

B-DES in Animation Multimedia at Shoolini University of Biotechnology and Management Sciences


Solan, Himachal Pradesh
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About the Specialization
What is Animation & Multimedia at Shoolini University of Biotechnology and Management Sciences Solan?
This Animation & Multimedia program at Shoolini University of Biotechnology and Management Sciences focuses on equipping students with advanced skills in 2D/3D animation, visual effects, motion graphics, and interactive media. With India''''s thriving media and entertainment industry, the program aims to cultivate creative professionals ready for animation studios, gaming companies, and digital content creation. It emphasizes practical learning and industry-relevant techniques.
Who Should Apply?
This program is ideal for creative fresh graduates from any stream with a passion for storytelling, visual arts, and technology. It also caters to aspiring animators, graphic designers, and multimedia artists looking to specialize and enhance their digital design capabilities. Individuals seeking to enter the dynamic Indian animation, VFX, and gaming sectors will find this curriculum highly beneficial for their career aspirations.
Why Choose This Course?
Graduates of this program can expect diverse India-specific career paths in animation studios, film and TV production houses, game development companies, advertising agencies, and e-learning platforms. Entry-level salaries typically range from INR 3-5 LPA, growing significantly with experience to INR 8-15+ LPA for senior roles. The curriculum aligns with industry demands, preparing students for roles as animators, VFX artists, game designers, and motion graphic artists.

Student Success Practices
Foundation Stage
Master Core Design Principles and Drawing- (Semester 1-2)
Dedicate time to consistently practice fundamental drawing skills, understanding elements and principles of design. Utilize online tutorials and sketching challenges daily to build a strong artistic foundation. Participate in college drawing clubs or workshops to get peer feedback and mentorship.
Tools & Resources
Sketchbooks, Pencils/Digital Drawing Tablets, YouTube tutorials, Art forums like DeviantArt/ArtStation for inspiration
Career Connection
A strong foundation in drawing and design is crucial for visual communication, character design, and environment creation in animation and multimedia, directly impacting the quality of your portfolio for future jobs.
Build a Digital Toolkit Proficiency- (Semester 1-2)
Proactively learn and practice basic computer applications and graphic design software. Enroll in online courses for Adobe Photoshop and Illustrator, beyond classroom teachings, to develop proficiency in digital art creation and image manipulation. Experiment with personal projects to apply learned software skills.
Tools & Resources
Adobe Photoshop, Adobe Illustrator, GIMP (free alternative), Coursera/Udemy courses
Career Connection
Proficiency in industry-standard software is non-negotiable for any role in animation, VFX, or graphic design, ensuring you are job-ready from day one.
Develop Visual Storytelling Acumen- (Semester 1-2)
Engage deeply with design history, photography, and basic cinematography to understand how visuals convey narratives. Analyze films, animations, and advertisements for their visual storytelling techniques. Start creating small photo essays or short visual narratives to practice conveying ideas effectively.
Tools & Resources
Film analysis websites, Photography blogs, Storyboarding templates, Smartphone camera
Career Connection
Strong visual storytelling skills are paramount for animators and multimedia artists, enabling them to create engaging and impactful content that resonates with audiences.
Intermediate Stage
Specialize in 2D/3D Animation & VFX Software- (Semester 3-5)
Beyond coursework, deeply explore animation software like Autodesk Maya/Blender for 3D and Adobe Animate/Toon Boom Harmony for 2D, and compositing software like Adobe After Effects. Work on personal projects or contribute to open-source animation initiatives to build a diverse skill set.
Tools & Resources
Autodesk Maya, Blender (free), Adobe Animate, Toon Boom Harmony, After Effects
Career Connection
Developing expertise in multiple animation and VFX software makes you a versatile and highly sought-after professional in the Indian media industry.
Cultivate Character Design and Digital Sculpting Skills- (Semester 3-5)
Focus on developing strong character design principles, including anatomy, expression, and personality. Practice digital sculpting regularly using ZBrush or Blender, translating 2D concepts into 3D models. Participate in character design challenges or fan art communities.
Tools & Resources
ZBrush, Blender Sculpting Mode, Anatomy books/references, Online character design communities
Career Connection
Exceptional character design and digital sculpting skills are critical for roles in character animation, game development, and creature design in top Indian and international studios.
Engage in Scriptwriting and Storyboarding- (Semester 3-5)
Actively participate in scriptwriting workshops and practice creating compelling narratives for animation. Develop detailed storyboards for short films or sequences, focusing on visual flow, camera angles, and character actions. Seek feedback from faculty and peers to refine your storytelling abilities.
Tools & Resources
Celtx/Final Draft (scriptwriting software), Storyboarding software (Storyboarder), Film/Animation analysis books
Career Connection
Understanding narrative structure and visual pacing through scriptwriting and storyboarding is essential for directing, lead animation roles, and creating impactful projects.
Advanced Stage
Build a Professional-Grade Portfolio and Showreel- (Semester 6-8)
Curate your best work from projects, internships, and personal creations into a polished, specialized portfolio and an engaging showreel. Tailor your portfolio to specific job roles (e.g., character animator, VFX artist). Seek professional feedback before finalizing for job applications.
Tools & Resources
Behance, ArtStation, Vimeo, Personal Website Builders (e.g., WordPress, Squarespace)
Career Connection
A strong, targeted portfolio and showreel are your primary tools for securing placements and demonstrating your capabilities to potential employers in the competitive Indian animation industry.
Gain Industry Experience through Internships and Live Projects- (Semester 6-8)
Actively pursue internships with animation studios, game development companies, or media houses in India. Work on live industry projects, even if unpaid initially, to understand professional workflows, pipelines, and deadlines. Network with industry professionals during these experiences.
Tools & Resources
Internship portals (Internshala, LinkedIn), Industry events, Mentorship programs
Career Connection
Real-world industry experience is invaluable for placements, providing practical skills, professional contacts, and a clear understanding of workplace expectations, making you highly employable.
Explore Emerging Technologies & Entrepreneurship- (Semester 6-8)
Delve into advanced topics like Augmented Reality (AR), Virtual Reality (VR), and Game Design. Experiment with game engines like Unity or Unreal. Attend workshops on entrepreneurship for designers to understand market dynamics and potential for starting your own studio in India.
Tools & Resources
Unity 3D, Unreal Engine, Online AR/VR development tutorials, Startup India resources
Career Connection
Staying updated with emerging technologies and having an entrepreneurial mindset positions you for innovative roles, leadership opportunities, and the potential to create new ventures in India''''s rapidly evolving digital media landscape.
Program Structure and Curriculum
Eligibility:
- 10+2 (any stream) with 50% marks (45% for SC/ST/OBC)
Duration: 4 years (8 semesters)
Credits: 173 Credits
Assessment: Assessment pattern not specified
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD101 | Professional Communication | Core | 3 | English Communication Skills, Public Speaking, Written Communication, Presentation Techniques, Interpersonal Skills |
| SD102 | Basic Computer Applications | Core | 3 | Operating Systems, MS Office Suite, Internet Fundamentals, Data Management, Basic Software Usage |
| SD103 | Design History | Core | 3 | Ancient Civilizations Design, Art Movements, Modern Design Eras, Indian Design History, Contemporary Design Trends |
| SD104 | Elements of Design | Core | 3 | Line, Shape, Form, Texture and Space, Color Principles, Composition, Principles of Balance |
| SD105 | Basics of Drawing I | Core | 3 | Sketching Techniques, Perspective Drawing, Still Life Drawing, Figure Drawing Fundamentals, Proportion and Anatomy |
| SD106 | Photography I | Core | 3 | Camera Basics, Exposure Triangle, Composition Rules, Lighting Techniques, Digital Image Capture |
| SD107 | Material Exploration I | Lab | 2 | Material Properties, Experimentation with Materials, Texture Development, Surface Treatment, Sustainable Materials |
| SD108 | Model Making I | Lab | 2 | Basic Model Techniques, Scale and Proportion, Material Selection for Models, Prototyping, Finishing Techniques |
| UHV101 | Understanding Harmony | Core | 2 | Self-Exploration, Family Harmony, Societal Values, Nature and Existence, Holistic Development |
| SD109 | Design Lab I | Lab | 2 | Design Project, Conceptualization, Iterative Design Process, Problem Solving, Presentation Skills |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD201 | Environmental Studies | Core | 3 | Ecology and Ecosystems, Environmental Pollution, Natural Resources, Conservation Efforts, Sustainable Development |
| SD202 | Design Research & Methodology | Core | 3 | Research Methods, Data Collection, Analysis Techniques, User Centric Design, Design Process |
| SD203 | Colour Theory & Application | Core | 3 | Color Wheel, Color Harmony, Psychology of Color, Color in Design, Digital Color Systems |
| SD204 | Basics of Drawing II | Core | 3 | Advanced Sketching, Life Drawing, Rendering Techniques, Mixed Media Drawing, Digital Drawing Introduction |
| SD205 | Photography II | Core | 3 | Advanced Lighting, Portrait Photography, Landscape Photography, Product Photography, Post-Processing Basics |
| SD206 | Material Exploration II | Lab | 2 | Advanced Material Properties, Fabrication Techniques, Joining Methods, Smart Materials, Material Innovation |
| SD207 | Model Making II | Lab | 2 | Complex Model Construction, Ergonomic Models, Architectural Models, Digital Fabrication Introduction, Presentation Models |
| SD208 | Basic CAD | Core | 3 | Introduction to CAD Software, 2D Drawing in CAD, 3D Modeling Basics, Drafting Standards, Basic Rendering |
| SD209 | Design Lab II | Lab | 2 | Advanced Design Projects, User Interface Prototyping, Spatial Design Challenges, Concept Visualization, Collaborative Design |
| SD210 | Elective (Generic) | Elective | 3 | Diverse fields, Interdisciplinary topics, Skill enhancement, Holistic learning, Personal interest |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD301 | Indian Culture & Crafts | Core | 3 | Traditional Indian Art Forms, Handicrafts of India, Cultural Heritage, Regional Craft Practices, Folk Art Traditions |
| SD302 | Basic Cinematography | Core | 3 | Camera Movement, Shot Composition, Lighting for Film, Film Editing Basics, Visual Storytelling |
| SD303 | Introduction to Animation | Core | 3 | History of Animation, Principles of Animation, Animation Styles, Traditional Animation, Digital Animation Overview |
| SD304 | Digital Sculpting | Lab | 2 | Sculpting Software, Organic Modeling, Hard Surface Sculpting, Texturing and Detailing, Character Sculpting |
| SD305 | Storyboarding & Visual Narration | Lab | 2 | Visual Storytelling, Shot Planning, Character Expression, Scene Composition, Sequential Art |
| SD306 | Typography | Core | 3 | Typeface Anatomy, Font Classification, Kerning and Leading, Typography in Design, Expressive Typography |
| SD307 | Elective-1 (Animation) | Elective | 3 | Specialized animation techniques, Advanced software skills, Industry trend studies, Portfolio building, Research in animation |
| SD308 | Design Lab III (A & M) | Lab | 2 | Animation Project Development, Conceptual Animation, Character Animation Practice, Visual Effects Integration, Short Film Production |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD401 | Brand Identity & Packaging Design | Core | 3 | Branding Principles, Logo Design, Visual Identity Systems, Packaging Structures, Material & Production |
| SD402 | Basic Graphics Design | Core | 3 | Principles of Graphic Design, Layout and Composition, Raster and Vector Graphics, Adobe Photoshop, Adobe Illustrator |
| SD403 | Scriptwriting | Core | 3 | Story Structure, Character Development, Dialogue Writing, Screenplay Format, Plot Construction |
| SD404 | 2D Animation | Lab | 2 | Traditional 2D Animation, Digital Cutout Animation, Tweening and Keyframing, Character Rigging (2D), Animate CC/Toon Boom |
| SD405 | Digital Painting | Lab | 2 | Digital Painting Software, Color Blending, Brush Techniques, Character Art, Concept Art Basics |
| SD406 | Sound Design | Core | 3 | Audio Production, Foley Art, Music Composition, Sound Effects, Audio Editing Software |
| SD407 | Elective-2 (Animation) | Elective | 3 | Advanced character animation, Environmental design for animation, Animation for specific media, Technical aspects of animation, Software specialization |
| SD408 | Design Lab IV (A & M) | Lab | 2 | 2D Animation Production, Sound Integration, Narrative Development, Short Animation Project, Team Collaboration |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD501 | Design Management | Core | 3 | Project Management, Design Strategy, Team Leadership, Budgeting and Scheduling, Client Communication |
| SD502 | User Interface Design | Core | 3 | UI Principles, Usability Testing, Information Architecture, Wireframing and Prototyping, Interaction Design |
| SD503 | 3D Animation | Lab | 2 | 3D Modeling Software (Maya/Blender), Keyframe Animation (3D), Character Animation (3D), Walk Cycles, Camera Animation (3D) |
| SD504 | Visual Effects | Lab | 2 | Compositing Techniques, Green Screen, Particle Systems, Motion Tracking, Digital Matte Painting |
| SD505 | Character Design | Lab | 2 | Character Anatomy, Personality & Expression, Stylization, Costume Design, Model Sheets |
| SD506 | Motion Graphics | Core | 3 | After Effects Basics, Kinetic Typography, Infographic Animation, Broadcast Design, Visual Storytelling |
| SD507 | Elective-3 (Animation) | Elective | 3 | Advanced VFX techniques, Procedural animation, Animation for interactive media, Pipeline management, Special effects art |
| SD508 | Design Lab V (A & M) | Lab | 2 | 3D Animation Projects, VFX Compositing, Motion Graphics Production, Short Animation Film, Creative Problem Solving |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD601 | Entrepreneurship for Designers | Core | 3 | Business Models, Market Research, Funding & Finance, Legal Aspects, Marketing Strategies |
| SD602 | Portfolio Development | Core | 3 | Portfolio Curation, Presentation Skills, Online Portfolios, Personal Branding, Mock Interviews |
| SD603 | Game Design | Core | 3 | Game Mechanics, Level Design, Narrative for Games, Character for Games, Game Engines Basics |
| SD604 | Augmented & Virtual Reality | Lab | 2 | AR/VR Fundamentals, Interaction Design in AR/VR, 3D Assets for XR, Unity/Unreal Engine Basics, XR Application Development |
| SD605 | Rigging & Texturing | Lab | 2 | Character Rigging, Joints & Controls, Weight Painting, UV Mapping, Material & Shader Creation |
| SD606 | Industry Internship | Core | 2 | Professional Work Experience, Industry Best Practices, Project Execution, Team Collaboration, Problem-solving in Industry |
| SD607 | Elective-4 (Animation) | Elective | 3 | Advanced game animation, Real-time rendering, Scripting for animation, Advanced character modeling, Lighting and shading |
| SD608 | Design Lab VI (A & M) | Lab | 2 | AR/VR Project Development, Game Prototyping, Advanced Rigging & Texturing, Industry-scale Projects, Client Presentation |
Semester 7
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD701 | Design Ethics & Law | Core | 3 | Intellectual Property, Copyrights & Trademarks, Ethical Design Practices, Plagiarism in Design, Legal Agreements |
| SD702 | Advanced Compositing | Lab | 2 | Nuke/Fusion Software, Stereoscopic Compositing, Multi-Pass Compositing, Color Grading, Advanced Tracking |
| SD703 | Visual Development | Lab | 2 | Concept Art, Environment Design, Prop Design, Mood Boards, Art Direction |
| SD704 | Animation Project I | Project | 5 | Concept Generation, Pre-Production, Production Pipeline, Team Management, Project Documentation |
| SD705 | Elective-5 (Animation) | Elective | 3 | Advanced visual effects, Lighting & rendering for film, Character performance animation, Directing for animation, Emerging animation technologies |
| SD706 | Open Elective (Generic) | Elective | 3 | Interdisciplinary studies, Entrepreneurial skills, Management principles, Creative arts, Personal development |
| SD707 | Design Lab VII (A & M) | Lab | 2 | Pre-production for major project, Asset creation, Pipeline integration, Critical feedback, Technical challenges |
Semester 8
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| SD801 | Professional Practice | Core | 3 | Freelancing Skills, Client Acquisition, Contract Management, Professional Networking, Industry Standards |
| SD802 | Animation Project II | Project | 10 | Full Animation Production, Post-Production, Final Rendering, Sound Mixing, Distribution Strategy |
| SD803 | Elective-6 (Animation) | Elective | 3 | Advanced portfolio refinement, Audition and interview techniques, Business of animation, Emerging trends in media, Independent animation production |
| SD804 | Design Lab VIII (A & M) | Lab | 2 | Final Project Development, Quality Assurance, Client Reviews, Refinement and Presentation, Showreel Compilation |




