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B-DES in Game Design at Manipal University Jaipur

Manipal University Jaipur is a premier State Private University in Jaipur, Rajasthan, established in 2011. Spread across 122 acres, it offers diverse career-oriented programs in engineering, management, law, and more. Recognized with NAAC A+ grade, it emphasizes academic excellence and a vibrant campus ecosystem.

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Jaipur, Rajasthan

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About the Specialization

What is Game Design at Manipal University Jaipur Jaipur?

This Game Design program at Manipal University Jaipur focuses on cultivating creative and technical expertise required for the dynamic gaming industry. With a strong emphasis on practical skills, students delve into concept art, programming, level design, and interactive storytelling, preparing them for India''''s rapidly growing game development ecosystem. The curriculum blends artistic vision with technical execution, preparing graduates for diverse roles.

Who Should Apply?

This program is ideal for creative individuals passionate about video games, seeking entry into the burgeoning Indian gaming sector. It suits fresh 10+2 graduates with a keen interest in art, programming, or storytelling, aspiring to become game designers, developers, or artists. It also appeals to career changers or professionals looking to transition their skills into the exciting field of interactive entertainment.

Why Choose This Course?

Graduates of this program can expect to pursue rewarding careers as game designers, game artists, level designers, game programmers, or quality assurance testers within India. Entry-level salaries typically range from INR 3-6 LPA, growing significantly with experience. The program aims to align with industry demands, preparing students for roles in major Indian studios like Nazara Technologies, Rolocule Games, or global companies with Indian operations.

Student Success Practices

Foundation Stage

Build a Strong Portfolio of Foundational Art Skills- (Semester 1-2)

Actively practice design sketching, 2D art, and digital painting beyond coursework. Create a diverse collection of character concepts, environment art, and UI elements. Focus on mastering fundamental principles of art and design which are crucial for game art.

Tools & Resources

Adobe Photoshop, Krita, ArtStation, Behance, online tutorials (e.g., Ctrl+Paint)

Career Connection

A strong art portfolio is essential for securing entry-level game artist or concept artist roles in the competitive Indian gaming industry.

Master Basic Game Logic and Prototyping- (Semester 1-2)

Dedicate time to understand fundamental programming concepts relevant to games (loops, conditionals, data structures) and experiment with simple game engines. Create small, functional prototypes of game mechanics learned in theory using tools like Scratch or GameMaker Studio to solidify understanding.

Tools & Resources

Unity/Unreal Engine (basic tutorials), GameMaker Studio 2, Scratch, Codecademy, free online game development courses

Career Connection

This establishes a strong technical base, crucial for roles in game programming, level design, and technical art.

Participate in Game Jams and Design Challenges- (Semester 2)

Engage in university-level or online game jams to practice rapid prototyping, teamwork, and creative problem-solving under pressure. Focus on completing a small, playable game within the given timeframe, learning to scope projects realistically.

Tools & Resources

Global Game Jam, Itch.io game jams, university hackathons

Career Connection

Builds practical experience, demonstrates initiative, and helps in networking with peers, crucial for early career opportunities in indie or smaller studios.

Intermediate Stage

Specialize and Build High-Quality Assets in a Chosen Art or Tech Discipline- (Semester 3-5)

Based on interests, choose to specialize in 3D modeling, texturing, animation, or advanced game programming. Focus on creating portfolio-quality assets (e.g., a fully rigged character, a detailed environment scene, a complex AI system) that showcase your chosen expertise.

Tools & Resources

Maya, Blender, ZBrush, Substance Painter, Unity/Unreal Engine, GitHub for code repositories

Career Connection

Specialization makes you a more attractive candidate for specific roles like 3D Artist, Technical Artist, or AI Programmer in Indian game development companies.

Develop a Comprehensive Game Design Document (GDD) and Prototype- (Semester 4-5)

Independently or with a small team, conceive an original game idea and develop a detailed Game Design Document (GDD). Follow through by creating a polished digital prototype demonstrating core mechanics, UI/UX, and basic art assets.

Tools & Resources

Google Docs, Miro, Unity/Unreal Engine, Figma/Adobe XD for UI/UX wireframes

Career Connection

Demonstrates design acumen, project planning, and ability to execute, highly valued for Game Designer and Lead Designer roles.

Seek Mentorship and Network within the Indian Gaming Community- (Semester 3-5)

Actively connect with professionals in the Indian gaming industry through LinkedIn, online forums, and local meetups/conferences (e.g., NASSCOM Game Developer Conference). Seek feedback on your portfolio and insights into industry trends and career paths.

Tools & Resources

LinkedIn, NASSCOM Game Developer Conference, local game developer meetups, online communities

Career Connection

Opens doors for internships, collaborations, and future job opportunities through direct industry connections.

Advanced Stage

Lead a Full-Scale Game Development Project- (Semester 6-7)

Take on a leadership role in a major project, ideally a complete game from concept to a near-release state. Focus on managing a team, adhering to production pipelines, quality assurance, and iteration based on player feedback. Aim for a publishable quality product.

Tools & Resources

Jira/Trello, Perforce/Git, Unity/Unreal Engine, professional testing tools

Career Connection

Essential for demonstrating leadership, project management, and product delivery skills, crucial for senior or lead positions in game development studios.

Secure and Excel in an Industry Internship- (Semester 8)

Actively pursue and complete a substantial internship at a reputable game development studio in India. Focus on learning professional workflows, contributing meaningfully to a commercial project, and building a strong professional network within the company.

Tools & Resources

University placement cell, LinkedIn, company career pages (e.g., Rockstar India, Games2win)

Career Connection

Internships are often direct pathways to full-time employment and provide invaluable real-world experience, significantly boosting placement prospects.

Refine and Showcase a Professional Portfolio with a Specialization- (Semester 7-8)

Curate a highly polished, specialized portfolio tailored to your desired career path (e.g., Character Artist, Gameplay Programmer). Include your best work, detailing your contributions to team projects and showcasing your unique skills. Practice presenting your work confidently for interviews.

Tools & Resources

ArtStation, personal website, GitHub, professional resume builders, mock interviews

Career Connection

A standout, specialized portfolio is paramount for attracting top recruiters and securing competitive roles in the Indian and global gaming industry.

Program Structure and Curriculum

Eligibility:

  • 10+2 with minimum 50% aggregate marks (PCM/PCB/Commerce/Arts/Vocational Stream with English as compulsory subject) or A Level or IB. A pass in Manipal Entrance Test (MET) and Portfolio Review + Interview.

Duration: 4 years (8 semesters)

Credits: 174 Credits

Assessment: Assessment pattern not specified

Semester-wise Curriculum Table

Semester 1

Subject CodeSubject NameSubject TypeCreditsKey Topics
DES 1101Design Sketching 1Core3Basic Drawing, Form Representation, Perspective, Shading Techniques, Object Drawing
DES 1102Material and ProcessCore3Material Properties, Manufacturing Processes, Material Selection, Sustainable Materials, Prototyping
DES 1103Elements of DesignCore3Line, Shape, Form, Texture, Color Theory, Principles of Design, Visual Hierarchy
DES 1104History of Art and DesignCore3Ancient Art, Renaissance, Modern Art Movements, Design History, Cultural Influences
GAM 1101Introduction to Game DesignCore3History of Games, Game Genres, Game Mechanics, Player Psychology, Game Development Cycle
GAM 11022D Art for GamesCore3Digital Painting, Character Design, Environment Design, Concept Art, UI/UX for 2D
HSS 1101English CommunicationMandatory Non-Credit/Foundation2Spoken English, Written Communication, Presentation Skills, Group Discussion, Technical Writing
VBC 1101Value Based Learning 1Value Based Course1Ethics, Professional Values, Social Responsibility, Personal Growth, Community Engagement
VBC 1102Constitution of IndiaValue Based Course1Preamble, Fundamental Rights, Directive Principles, Government Structure, Constitutional Amendments

Semester 2

Subject CodeSubject NameSubject TypeCreditsKey Topics
DES 1201Design Sketching 2Core3Advanced Perspective, Human Anatomy, Dynamic Poses, Character Drawing, Environmental Sketching
DES 1202ErgonomicsCore3Human Factors, Anthropometry, User Comfort, Workspace Design, Accessibility
DES 1203Principles of DesignCore3Balance, Contrast, Unity, Rhythm, Emphasis, Proportion, Design Composition, Visual Harmony, Aesthetics
DES 1204Introduction to PhotographyCore3Camera Basics, Composition, Lighting, Digital Editing, Photo Storytelling
GAM 1201Game Level DesignCore3Level Prototyping, Pacing and Flow, Difficulty Curves, Player Navigation, Environmental Storytelling
GAM 1202Game Narrative DesignCore3Storytelling Principles, Character Development, World Building, Dialogue Writing, Plot Structures
GAM 1203Programming for GamesCore3Basic Programming Constructs, Data Structures, Game Logic Implementation, Scripting Languages (e.g., C# basics), Debugging Techniques
VBC 1201Value Based Learning 2Value Based Course1Critical Thinking, Emotional Intelligence, Stress Management, Interpersonal Skills, Ethical Decision Making
VBC 1202Environmental ScienceValue Based Course2Ecosystems, Biodiversity, Pollution, Climate Change, Conservation

Semester 3

Subject CodeSubject NameSubject TypeCreditsKey Topics
DES 2301Digital PaintingCore3Digital Art Tools (e.g., Photoshop), Color Palettes and Theory, Texture Creation, Lighting Effects, Concept Art Techniques
DES 2302Typographic DesignCore3Font Families and Styles, Type Anatomy, Kerning and Leading, Readability and Legibility, Visual Hierarchy with Type
DES 2303IllustrationCore3Drawing Styles and Techniques, Storyboarding, Character Design, Vector Graphics, Digital Illustration Tools
GAM 2301Game Art 1Core3Low Poly Modeling, UV Mapping, Basic Texturing, Prop Creation, Asset Optimization
GAM 2302Game MechanicsCore3Core Gameplay Loops, Player Actions, Game Rules and Systems, Balancing Mechanics, Interaction Design
GAM 2303Prototyping for GamesCore3Rapid Prototyping, Paper Prototypes, Digital Prototyping, User Testing Fundamentals, Iterative Design
GAM 2304Introduction to Game EnginesCore3Engine Interface (e.g., Unity, Unreal), Scene Setup, Scripting Basics, Asset Management, Build Process
VBC 2301Value Based Learning 3Value Based Course1Empathy, Inclusivity, Diversity, Teamwork, Leadership, Conflict Resolution
OEC 23XXOpen Elective 1Open Elective2

Semester 4

Subject CodeSubject NameSubject TypeCreditsKey Topics
DES 2401Publication DesignCore3Layout Design, Grid Systems, Editorial Design, Digital Publications, Print Production
DES 2402Information DesignCore3Data Visualization, Infographics, UI/UX Principles, Usability Testing, Information Architecture
GAM 2401Game Art 2Core3High Poly Modeling, PBR Texturing, Environment Modeling, Character Rigging, Animation Principles
GAM 2402Game ProductionCore3Project Management, Team Roles, Agile Development, Quality Assurance, Marketing Basics
GAM 2403Game Design DocumentCore3GDD Structure, Concept Art Integration, Technical Specifications, Monetization Strategy, Pitching
GAM 2404Serious GamesCore3Gamification, Educational Games, Health Games, Simulation Design, Impact Measurement
GAM 2405AR/VR for GamesCore3Augmented Reality, Virtual Reality, Mixed Reality, Interaction Design, Development Platforms
VBC 2401Value Based Learning 4Value Based Course1Innovation, Adaptability, Global Citizenship, Ethical Technology Use, Future Foresight
OEC 24XXOpen Elective 2Open Elective2

Semester 5

Subject CodeSubject NameSubject TypeCreditsKey Topics
GAM 3501Character Design for GamesCore3Concept Art, Anatomy for Artists, Expressive Poses, Costume Design, Style Guides
GAM 3502Environment Design for GamesCore3Architectural Design, Level Art, Asset Creation, Lighting Principles, World-Building
GAM 3503Game Programming 1Core3Object-Oriented Programming, Game Physics, AI for Games (basic), Data Structures in Games, Performance Optimization
GAM 3504Game UI/UXCore3User Interface Design, User Experience Principles, Wireframing, Prototyping, Usability Testing
GAM 3505Major Project 1Project6Project Planning, Game Development Cycle, Team Collaboration, Design Iteration, Playtesting
VBC 3501Value Based Learning 5Value Based Course1Entrepreneurship, Financial Literacy, Brand Building, Networking, Intellectual Property
OEC 35XXOpen Elective 3Open Elective3

Semester 6

Subject CodeSubject NameSubject TypeCreditsKey Topics
GAM 3601Game AnimationCore3Principles of Animation, Rigging, Skinning, Motion Capture, Keyframe Animation
GAM 3602Game Audio DesignCore3Sound Effects, Background Music, Voice Acting, Audio Implementation, Psychoacoustics
GAM 3603Game Programming 2Core3Network Programming, Multiplayer Games, Advanced AI, Shaders, Optimization Techniques
GAM 3604Game MonetizationCore3Business Models, In-App Purchases, Free-to-Play, Premium Games, Market Analysis
GAM 3605Major Project 2Project6Advanced Project Management, Production Pipelines, Market Research, Beta Testing, Launch Strategy
VBC 3601Value Based Learning 6Value Based Course1Mentorship, Self-Reflection, Conflict Resolution, Public Speaking, Leadership in Crisis
OEC 36XXOpen Elective 4Open Elective3

Semester 7

Subject CodeSubject NameSubject TypeCreditsKey Topics
GAM 4701Portfolio DevelopmentCore3Resume Building, Portfolio Curation, Personal Branding, Interview Preparation, Presentation Skills
GAM 4702Game Industry TrendsCore3Emerging Technologies, Market Dynamics, Indie Games, AAA Studios, Future of Gaming
GAM 4703Major Project 3Project12Full Game Production, Commercialization Strategy, Team Leadership, Marketing and Promotion, Post-Launch Support

Semester 8

Subject CodeSubject NameSubject TypeCreditsKey Topics
GAM 4801InternshipInternship18Industry Experience, Professional Workflow, Real-world Projects, Mentorship and Guidance, Networking Opportunities