

B-DES in Animation Design at Manipal University Jaipur


Jaipur, Rajasthan
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About the Specialization
What is Animation Design at Manipal University Jaipur Jaipur?
This Animation Design program at Manipal University Jaipur focuses on fostering creative professionals skilled in both traditional and cutting-edge animation techniques. Rooted in artistic fundamentals and propelled by digital mastery, it prepares students for the dynamic Indian animation, gaming, and VFX industry. The curriculum integrates storytelling, character development, and technical execution, aligning with the growing demand for skilled animators in India''''s entertainment and media sectors.
Who Should Apply?
This program is ideal for creative fresh graduates passionate about visual storytelling, digital art, and bringing imaginative worlds to life. It also suits working professionals seeking to upskill in specialized animation software or transition into the burgeoning Indian animation and gaming industry. Aspiring character animators, VFX artists, and game designers with a keen eye for detail and a drive for innovation will find this course particularly rewarding.
Why Choose This Course?
Graduates of this program can expect to pursue diverse career paths in India as 2D/3D animators, character designers, VFX artists, motion graphics designers, and game asset developers. Entry-level salaries typically range from INR 3-5 LPA, with experienced professionals earning INR 8-15+ LPA in leading Indian studios like Prime Focus, Red Chillies VFX, and Technicolor India. The program emphasizes portfolio development for strong industry placements.

Student Success Practices
Foundation Stage
Master Core Drawing & Design Fundamentals- (Semester 1-2)
Focus intensively on observational drawing, human anatomy, perspective, and the elements/principles of design. Practice daily sketching to build a strong artistic foundation crucial for all future animation work.
Tools & Resources
Sketchbooks, Charcoal & Pencils, Online figure drawing references (e.g., Croquis Cafe), MUJ''''s art studios
Career Connection
A strong drawing foundation is non-negotiable for character design, storyboarding, and visual development roles, making portfolio work stand out to recruiters.
Build Digital Tool Proficiency Early- (Semester 1-2)
Beyond coursework, regularly practice with Adobe Photoshop and Illustrator. Experiment with personal digital art projects to become highly adept, as these are foundational for all digital design and animation pipelines.
Tools & Resources
Adobe Creative Suite (Photoshop, Illustrator), Wacom tablet, Online tutorials (e.g., Adobe Help, YouTube channels)
Career Connection
High proficiency in industry-standard software is a direct requirement for entry-level positions in design and animation studios.
Cultivate Visual Storytelling & Communication- (Semester 1-2)
Engage actively in storytelling and scriptwriting assignments. Read widely in comics, graphic novels, and watch diverse films, critically analyzing narrative structures and visual communication techniques.
Tools & Resources
Screenwriting software (e.g., Celtx), Film analysis resources, MUJ library''''s fiction and non-fiction collection
Career Connection
Strong narrative skills are vital for storyboarding, concept development, and directing animation, differentiating artists in a competitive industry.
Intermediate Stage
Specialize in Animation Software Workflows- (Semester 3-5)
Choose a primary 2D or 3D animation software (e.g., Toon Boom, Maya, Blender, ZBrush) and dedicate extra time to mastering its advanced features. Work on mini-projects to build specialized skills beyond class assignments.
Tools & Resources
Autodesk Maya, Toon Boom Harmony, ZBrush, Blender, Online courses (e.g., ArtStation Learning, Gumroad tutorials)
Career Connection
Deep software expertise in a specific area (e.g., 3D modeling, character animation) makes you a valuable asset for specialized roles in larger animation studios.
Actively Seek & Analyze Industry Trends- (Semester 3-5)
Follow major animation and VFX studios (e.g., DNEG, MPC, Technicolor), industry blogs, and attend virtual conferences. Understand current pipelines, emerging technologies (e.g., AI in animation, real-time rendering), and market demands.
Tools & Resources
Art of VFX, FXguide, SIGGRAPH online resources, LinkedIn industry groups, Animation news sites
Career Connection
Staying current with industry trends demonstrates initiative and adaptability, which are highly valued by recruiters for future-proofing your career.
Build a Diverse & Collaborative Project Portfolio- (Semester 3-5)
Participate in inter-departmental projects, design competitions, and collaborative animation shorts. Focus on demonstrating a range of skills from concept to final render, showcasing teamwork capabilities.
Tools & Resources
University project opportunities, Online art challenges (e.g., Artstation challenges), Collaborative platforms (e.g., Discord for teams)
Career Connection
A portfolio featuring diverse, well-executed projects and evidence of teamwork is crucial for securing internships and entry-level positions in studio environments.
Advanced Stage
Develop a Niche & Refine Your Showreel- (Semester 6-8)
Identify your animation niche (e.g., character animation, VFX compositing, game animation) and dedicate your final projects and electives to deepening expertise there. Curate a concise, high-quality showreel tailored to specific job roles.
Tools & Resources
Adobe Premiere Pro, DaVinci Resolve, ArtStation, Vimeo, Personal website
Career Connection
A highly specialized and polished showreel is your primary tool for landing interviews and securing desired roles in top animation and VFX studios.
Network Actively & Seek Mentorship- (Semester 6-8)
Attend industry events, connect with professionals on LinkedIn, and seek out mentors in your chosen field. Participate in portfolio reviews and absorb feedback from experienced animators.
Tools & Resources
LinkedIn, Industry conferences (e.g., IndiaJoy, FICCI Frames), Professional artist communities
Career Connection
Networking opens doors to hidden job opportunities, valuable advice, and professional guidance crucial for navigating the animation industry.
Prepare for Professional Practice & Interviews- (Semester 6-8)
Research potential employers thoroughly, practice technical interviews and portfolio presentations. Understand studio pipelines, copyright, and ethical considerations. Develop a professional online presence.
Tools & Resources
Company websites, Glassdoor, Interview prep guides, Mock interviews with faculty/mentors
Career Connection
Thorough preparation for the professional world significantly increases chances of securing dream jobs and smoothly transitioning from academia to industry.
Program Structure and Curriculum
Eligibility:
- 10+2 or A Level or IB or its equivalent with 45% marks in aggregate with English as a compulsory subject.
Duration: 4 years (8 semesters)
Credits: 173 Credits
Assessment: Internal: 50%, External: 50%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD1101 | Communication Skills | Core | 3 | Fundamentals of Communication, Verbal & Non-Verbal Communication, Public Speaking & Presentations, Interpersonal Skills, Professional Writing |
| FOD1102 | Elements of Design I | Core | 3 | Principles of Design, Elements of Design (Line, Shape, Form), Color Theory & Harmonies, Composition & Balance, Visual Perception |
| FOD1103 | History of Art and Culture | Core | 2 | Ancient Civilizations'''' Art, Indian Art History, Western Art Movements (Renaissance, Baroque), Modern Art & Contemporary Trends, Cultural Influences on Aesthetics |
| FOD1104 | Basic Drawing I | Core | 3 | Observational Drawing, Perspective Drawing, Still Life & Form Study, Figure Drawing Basics, Shading & Tonal Values |
| FOD1105 | Digital Tools for Design I | Core | 3 | Adobe Photoshop Interface, Image Editing & Manipulation, Layers, Masks & Selection Tools, Digital Painting Fundamentals, Basic Graphic Design Principles |
| FOD1106 | Basic Photography | Core | 2 | Camera Fundamentals & Exposure, Composition Rules & Framing, Lighting Techniques, Digital Image Processing, Types of Photography |
| FOD1107 | Environmental Studies | Core | 2 | Ecosystems & Biodiversity, Environmental Pollution, Natural Resources & Conservation, Sustainable Development, Climate Change & Ethics |
| FOD1108 | Design Workshop I | Core | 2 | Model Making & Prototyping, Material Exploration, Conceptual Design Thinking, Hands-on Project Development, Creative Problem Solving |
| FOD1109 | Communication Skills Lab | Lab | 1 | Group Discussions, Mock Interviews, Presentation Practice, Role-Playing Scenarios, Active Listening & Feedback |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD1201 | Elements of Design II | Core | 3 | Advanced Design Principles, Gestalt Principles, Typography & Letterforms, Layout Design & Grids, Branding & Visual Identity |
| FOD1202 | Basic Drawing II | Core | 3 | Human Anatomy for Artists, Character Sketching, Dynamic Posing, Storyboarding Basics, Expressive Drawing Techniques |
| FOD1203 | Digital Tools for Design II | Core | 3 | Adobe Illustrator Basics, Vector Graphics Creation, Logo Design & Iconography, UI/UX Principles, Page Layout Software Introduction |
| FOD1204 | Storytelling and Scriptwriting | Core | 3 | Narrative Structures, Character Arcs & Development, Dialogue Writing, Plot Construction, Screenplay Format & Visual Storytelling |
| FOD1205 | Material Studies | Core | 2 | Properties of Materials, Material Selection & Application, Sustainable Materials, Surface Finishes, Fabrication Processes |
| FOD1206 | History of Design | Core | 2 | Industrial Revolution & Design, Bauhaus Movement, Art Nouveau & Art Deco, Modern Design Movements, Contemporary Design Trends |
| FOD1207 | Visual Communication | Core | 3 | Semiotics & Symbolism, Visual Rhetoric, Information Design, Poster & Brochure Design, Brand Communication Strategies |
| FOD1208 | Design Workshop II | Core | 2 | Collaborative Project Management, Concept Development & Iteration, User-Centric Design Approaches, Presentation & Critique, Intermediate Portfolio Building |
| FOD1209 | Digital Tools for Design II Lab | Lab | 1 | Vector Illustration Practice, UI Element Creation, Logo Design Projects, Layout Design Exercises, Advanced Digital Painting Techniques |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD2301 | Character Design | Core | 3 | Character Archetypes & Personalities, Anatomy & Proportion for Characters, Expressive Posing & Gestures, Costume & Prop Design, Character Sheet Development |
| FOD2302 | Background Design | Core | 3 | Perspective for Environments, Architectural Drawing, Nature Backgrounds, Lighting & Mood for Scenes, Set Dressing & Detail |
| FOD2303 | Digital Sculpting | Core | 3 | ZBrush/Mudbox Interface, Organic & Hard Surface Modeling, Sculpting Tools & Techniques, Texturing & Detailing for Sculpting, Sculpting for Animation Production |
| FOD2304 | Introduction to Animation Principles | Core | 3 | 12 Principles of Animation, Timing & Spacing, Squash & Stretch, Anticipation & Follow Through, Arcs & Secondary Action |
| FOD2305 | Film Appreciation | Core | 2 | Film History & Evolution, Genres & Narrative Structures, Cinematography & Editing, Sound Design in Film, Critical Analysis & Theory |
| FOD2306 | Visual Effects | Core | 3 | Green Screen & Compositing, Particle Systems, Dynamics & Simulations, Matchmoving & Tracking, Rotoscoping & Wire Removal |
| FOD2307 | Animation Lab I (2D Animation) | Lab | 3 | Traditional 2D Animation, Digital 2D Software (Toon Boom/Flash), Walk Cycles & Run Cycles, Lip-Sync Animation, Character Rigging 2D |
| FOD2308 | Elective I | Elective | 3 | UI/UX Design for Animation, Game Design Principles, Augmented and Virtual Reality Fundamentals, Interaction Design Concepts, Digital Experience Creation |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD2401 | 3D Modelling | Core | 3 | Polygon & Subdivision Modeling, Hard Surface Modeling, Organic Modeling Techniques, UV Unwrapping & Layout, Topology & Retopology |
| FOD2402 | Digital Compositing | Core | 3 | Nuke/After Effects Interface, Layer Management & Masks, Keying Techniques (Chroma/Luma), Color Correction & Grading, Integration of CG Elements |
| FOD2403 | Advanced Animation Principles | Core | 3 | Weight & Balance in Animation, Advanced Walk & Run Cycles, Action Analysis & Planning, Quadruped Animation, Complex Character Movement |
| FOD2404 | Stop Motion Animation | Core | 3 | Armature Building & Puppet Fabrication, Lighting for Stop Motion, Frame Capture Software, Editing Stop Motion Footage, Claymation & Object Animation |
| FOD2405 | Sound Design for Animation | Core | 2 | Audio Principles & Acoustics, Foley Art & Sound Effects, Voice Acting & Direction, Music Scoring for Animation, Mixing & Mastering Audio |
| FOD2406 | Animation Production Management | Core | 2 | Animation Pipeline Stages, Team Management & Collaboration, Scheduling & Budgeting, Legal Aspects & Contracts, Client Communication & Feedback |
| FOD2407 | Animation Lab II (3D Animation) | Lab | 3 | Maya/Blender Interface & Navigation, Basic 3D Animation Tools, Keyframing & Graph Editor, Physics-Based Animation, Rendering Fundamentals |
| FOD2408 | Elective II | Elective | 3 | Motion Graphics Design, Product Design for Animation, Advertising for Animation, Kinetic Typography, Brand Storytelling |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD3501 | Rigging & Skinning | Core | 3 | Joint Hierarchies & Setups, Inverse Kinematics (IK) & Forward Kinematics (FK), Skinning & Weight Painting, Deformers & Blend Shapes, Control Rigs & UI |
| FOD3502 | Texturing & Lighting | Core | 3 | UV Mapping & Unwrapping, PBR Texturing Workflow, Substance Painter/Designer, Lighting Principles & Setups, Global Illumination & Render Settings |
| FOD3503 | Advanced 3D Animation | Core | 3 | Advanced Character Performance, Facial Animation & Lip-Sync, Crowd Animation, Dynamics & Simulations, Motion Capture Integration |
| FOD3504 | Character Performance & Acting | Core | 3 | Body Language & Expression, Acting for Animation, Emotion Conveyance, Performance Analysis, Scene Blocking & Staging |
| FOD3505 | Game Asset Creation | Core | 3 | Low Poly Modeling, PBR Workflow for Games, LODs & Optimization, Game Engine Integration (Unity/Unreal), Game Asset Pipeline |
| FOD3506 | Animation Pre-Production | Core | 2 | Concept Art & Visual Development, Storyboarding & Animatic Creation, Character Line-ups & Model Sheets, Production Planning, Look Development & Style Guides |
| FOD3507 | Animation Project I | Project | 3 | Individual Project Conception, Short Animation Film Production, Portfolio Piece Development, Project Management & Milestones, Concept to Completion Workflow |
| FOD3508 | Elective III | Elective | 3 | Concept Art Techniques, Environmental Design for Animation, Storyboarding for Games, Digital Painting for Concepts, World-Building & Level Design |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD3601 | Digital Painting | Core | 3 | Advanced Digital Brushes, Complex Color Palettes, Concept Art Techniques, Matte Painting Fundamentals, Stylized Painting & Textural Rendering |
| FOD3602 | VFX Compositing | Core | 3 | Nuke Scripting & Workflows, Advanced Keying & Tracking, Roto-sculpting & Clean Plate Generation, Color Grading & Matching, Multi-Layer Compositing |
| FOD3603 | Advanced Rigging | Core | 3 | Facial Rigs & Blend Shapes, Muscle Systems & Physics Rigs, Cloth Simulation & Hair Dynamics, Python Scripting for Rigs, Auto-Rigging Solutions |
| FOD3604 | Animation Post-Production | Core | 2 | Video Editing Principles, Final Color Grading, Sound Mixing & Mastering, Final Export & Delivery Formats, Archiving & Quality Control |
| FOD3605 | Animation Project II | Project | 6 | Team Project Management, Collaborative Animation Production, Advanced Pipeline Implementation, Specialization Focus Projects, Industry Standard Workflow Application |
| FOD3606 | Internship | Internship | 6 | Industry Placement Experience, Professional Skill Development, Networking & Industry Connections, Contribution to Live Projects, Mentorship & Professional Guidance |
Semester 7
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD4701 | Advanced Character Animation | Core | 3 | Complex Dialogue & Performance Animation, Performance Capture Integration, Creature Animation Techniques, Physics-Based Character Interaction, Directing Animation Sequences |
| FOD4702 | Portfolio Development | Core | 3 | Resume & Cover Letter Building, Showreel Creation & Editing, Online Portfolio Hosting, Interview Preparation & Mockups, Personal Branding for Artists |
| FOD4703 | Entrepreneurship for Creative Industries | Core | 2 | Business Planning for Creatives, Marketing & Self-Promotion, Funding & Grants for Artists, Freelancing Strategies, Intellectual Property Rights |
| FOD4704 | Advanced Visual Effects | Core | 3 | Pyro FX & Fluid Simulations, Crowd Simulations, Destruction FX, Houdini Software, Real-Time VFX Techniques |
| FOD4705 | Animation Dissertation I | Project | 6 | Research Methodology, Dissertation Topic Selection, Literature Review & Analysis, Proposal Writing, Initial Prototyping & Development |
| FOD4706 | Elective IV | Elective | 3 | AR/VR Development, Animation for Medical Visualization, Architectural Visualization, Immersive Experience Design, Real-time Rendering Applications |
Semester 8
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| FOD4801 | Animation Dissertation II (Major Project) | Project | 12 | Final Project Production & Execution, Extensive Research & Development, Industry-Standard Output Creation, Thesis Defense & Presentation, Comprehensive Project Management |
| FOD4802 | Professional Practice & Ethics | Core | 2 | Industry Standards & Best Practices, Ethical Considerations in Animation, Teamwork & Communication, Time Management in Production, Copyright & Intellectual Property Law |
| FOD4803 | Final Portfolio Presentation | Core | 3 | Showcase of Best Works, Professional Pitching Skills, Industry Review & Feedback Integration, Networking Opportunities, Career Launchpad Strategies |
| FOD4804 | Seminar | Core | 2 | Industry Trends & Emerging Technologies, Guest Lectures from Professionals, Research Presentations, Critical Discussion & Analysis, Peer Review & Academic Discourse |

