

B-TECH in Computer Science And Engineering Gaming Technology at Galgotias University


Gautam Buddh Nagar, Uttar Pradesh
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About the Specialization
What is Computer Science and Engineering (Gaming Technology) at Galgotias University Gautam Buddh Nagar?
This B.Tech CSE (Gaming Technology) program at Galgotias University focuses on equipping students with the technical and creative skills required for the dynamic gaming industry. The curriculum blends core computer science principles with specialized modules in game design, development, and advanced gaming technologies. Given India''''s burgeoning gaming market, this program is highly relevant, addressing the industry''''s demand for skilled professionals in game development studios, interactive entertainment companies, and related tech sectors.
Who Should Apply?
This program is ideal for high school graduates with a strong interest in computer science and a passion for video games, aiming for a career in game development. It also suits individuals with foundational programming knowledge looking to specialize in the rapidly expanding interactive entertainment sector. Aspiring game designers, programmers, artists (with a technical inclination), and quality assurance engineers will find this curriculum beneficial for launching their careers in the Indian gaming industry.
Why Choose This Course?
Graduates of this program can expect diverse career paths such as Game Developer, Game Programmer, Game Designer, QA Engineer, or Technical Artist in India''''s leading gaming studios and IT firms. Entry-level salaries typically range from INR 4-6 LPA, with experienced professionals earning INR 10-20+ LPA. The program aligns with industry demands, preparing students for roles in mobile, console, and PC game development, with growth trajectories towards lead developer or studio management positions.

Student Success Practices
Foundation Stage
Master Core Programming & Data Structures- (Semester 1-2)
Dedicate significant time to thoroughly understand C, Java, and Python fundamentals, along with data structures and algorithms. These are the bedrock for any advanced game development. Actively solve problems on online platforms to build logic and problem-solving abilities.
Tools & Resources
HackerRank, LeetCode, GeeksforGeeks, CodeChef, NPTEL courses on Data Structures
Career Connection
Strong foundational programming skills are critical for passing initial technical rounds in placements for any software development role, including game programming.
Engage in Mini-Projects & Game Jams- (Semester 2 onwards)
Start building small interactive programs or mini-games using learned concepts. Participate in university-level or online game jams to practice rapid prototyping, teamwork, and problem-solving under pressure. This helps in practical application of theory.
Tools & Resources
Scratch, Python Pygame, processing.org, Unity (for very basic learning)
Career Connection
Early project experience demonstrates practical application of skills and shows initiative, enhancing portfolio for internships and future job applications.
Develop Strong English Communication Skills- (Semester 1-2)
Actively participate in English Language Skills labs, group discussions, and presentations. Focus on improving both written and verbal communication, crucial for technical documentation, team collaboration, and interviews in a professional setting.
Tools & Resources
Grammarly, Toastmasters International clubs, online English proficiency tests, university language labs
Career Connection
Effective communication is vital for team-based game development, client interaction, and successful job interviews in any IT firm, boosting career progression.
Intermediate Stage
Deep Dive into Game Engines & Graphics- (Semester 3-5)
Beyond coursework, spend extra hours mastering Unity or Unreal Engine. Experiment with 3D graphics concepts, shaders, and animation. Follow official tutorials, build small game prototypes, and consider contributing to open-source game projects for practical exposure.
Tools & Resources
Unity Learn, Unreal Engine Documentation, ShaderToy, Blender (for asset creation)
Career Connection
Proficiency in industry-standard game engines and graphics programming is a direct pathway to roles like Game Programmer, Graphics Programmer, or Technical Artist, making you industry-ready.
Build a Diverse Portfolio of Game Projects- (Semester 4-5)
Consistently develop and document a portfolio of diverse game projects, from simple mechanics to more complex systems. Showcase understanding of game design principles, AI, and user interaction. Seek feedback and iterate on your creations to improve them.
Tools & Resources
GitHub, Itch.io, personal website/blog, Discord game development communities
Career Connection
A strong, visible portfolio is the single most important asset for securing internships and jobs in the gaming industry, demonstrating practical skills and creative vision to potential employers.
Network with Industry Professionals- (Semester 4-6)
Attend webinars, workshops, and virtual conferences hosted by gaming industry leaders. Connect with professionals on LinkedIn, participate in industry-specific forums, and seek mentorship opportunities to gain insights and build valuable contacts.
Tools & Resources
LinkedIn, GDC Vault, IndiaGDC, local game dev meetups (online/offline)
Career Connection
Networking opens doors to internship opportunities, provides valuable industry insights, and can lead to potential job referrals, expanding your professional horizons.
Advanced Stage
Specialized Project Development & Capstone- (Semester 6-8)
Focus your major projects (Project I, II, III) on a specific area of gaming technology that aligns with your career goals, such as advanced AI, multiplayer networking, VR/AR, or procedural content generation. Aim for a publishable-quality game or tool.
Tools & Resources
Advanced features of Unity/Unreal, C++ for performance-critical components, specific SDKs for VR/AR
Career Connection
A highly specialized and polished capstone project can serve as a strong entry point into a niche role or a startup, differentiating you in the competitive job market and showcasing expertise.
Intensive Placement & Interview Preparation- (Semester 7-8)
Actively participate in campus placement drives, mock interviews, and resume/portfolio reviews. Practice technical coding questions relevant to gaming (e.g., C++, algorithms, data structures) and behavioral questions. Research target companies thoroughly.
Tools & Resources
Placement cell resources, company websites, Glassdoor, InterviewBit
Career Connection
Effective preparation is key to converting interview opportunities into job offers, securing roles in top gaming studios or IT companies in India, and ensuring a smooth transition into your career.
Explore Entrepreneurship & Advanced Research- (Semester 7-8)
Consider the feasibility of launching your own indie game studio or contributing to academic research in game technology. Attend workshops on business development, intellectual property, and explore potential funding avenues to innovate and create.
Tools & Resources
Startup incubators, government schemes for startups (e.g., Startup India), university research labs, academic journals (e.g., IEEE Transactions on Games)
Career Connection
This fosters innovation, leadership, and a deeper understanding of the industry, potentially leading to entrepreneurial ventures or advanced roles in R&D within larger organizations, contributing to the gaming ecosystem.
Program Structure and Curriculum
Eligibility:
- 10+2 with Physics, Chemistry, and Mathematics (PCM) with minimum 45% marks, or 40% for SC/ST. Minimum 50% aggregate in 10+2 for JEE Mains qualified students.
Duration: 4 years / 8 semesters
Credits: 160 Credits
Assessment: Internal: 50% (Continuous Assessment + Mid Term Examination), External: 50% (End Term Examination / End Term Practical)
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UNS101 | Environmental Science | Core | 2 | Scope & Importance of Environmental studies, Natural Resources, Ecosystem & Biodiversity, Environmental Pollution, Social Issues & Environment |
| UNC101 | English Language Skills | Core | 2 | Introduction to Language, Grammar & Usage, Reading Skills, Writing Skills, Listening & Speaking Skills |
| UMA101 | Engineering Mathematics-I | Core | 4 | Calculus-I, Calculus-II, Multivariable Calculus, Vector Calculus, Differential Equations |
| UPH101 | Engineering Physics | Core | 4 | Wave Optics, Quantum Mechanics, Solid State Physics, Electromagnetic Theory, Nuclear Physics |
| UCS101 | Programming for Problem Solving | Core | 3 | Introduction to Programming, Control Structures, Functions, Arrays and Pointers, Structures and File Handling |
| UES101 | Basic Electrical & Electronics Engineering | Core | 3 | DC Circuits, AC Circuits, Semiconductor Devices, Operational Amplifiers, Digital Electronics |
| UNS151 | Environmental Science Lab | Lab | 1 | Water Quality Analysis, Soil Analysis, Air Pollution Monitoring, Noise Measurement, Solid Waste Management |
| UNC151 | English Language Skills Lab | Lab | 1 | Listening Practice, Speaking Skills, Presentation Skills, Group Discussion, Interview Skills |
| UPH151 | Engineering Physics Lab | Lab | 1 | Measurement of Wavelength, Verification of Ohm''''s Law, PN Junction Characteristics, Transistor Characteristics, Logic Gates |
| UCS151 | Programming for Problem Solving Lab | Lab | 1 | C Programming basics, Control flow statements, Functions, Arrays and strings, File I/O |
| UES151 | Basic Electrical & Electronics Engineering Lab | Lab | 1 | Ohm''''s Law verification, Series/Parallel circuits, Diode characteristics, Transistor characteristics, Basic gates |
| UCS181 | Computer Aided Design (CAD) Lab | Lab | 1 | Introduction to CAD, 2D Drafting, 3D Modeling, Assembly Modeling, Rendering |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UNC102 | Universal Human Values | Core | 2 | Introduction to Value Education, Harmony in the Human Being, Harmony in the Family & Society, Harmony in Nature/Existence, Implications of the above |
| UMA102 | Engineering Mathematics-II | Core | 4 | Matrices, Differential Equations, Laplace Transforms, Fourier Series, Complex Analysis |
| UCH101 | Engineering Chemistry | Core | 3 | Water Technology, Electrochemistry, Corrosion, Fuel & Combustion, Polymers & Composites |
| UCS201 | Data Structures | Core | 3 | Introduction to Data Structures, Arrays, Linked Lists, Stacks & Queues, Trees, Graphs |
| UGA101 | Engineering Graphics & Design | Core | 3 | Introduction to Engineering Graphics, Orthographic Projections, Isometric Projections, Sections & Developments, AutoCAD |
| UCS202 | Object Oriented Programming with Java | Core | 3 | OOP Concepts, Classes & Objects, Inheritance & Polymorphism, Exception Handling, Collections & Generics |
| UCH151 | Engineering Chemistry Lab | Lab | 1 | Volumetric Analysis, pH Metry, Conductometry, Viscosity Measurement, Chemical Kinetics |
| UCS251 | Data Structures Lab | Lab | 1 | Array operations, Linked list implementation, Stack/Queue operations, Tree traversals, Graph algorithms |
| UCS252 | Object Oriented Programming with Java Lab | Lab | 1 | Java basics, Class and object creation, Inheritance, Polymorphism, Exception handling |
| UMA152 | Engineering Mathematics-II Lab | Lab | 1 | Matrix operations, Differential equations solving, Laplace transform applications, Fourier series analysis, Complex number operations |
| UCS281 | Python Programming Lab | Lab | 1 | Python fundamentals, Data types, Control flow, Functions, Modules & Packages |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UMA301 | Discrete Mathematics | Core | 4 | Set Theory, Logic & Proofs, Relations & Functions, Graph Theory, Combinatorics & Probability |
| UCS301 | Computer Organization and Architecture | Core | 3 | Digital Logic, Data Representation, CPU Organization, Memory Hierarchy, I/O Organization |
| UCS302 | Operating Systems | Core | 3 | OS Concepts, Process Management, CPU Scheduling, Memory Management, File Systems |
| UCS303 | Database Management Systems | Core | 3 | DBMS Architecture, ER Model, Relational Model, SQL, Normalization, Transaction Management |
| UCS304 | Design and Analysis of Algorithms | Core | 3 | Algorithm Analysis, Divide and Conquer, Dynamic Programming, Greedy Algorithms, Graph Algorithms, NP-Completeness |
| UCS305 | Introduction to Gaming Technology | Specialization Core | 3 | History of Gaming, Game Design Principles, Game Development Pipeline, Game Engines, Gaming Platforms |
| UCS351 | Computer Organization and Architecture Lab | Lab | 1 | Logic gates, Adders/Subtractors, Registers, Memory interfaces, CPU simulation |
| UCS352 | Operating Systems Lab | Lab | 1 | Shell scripting, Process creation, Inter-process communication, CPU scheduling, Memory allocation |
| UCS353 | Database Management Systems Lab | Lab | 1 | SQL queries, Database design, Joins, Triggers, Views |
| UCS354 | Design and Analysis of Algorithms Lab | Lab | 1 | Sorting algorithms, Searching algorithms, Graph traversals, Shortest path algorithms, Minimum spanning tree |
| UCS355 | Introduction to Gaming Technology Lab | Lab | 1 | Game engine basics (Unity/Unreal), Scripting, Asset integration, Level design, Basic game mechanics |
| UCS381 | Cyber Security | Open Elective - I | 3 | Cyber Security Fundamentals, Network Security, Web Security, Cryptography, Digital Forensics |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UMA401 | Probability and Statistics | Core | 4 | Basic Probability, Random Variables, Probability Distributions, Hypothesis Testing, Regression & Correlation |
| UCS401 | Software Engineering | Core | 3 | Software Life Cycle, Requirements Engineering, Design Principles, Software Testing, Software Project Management |
| UCS402 | Theory of Computation | Core | 3 | Finite Automata, Regular Expressions, Context-Free Grammars, Turing Machines, Undecidability |
| UCS403 | Computer Networks | Core | 3 | Network Models, Physical Layer, Data Link Layer, Network Layer, Transport Layer, Application Layer |
| UCS404 | Game Development with Unity/Unreal | Specialization Core | 3 | Unity/Unreal Engine Overview, Scripting in C#/Blueprint, Game Physics, UI/UX for Games, Asset Pipeline |
| UCS405 | Game Design and Mechanics | Specialization Core | 3 | Core Game Loops, Player Motivation, Level Design, Character Design, Storytelling in Games, Game Balancing |
| UCS451 | Software Engineering Lab | Lab | 1 | Requirements gathering, Design patterns, Testing techniques, Version control, Project management tools |
| UCS453 | Computer Networks Lab | Lab | 1 | Network configuration, Socket programming, Protocol analysis, Network security tools, Routing protocols |
| UCS454 | Game Development with Unity/Unreal Lab | Lab | 1 | Unity/Unreal project setup, C#/Blueprint coding, Implementing game mechanics, UI design, Building and deploying |
| UCS455 | Game Design and Mechanics Lab | Lab | 1 | Prototyping game ideas, Playtesting, Mechanics iteration, Documentation of game design, User feedback analysis |
| UCS481 | Blockchain Technology | Open Elective - II | 3 | Blockchain Fundamentals, Cryptocurrencies, Smart Contracts, Distributed Ledger Technology, Blockchain Platforms |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UCS501 | Artificial Intelligence | Core | 3 | AI Agents, Problem Solving, Knowledge Representation, Machine Learning Basics, Natural Language Processing |
| UCS502 | Advanced Data Structures & Algorithms | Core | 3 | Advanced Trees, Heaps, Hashing, Amortized Analysis, Network Flow, Computational Geometry |
| UCS503 | Graphics and Visualization for Games | Specialization Core | 3 | Computer Graphics Fundamentals, 3D Rendering Pipeline, Shaders, Texturing, Lighting, Animation |
| UCS504 | Audio and Sound Design for Games | Specialization Core | 3 | Fundamentals of Audio, Sound Effects Creation, Background Music, Adaptive Audio, Audio Middleware |
| UCS505 | Human Computer Interaction (HCI) for Games | Specialization Core | 3 | HCI Principles, Usability & User Experience, Player Psychology, Input Devices, VR/AR Interfaces |
| UCS551 | Artificial Intelligence Lab | Lab | 1 | Search algorithms, Constraint satisfaction, Prolog programming, Machine learning libraries, AI game agents |
| UCS552 | Advanced Data Structures & Algorithms Lab | Lab | 1 | Advanced tree implementations, Graph algorithms, Dynamic programming problems, Hashing techniques, Priority queues |
| UCS553 | Graphics and Visualization for Games Lab | Lab | 1 | OpenGL/DirectX basics, Shader programming, Texture mapping, Lighting models, Basic animation |
| UCS554 | Audio and Sound Design for Games Lab | Lab | 1 | Digital audio workstations, Sound effect design, Music composition basics, Audio engine integration, Foley sound |
| UCS555 | Human Computer Interaction (HCI) for Games Lab | Lab | 1 | Usability testing, UX design for games, Prototyping interfaces, Eye-tracking experiments, Accessibility features |
| UCS581 | Machine Learning | Open Elective - III | 3 | Supervised Learning, Unsupervised Learning, Neural Networks, Deep Learning Basics, Model Evaluation |
| UCS591 | Summer Internship | Project | 2 | Industry exposure, Real-world project, Professional skills, Report writing, Presentation |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UCS601 | Compiler Design | Core | 3 | Lexical Analysis, Syntax Analysis, Semantic Analysis, Intermediate Code Generation, Code Optimization |
| UCS602 | Cloud Computing | Core | 3 | Cloud Models, Virtualization, Cloud Security, Cloud Services (IaaS, PaaS, SaaS), Cloud Deployment |
| UCS603 | Game AI and Pathfinding | Specialization Core | 3 | AI in Games, State Machines, Behavior Trees, Pathfinding Algorithms (A*, Dijkstra), Decision Making |
| UCS604 | Multiplayer Game Development | Specialization Core | 3 | Network Architectures, Client-Server Models, Peer-to-Peer, Latency Compensation, Synchronization, Security |
| UCS6XX | Departmental Elective - I (Mobile Game Development) | Elective | 3 | Mobile Platforms, UI/UX for Mobile, Performance Optimization, Monetization Strategies, Cross-Platform Development |
| UCS651 | Compiler Design Lab | Lab | 1 | Lexical analyzer (Lex/Flex), Parser (Yacc/Bison), Syntax tree generation, Intermediate code generation, Code optimization |
| UCS652 | Cloud Computing Lab | Lab | 1 | AWS/Azure/GCP basics, Virtual machine deployment, Cloud storage, Containerization, Serverless computing |
| UCS653 | Game AI and Pathfinding Lab | Lab | 1 | Implementing FSMs, Behavior trees, A* pathfinding, Navigation meshes, NPC decision logic |
| UCS654 | Multiplayer Game Development Lab | Lab | 1 | Socket programming, Client-server game, Network synchronization, Lag compensation, Multiplayer game testing |
| UCS691 | Project - I | Project | 2 | Project planning, Design, Implementation, Testing, Documentation, Presentation |
Semester 7
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UCS701 | Major Project - II | Project | 8 | Advanced project development, Research, Innovation, Comprehensive testing, Professional reporting |
| UCS7XX | Departmental Elective - II (Game Testing) | Elective | 3 | Testing Methodologies, Bug Tracking, Quality Assurance, Usability Testing, Automated Testing |
| UCS7XX | Departmental Elective - III (Game Production) | Elective | 3 | Project Management, Team Leadership, Budgeting, Scheduling, Marketing & PR |
| UCS791 | Industrial Training / Internship | Project | 6 | Real-world industry experience, Project execution, Report preparation, Presentation skills, Professional networking |
Semester 8
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UCS801 | Major Project - III | Project | 12 | Capstone project, Entrepreneurial ideas, Industry collaboration, Advanced research, Publication/Patent potential |
| UCS8XX | Departmental Elective - IV (Advanced Game Physics) | Elective | 3 | Collision Detection, Rigid Body Dynamics, Soft Body Simulation, Fluid Dynamics, Particle Systems |
| UCS8XX | Open Elective - IV (Digital Marketing) | Elective | 3 | SEO (Search Engine Optimization), SEM (Search Engine Marketing), Social Media Marketing, Content Marketing, Email Marketing |




