Animation (Practical) | Lab | 2 | Character rigging, Walk cycles, Lip sync, Background design, Software practice |
| BMAP203 | Digital Design (Practical) | Lab | 2 | Photoshop tools and techniques, Illustrator vector graphics, Image manipulation, Brochure and flyer design |
| BAPL201 | Communicative English II (Practical) | Lab | 1 | Presentation skills, Interview techniques, Professional communication, Debates and discussions |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BMAC301 | Computer Graphics | Core | 4 | Graphics Hardware, Output Primitives, 2D Transformations, 3D Transformations, Viewing and Projections |
| BMAC302 | 3D Modeling I | Core | 4 | Introduction to 3D Modeling, Polygon Modeling, Subdivision Surfaces, Texturing Basics, Lighting Basics |
| BMAC303 | Graphic Design | Core | 4 | Corporate Identity, Branding Principles, Advertising Design, UI/UX Principles, Print Media Design |
| BMAP301 | Computer Graphics (Practical) | Lab | 2 | OpenGL/Maya primitives, Transformations implementation, Scene rendering, Interactive graphics |
| BMAP302 | 3D Modeling I (Practical) | Lab | 2 | Basic 3D modeling software, Prop modeling, Environment modeling, Asset creation techniques |
| BMAP303 | Graphic Design (Practical) | Lab | 2 | Logo design, Poster design, Magazine layout, Web graphics creation |
| BMAS301 | Value Education | Skill Enhancement Course (SEC) | 2 | Ethics and Morals, Human Values, Professional Conduct, Social Responsibility, Environmental Ethics |
| BMAS302 | Constitution of India | Skill Enhancement Course (SEC) | 2 | Constitutional Framework, Fundamental Rights, Directive Principles of State Policy, Union and State Governments, Local Governance |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BMAC401 | Compositing | Core | 4 | Nodal Compositing, Layer-based Compositing, Chroma Keying, Matte Painting, Color Correction |
| BMAC402 | 3D Modeling II | Core | 4 | Organic Modeling, Hard Surface Modeling, Digital Sculpting Concepts, UV Unwrapping, Retopology |
| BMAC403 | Game Art Design | Core | 4 | Game Art Pipeline, Asset Creation for Games, Environment Design, Character Design for Games, Level Design Principles |
| BMAP401 | Compositing (Practical) | Lab | 2 | After Effects/Nuke exercises, Green screen shots, Visual integration, Multi-pass rendering |
| BMAP402 | 3D Modeling II (Practical) | Lab | 2 | Advanced modeling techniques, Character modeling, Prop detailing, Efficient topology |
| BMAP403 | Game Art Design (Practical) | Lab | 2 | Game engine asset import, Texture mapping, Lighting for games, UI elements for games |
| BMAS4XX | Skill Enhancement Course (Elective 1) | Skill Enhancement Course (SEC) | 2 | Human Rights / Entrepreneurial Skill Development, Digital Marketing / Environmental Studies |
| BMAS4XX | Skill Enhancement Course (Elective 2) | Skill Enhancement Course (SEC) | 2 | Research Methodology / Innovation and Creativity, Web Designing |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BMAC501 | Texturing and Lighting | Core | 4 | Texture Painting, Shading Networks, PBR Texturing, Global Illumination, Render Layers |
| BMAC502 | Rigging and Animation | Core | 4 | Character Rigging, Inverse Kinematics, Forward Kinematics, Skinning and Deformers, Animation Principles |
| BMAC503 | Visual Effects | Core | 4 | Particle Systems, Fluid Simulations, Dynamic Effects, Matchmoving and Tracking, Stereoscopic Effects |
| BMAP501 | Texturing and Lighting (Practical) | Lab | 2 | Substance Painter workflows, Arnold/V-Ray lighting, Material creation, UV mapping techniques |
| BMAP502 | Rigging and Animation (Practical) | Lab | 2 | Character rigging setup, Weight painting, Pose-to-pose animation, Walk cycles implementation |
| BMAP503 | Visual Effects (Practical) | Lab | 2 | Houdini/Blender simulations, Green screen effects, Camera tracking, Compositing VFX elements |
| BMAD501/BMAD502 | Discipline Specific Elective - I | Elective | 4 | 3D Sculpting (Digital sculpting tools, Anatomy, High-poly modeling), Motion Graphics (After Effects, Kinetic Typography, UI Animation, Broadcast Design) |
| BMAD501P/BMAD502P | Discipline Specific Elective - I (Practical) | Lab | 2 | Practical application of chosen elective (e.g., ZBrush for sculpting or After Effects projects) |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BMAC601 | Rendering and Post Production | Core | 4 | Render Passes, Render Farm Management, Color Grading, Sound Editing Basics, Final Output Formats |
| BMAC602 | Portfolio Development | Core | 4 | Resume Writing, Portfolio Design, Interview Preparation, Industry Standards, Self-Marketing |
| BMAC603 | Industry Internship | Project | 4 | On-the-job experience, Professional skills, Industry workflow, Reporting and documentation |
| BMAP604 | Project | Project | 4 | Concept development, Pre-production, Production phases, Post-production, Final Presentation and defense |
| BMAD601/BMAD602 | Discipline Specific Elective - II | Elective | 4 | AR/VR (Augmented Reality, Virtual Reality, Unity/Unreal Engine, Interactive experiences), 2D Animation Production (Character design, Background art, Storyboarding, Flash/Toon Boom Harmony) |
| BMAD601P/BMAD602P | Discipline Specific Elective - II (Practical) | Lab | 2 | Practical application of chosen elective (e.g., AR/VR project development or 2D animation short film) |




