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B-TECH in Computer Science And Engineering Gaming Technology at Galgotias University

Galgotias University, located in Gautam Buddh Nagar, is a premier private university established in 2011. Recognized by UGC and accredited NAAC A+, it offers a wide array of programs across 20 schools. With a sprawling 52-acre campus, it focuses on academic excellence and notable placements, accepting various national entrance exams.

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Gautam Buddh Nagar, Uttar Pradesh

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About the Specialization

What is Computer Science and Engineering (Gaming Technology) at Galgotias University Gautam Buddh Nagar?

This B.Tech CSE (Gaming Technology) program at Galgotias University focuses on equipping students with the technical and creative skills required for the dynamic gaming industry. The curriculum blends core computer science principles with specialized modules in game design, development, and advanced gaming technologies. Given India''''s burgeoning gaming market, this program is highly relevant, addressing the industry''''s demand for skilled professionals in game development studios, interactive entertainment companies, and related tech sectors.

Who Should Apply?

This program is ideal for high school graduates with a strong interest in computer science and a passion for video games, aiming for a career in game development. It also suits individuals with foundational programming knowledge looking to specialize in the rapidly expanding interactive entertainment sector. Aspiring game designers, programmers, artists (with a technical inclination), and quality assurance engineers will find this curriculum beneficial for launching their careers in the Indian gaming industry.

Why Choose This Course?

Graduates of this program can expect diverse career paths such as Game Developer, Game Programmer, Game Designer, QA Engineer, or Technical Artist in India''''s leading gaming studios and IT firms. Entry-level salaries typically range from INR 4-6 LPA, with experienced professionals earning INR 10-20+ LPA. The program aligns with industry demands, preparing students for roles in mobile, console, and PC game development, with growth trajectories towards lead developer or studio management positions.

Student Success Practices

Foundation Stage

Master Core Programming & Data Structures- (Semester 1-2)

Dedicate significant time to thoroughly understand C, Java, and Python fundamentals, along with data structures and algorithms. These are the bedrock for any advanced game development. Actively solve problems on online platforms to build logic and problem-solving abilities.

Tools & Resources

HackerRank, LeetCode, GeeksforGeeks, CodeChef, NPTEL courses on Data Structures

Career Connection

Strong foundational programming skills are critical for passing initial technical rounds in placements for any software development role, including game programming.

Engage in Mini-Projects & Game Jams- (Semester 2 onwards)

Start building small interactive programs or mini-games using learned concepts. Participate in university-level or online game jams to practice rapid prototyping, teamwork, and problem-solving under pressure. This helps in practical application of theory.

Tools & Resources

Scratch, Python Pygame, processing.org, Unity (for very basic learning)

Career Connection

Early project experience demonstrates practical application of skills and shows initiative, enhancing portfolio for internships and future job applications.

Develop Strong English Communication Skills- (Semester 1-2)

Actively participate in English Language Skills labs, group discussions, and presentations. Focus on improving both written and verbal communication, crucial for technical documentation, team collaboration, and interviews in a professional setting.

Tools & Resources

Grammarly, Toastmasters International clubs, online English proficiency tests, university language labs

Career Connection

Effective communication is vital for team-based game development, client interaction, and successful job interviews in any IT firm, boosting career progression.

Intermediate Stage

Deep Dive into Game Engines & Graphics- (Semester 3-5)

Beyond coursework, spend extra hours mastering Unity or Unreal Engine. Experiment with 3D graphics concepts, shaders, and animation. Follow official tutorials, build small game prototypes, and consider contributing to open-source game projects for practical exposure.

Tools & Resources

Unity Learn, Unreal Engine Documentation, ShaderToy, Blender (for asset creation)

Career Connection

Proficiency in industry-standard game engines and graphics programming is a direct pathway to roles like Game Programmer, Graphics Programmer, or Technical Artist, making you industry-ready.

Build a Diverse Portfolio of Game Projects- (Semester 4-5)

Consistently develop and document a portfolio of diverse game projects, from simple mechanics to more complex systems. Showcase understanding of game design principles, AI, and user interaction. Seek feedback and iterate on your creations to improve them.

Tools & Resources

GitHub, Itch.io, personal website/blog, Discord game development communities

Career Connection

A strong, visible portfolio is the single most important asset for securing internships and jobs in the gaming industry, demonstrating practical skills and creative vision to potential employers.

Network with Industry Professionals- (Semester 4-6)

Attend webinars, workshops, and virtual conferences hosted by gaming industry leaders. Connect with professionals on LinkedIn, participate in industry-specific forums, and seek mentorship opportunities to gain insights and build valuable contacts.

Tools & Resources

LinkedIn, GDC Vault, IndiaGDC, local game dev meetups (online/offline)

Career Connection

Networking opens doors to internship opportunities, provides valuable industry insights, and can lead to potential job referrals, expanding your professional horizons.

Advanced Stage

Specialized Project Development & Capstone- (Semester 6-8)

Focus your major projects (Project I, II, III) on a specific area of gaming technology that aligns with your career goals, such as advanced AI, multiplayer networking, VR/AR, or procedural content generation. Aim for a publishable-quality game or tool.

Tools & Resources

Advanced features of Unity/Unreal, C++ for performance-critical components, specific SDKs for VR/AR

Career Connection

A highly specialized and polished capstone project can serve as a strong entry point into a niche role or a startup, differentiating you in the competitive job market and showcasing expertise.

Intensive Placement & Interview Preparation- (Semester 7-8)

Actively participate in campus placement drives, mock interviews, and resume/portfolio reviews. Practice technical coding questions relevant to gaming (e.g., C++, algorithms, data structures) and behavioral questions. Research target companies thoroughly.

Tools & Resources

Placement cell resources, company websites, Glassdoor, InterviewBit

Career Connection

Effective preparation is key to converting interview opportunities into job offers, securing roles in top gaming studios or IT companies in India, and ensuring a smooth transition into your career.

Explore Entrepreneurship & Advanced Research- (Semester 7-8)

Consider the feasibility of launching your own indie game studio or contributing to academic research in game technology. Attend workshops on business development, intellectual property, and explore potential funding avenues to innovate and create.

Tools & Resources

Startup incubators, government schemes for startups (e.g., Startup India), university research labs, academic journals (e.g., IEEE Transactions on Games)

Career Connection

This fosters innovation, leadership, and a deeper understanding of the industry, potentially leading to entrepreneurial ventures or advanced roles in R&D within larger organizations, contributing to the gaming ecosystem.

Program Structure and Curriculum

Eligibility:

  • 10+2 with Physics, Chemistry, and Mathematics (PCM) with minimum 45% marks, or 40% for SC/ST. Minimum 50% aggregate in 10+2 for JEE Mains qualified students.

Duration: 4 years / 8 semesters

Credits: 160 Credits

Assessment: Internal: 50% (Continuous Assessment + Mid Term Examination), External: 50% (End Term Examination / End Term Practical)

Semester-wise Curriculum Table

Semester 1

Subject CodeSubject NameSubject TypeCreditsKey Topics
UNS101Environmental ScienceCore2Scope & Importance of Environmental studies, Natural Resources, Ecosystem & Biodiversity, Environmental Pollution, Social Issues & Environment
UNC101English Language SkillsCore2Introduction to Language, Grammar & Usage, Reading Skills, Writing Skills, Listening & Speaking Skills
UMA101Engineering Mathematics-ICore4Calculus-I, Calculus-II, Multivariable Calculus, Vector Calculus, Differential Equations
UPH101Engineering PhysicsCore4Wave Optics, Quantum Mechanics, Solid State Physics, Electromagnetic Theory, Nuclear Physics
UCS101Programming for Problem SolvingCore3Introduction to Programming, Control Structures, Functions, Arrays and Pointers, Structures and File Handling
UES101Basic Electrical & Electronics EngineeringCore3DC Circuits, AC Circuits, Semiconductor Devices, Operational Amplifiers, Digital Electronics
UNS151Environmental Science LabLab1Water Quality Analysis, Soil Analysis, Air Pollution Monitoring, Noise Measurement, Solid Waste Management
UNC151English Language Skills LabLab1Listening Practice, Speaking Skills, Presentation Skills, Group Discussion, Interview Skills
UPH151Engineering Physics LabLab1Measurement of Wavelength, Verification of Ohm''''s Law, PN Junction Characteristics, Transistor Characteristics, Logic Gates
UCS151Programming for Problem Solving LabLab1C Programming basics, Control flow statements, Functions, Arrays and strings, File I/O
UES151Basic Electrical & Electronics Engineering LabLab1Ohm''''s Law verification, Series/Parallel circuits, Diode characteristics, Transistor characteristics, Basic gates
UCS181Computer Aided Design (CAD) LabLab1Introduction to CAD, 2D Drafting, 3D Modeling, Assembly Modeling, Rendering

Semester 2

Subject CodeSubject NameSubject TypeCreditsKey Topics
UNC102Universal Human ValuesCore2Introduction to Value Education, Harmony in the Human Being, Harmony in the Family & Society, Harmony in Nature/Existence, Implications of the above
UMA102Engineering Mathematics-IICore4Matrices, Differential Equations, Laplace Transforms, Fourier Series, Complex Analysis
UCH101Engineering ChemistryCore3Water Technology, Electrochemistry, Corrosion, Fuel & Combustion, Polymers & Composites
UCS201Data StructuresCore3Introduction to Data Structures, Arrays, Linked Lists, Stacks & Queues, Trees, Graphs
UGA101Engineering Graphics & DesignCore3Introduction to Engineering Graphics, Orthographic Projections, Isometric Projections, Sections & Developments, AutoCAD
UCS202Object Oriented Programming with JavaCore3OOP Concepts, Classes & Objects, Inheritance & Polymorphism, Exception Handling, Collections & Generics
UCH151Engineering Chemistry LabLab1Volumetric Analysis, pH Metry, Conductometry, Viscosity Measurement, Chemical Kinetics
UCS251Data Structures LabLab1Array operations, Linked list implementation, Stack/Queue operations, Tree traversals, Graph algorithms
UCS252Object Oriented Programming with Java LabLab1Java basics, Class and object creation, Inheritance, Polymorphism, Exception handling
UMA152Engineering Mathematics-II LabLab1Matrix operations, Differential equations solving, Laplace transform applications, Fourier series analysis, Complex number operations
UCS281Python Programming LabLab1Python fundamentals, Data types, Control flow, Functions, Modules & Packages

Semester 3

Subject CodeSubject NameSubject TypeCreditsKey Topics
UMA301Discrete MathematicsCore4Set Theory, Logic & Proofs, Relations & Functions, Graph Theory, Combinatorics & Probability
UCS301Computer Organization and ArchitectureCore3Digital Logic, Data Representation, CPU Organization, Memory Hierarchy, I/O Organization
UCS302Operating SystemsCore3OS Concepts, Process Management, CPU Scheduling, Memory Management, File Systems
UCS303Database Management SystemsCore3DBMS Architecture, ER Model, Relational Model, SQL, Normalization, Transaction Management
UCS304Design and Analysis of AlgorithmsCore3Algorithm Analysis, Divide and Conquer, Dynamic Programming, Greedy Algorithms, Graph Algorithms, NP-Completeness
UCS305Introduction to Gaming TechnologySpecialization Core3History of Gaming, Game Design Principles, Game Development Pipeline, Game Engines, Gaming Platforms
UCS351Computer Organization and Architecture LabLab1Logic gates, Adders/Subtractors, Registers, Memory interfaces, CPU simulation
UCS352Operating Systems LabLab1Shell scripting, Process creation, Inter-process communication, CPU scheduling, Memory allocation
UCS353Database Management Systems LabLab1SQL queries, Database design, Joins, Triggers, Views
UCS354Design and Analysis of Algorithms LabLab1Sorting algorithms, Searching algorithms, Graph traversals, Shortest path algorithms, Minimum spanning tree
UCS355Introduction to Gaming Technology LabLab1Game engine basics (Unity/Unreal), Scripting, Asset integration, Level design, Basic game mechanics
UCS381Cyber SecurityOpen Elective - I3Cyber Security Fundamentals, Network Security, Web Security, Cryptography, Digital Forensics

Semester 4

Subject CodeSubject NameSubject TypeCreditsKey Topics
UMA401Probability and StatisticsCore4Basic Probability, Random Variables, Probability Distributions, Hypothesis Testing, Regression & Correlation
UCS401Software EngineeringCore3Software Life Cycle, Requirements Engineering, Design Principles, Software Testing, Software Project Management
UCS402Theory of ComputationCore3Finite Automata, Regular Expressions, Context-Free Grammars, Turing Machines, Undecidability
UCS403Computer NetworksCore3Network Models, Physical Layer, Data Link Layer, Network Layer, Transport Layer, Application Layer
UCS404Game Development with Unity/UnrealSpecialization Core3Unity/Unreal Engine Overview, Scripting in C#/Blueprint, Game Physics, UI/UX for Games, Asset Pipeline
UCS405Game Design and MechanicsSpecialization Core3Core Game Loops, Player Motivation, Level Design, Character Design, Storytelling in Games, Game Balancing
UCS451Software Engineering LabLab1Requirements gathering, Design patterns, Testing techniques, Version control, Project management tools
UCS453Computer Networks LabLab1Network configuration, Socket programming, Protocol analysis, Network security tools, Routing protocols
UCS454Game Development with Unity/Unreal LabLab1Unity/Unreal project setup, C#/Blueprint coding, Implementing game mechanics, UI design, Building and deploying
UCS455Game Design and Mechanics LabLab1Prototyping game ideas, Playtesting, Mechanics iteration, Documentation of game design, User feedback analysis
UCS481Blockchain TechnologyOpen Elective - II3Blockchain Fundamentals, Cryptocurrencies, Smart Contracts, Distributed Ledger Technology, Blockchain Platforms

Semester 5

Subject CodeSubject NameSubject TypeCreditsKey Topics
UCS501Artificial IntelligenceCore3AI Agents, Problem Solving, Knowledge Representation, Machine Learning Basics, Natural Language Processing
UCS502Advanced Data Structures & AlgorithmsCore3Advanced Trees, Heaps, Hashing, Amortized Analysis, Network Flow, Computational Geometry
UCS503Graphics and Visualization for GamesSpecialization Core3Computer Graphics Fundamentals, 3D Rendering Pipeline, Shaders, Texturing, Lighting, Animation
UCS504Audio and Sound Design for GamesSpecialization Core3Fundamentals of Audio, Sound Effects Creation, Background Music, Adaptive Audio, Audio Middleware
UCS505Human Computer Interaction (HCI) for GamesSpecialization Core3HCI Principles, Usability & User Experience, Player Psychology, Input Devices, VR/AR Interfaces
UCS551Artificial Intelligence LabLab1Search algorithms, Constraint satisfaction, Prolog programming, Machine learning libraries, AI game agents
UCS552Advanced Data Structures & Algorithms LabLab1Advanced tree implementations, Graph algorithms, Dynamic programming problems, Hashing techniques, Priority queues
UCS553Graphics and Visualization for Games LabLab1OpenGL/DirectX basics, Shader programming, Texture mapping, Lighting models, Basic animation
UCS554Audio and Sound Design for Games LabLab1Digital audio workstations, Sound effect design, Music composition basics, Audio engine integration, Foley sound
UCS555Human Computer Interaction (HCI) for Games LabLab1Usability testing, UX design for games, Prototyping interfaces, Eye-tracking experiments, Accessibility features
UCS581Machine LearningOpen Elective - III3Supervised Learning, Unsupervised Learning, Neural Networks, Deep Learning Basics, Model Evaluation
UCS591Summer InternshipProject2Industry exposure, Real-world project, Professional skills, Report writing, Presentation

Semester 6

Subject CodeSubject NameSubject TypeCreditsKey Topics
UCS601Compiler DesignCore3Lexical Analysis, Syntax Analysis, Semantic Analysis, Intermediate Code Generation, Code Optimization
UCS602Cloud ComputingCore3Cloud Models, Virtualization, Cloud Security, Cloud Services (IaaS, PaaS, SaaS), Cloud Deployment
UCS603Game AI and PathfindingSpecialization Core3AI in Games, State Machines, Behavior Trees, Pathfinding Algorithms (A*, Dijkstra), Decision Making
UCS604Multiplayer Game DevelopmentSpecialization Core3Network Architectures, Client-Server Models, Peer-to-Peer, Latency Compensation, Synchronization, Security
UCS6XXDepartmental Elective - I (Mobile Game Development)Elective3Mobile Platforms, UI/UX for Mobile, Performance Optimization, Monetization Strategies, Cross-Platform Development
UCS651Compiler Design LabLab1Lexical analyzer (Lex/Flex), Parser (Yacc/Bison), Syntax tree generation, Intermediate code generation, Code optimization
UCS652Cloud Computing LabLab1AWS/Azure/GCP basics, Virtual machine deployment, Cloud storage, Containerization, Serverless computing
UCS653Game AI and Pathfinding LabLab1Implementing FSMs, Behavior trees, A* pathfinding, Navigation meshes, NPC decision logic
UCS654Multiplayer Game Development LabLab1Socket programming, Client-server game, Network synchronization, Lag compensation, Multiplayer game testing
UCS691Project - IProject2Project planning, Design, Implementation, Testing, Documentation, Presentation

Semester 7

Subject CodeSubject NameSubject TypeCreditsKey Topics
UCS701Major Project - IIProject8Advanced project development, Research, Innovation, Comprehensive testing, Professional reporting
UCS7XXDepartmental Elective - II (Game Testing)Elective3Testing Methodologies, Bug Tracking, Quality Assurance, Usability Testing, Automated Testing
UCS7XXDepartmental Elective - III (Game Production)Elective3Project Management, Team Leadership, Budgeting, Scheduling, Marketing & PR
UCS791Industrial Training / InternshipProject6Real-world industry experience, Project execution, Report preparation, Presentation skills, Professional networking

Semester 8

Subject CodeSubject NameSubject TypeCreditsKey Topics
UCS801Major Project - IIIProject12Capstone project, Entrepreneurial ideas, Industry collaboration, Advanced research, Publication/Patent potential
UCS8XXDepartmental Elective - IV (Advanced Game Physics)Elective3Collision Detection, Rigid Body Dynamics, Soft Body Simulation, Fluid Dynamics, Particle Systems
UCS8XXOpen Elective - IV (Digital Marketing)Elective3SEO (Search Engine Optimization), SEM (Search Engine Marketing), Social Media Marketing, Content Marketing, Email Marketing
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