

B-SC in Animation at JAIN (Deemed-to-be University)


Bengaluru, Karnataka
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About the Specialization
What is Animation at JAIN (Deemed-to-be University) Bengaluru?
This B.Sc Animation and VFX program at JAIN University, Bengaluru focuses on equipping students with comprehensive skills in both traditional and digital animation, alongside visual effects production. In the vibrant Indian media and entertainment industry, this program stands out by integrating artistic fundamentals with cutting-edge software and production workflows, preparing graduates for a dynamic and evolving creative landscape.
Who Should Apply?
This program is ideal for creative individuals passionate about visual storytelling, digital art, and technology. It caters to fresh 10+2 graduates aspiring to enter the animation and VFX industry, as well as those with a foundational artistic background looking to formalize their skills. Aspiring animators, VFX artists, game designers, and motion graphic artists will find this curriculum particularly beneficial for their career aspirations.
Why Choose This Course?
Graduates of this program can expect diverse career paths in India such as 3D Animator, VFX Compositor, Game Artist, Motion Graphics Designer, and Storyboard Artist. Entry-level salaries typically range from INR 2.5 to 4.5 LPA, growing significantly with experience. The program aligns with industry standards, enhancing employability in major animation studios and production houses across the country.

Student Success Practices
Foundation Stage
Master the Artistic Fundamentals- (Semester 1-2)
Focus intensively on drawing, sketching, understanding anatomy, color theory, and principles of design. Regularly practice traditional art forms to build a strong base for digital work. Engage in observation drawing classes.
Tools & Resources
Sketchbooks, charcoal, watercolors, Proko for anatomy tutorials, JAIN University''''s art studios
Career Connection
A strong foundation in art is crucial for character design, environment creation, and visual storytelling, making one a more versatile and competent artist for animation/VFX roles.
Develop Software Proficiency Early- (Semester 1-2)
Dedicate extra hours to becoming highly proficient in core software introduced in labs such as Adobe Photoshop, Illustrator, and Animate. Follow official tutorials, attempt personal projects, and troubleshoot actively.
Tools & Resources
Adobe Creative Suite, YouTube tutorials, LinkedIn Learning, JAIN University''''s computer labs
Career Connection
Early mastery of industry-standard software makes internship applications stronger and reduces the learning curve in professional production environments, leading to better placement opportunities.
Engage in Peer Learning and Feedback- (Semester 1-2)
Form study groups with peers to share knowledge, discuss concepts, and provide constructive criticism on projects. Participate actively in classroom critiques and seek feedback from faculty regularly.
Tools & Resources
University common areas, online collaboration tools, faculty office hours
Career Connection
Collaboration and receiving/giving feedback are essential skills in professional studio environments, enhancing teamwork abilities and improving the quality of individual output for showreels.
Intermediate Stage
Build a Diverse Digital Portfolio- (Semester 3-5)
Start creating small, independent projects that demonstrate skills in 3D modeling, rigging, texturing, and basic animation. Focus on quality over quantity, showcasing versatility and technical prowess.
Tools & Resources
Autodesk Maya, ZBrush, Substance Painter, personal website/ArtStation, Behance
Career Connection
A strong, diverse portfolio is the most critical asset for securing internships and entry-level positions in animation and VFX studios in India.
Seek Industry Exposure and Mentorship- (Semester 3-5)
Attend industry workshops, guest lectures, and animation festivals like FICCI Frames and KAF. Network with professionals, seek mentorship, and understand current industry trends and pipeline requirements.
Tools & Resources
Industry events, LinkedIn, JAIN University career services, alumni network
Career Connection
Direct industry insights and connections can lead to internship offers, placement opportunities, and valuable career guidance within the Indian animation sector.
Participate in Creative Competitions- (Semester 3-5)
Engage in national or international animation/VFX challenges and competitions. This provides valuable experience, pushes creative boundaries, and offers opportunities for recognition and feedback.
Tools & Resources
Online platforms like Rookies, various university-level competitions
Career Connection
Winning or participating in competitions adds significant value to a resume and portfolio, demonstrating initiative and skill to potential employers in India.
Advanced Stage
Develop a Specialized Showreel and Portfolio- (Semester 6)
Refine the portfolio and create a focused showreel highlighting one or two specialized areas such as character animation or VFX compositing. Tailor content to target specific job roles.
Tools & Resources
Adobe Premiere Pro, After Effects, professional portfolio platforms, JAIN University''''s career guidance
Career Connection
A polished, specialized showreel is paramount for final placements, directly showcasing a candidate''''s readiness for specific animation or VFX roles in Indian studios.
Master Interview and Communication Skills- (Semester 6)
Practice technical and HR interviews, prepare answers to common questions, and develop strong presentation skills for project defense and portfolio reviews.
Tools & Resources
Mock interviews with faculty/alumni, online resources for interview preparation, JAIN University''''s placement cell
Career Connection
Effective communication and interview performance are critical for converting placement offers and establishing a professional reputation in the Indian job market.
Undertake an Industry-Relevant Major Project/Internship- (Semester 6)
Apply all learned skills to a comprehensive final project or a professional internship. Focus on real-world problem-solving, team collaboration, and meeting industry standards for deliverables.
Tools & Resources
Industry partners, project mentors, professional software suites, JAIN University''''s internship cell
Career Connection
A significant industry project or internship experience often directly leads to full-time employment and provides invaluable practical exposure for a successful career launch in India.
Program Structure and Curriculum
Eligibility:
- 10+2 with a minimum of 45% marks from any recognized board. 40% for SC/ST category students.
Duration: 6 semesters / 3 years
Credits: 132 Credits
Assessment: Internal: 40%, External: 60%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BASA101C | Visual Art & Graphics | Core | 4 | Fundamentals of Art, Elements and Principles of Design, Perspective Drawing, Shading and Lighting, Introduction to Digital Graphics, Image Manipulation Techniques |
| BASA102C | Creative English | Ability Enhancement Compulsory Course | 2 | English Language Skills, Grammar and Usage, Communication Skills, Reading Comprehension, Writing Techniques, Public Speaking |
| BASA103L | Graphics Design Lab | Core Lab | 2 | Vector Graphics Tools, Raster Graphics Tools, Digital Painting, Layout Design, Logo Design Principles, Image Editing Workflow |
| BASA104G | Environmental Studies | Generic Elective | 3 | Ecosystems and Biodiversity, Natural Resources Management, Environmental Pollution, Waste Management, Climate Change and Global Warming, Environmental Ethics |
| BASA105S | Photography | Skill Enhancement Course | 3 | Camera Basics and Types, Composition and Framing, Lighting Techniques, Digital Photography Workflow, Photo Editing Software, Genres of Photography |
| BASA106V | Digital Citizenship | Value Added Course | 2 | Digital Literacy, Online Safety and Security, Cyber Ethics, Digital Rights and Responsibilities, Privacy in the Digital Age, Responsible Online Behavior |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BASA201C | Principles of Animation | Core | 4 | History of Animation, 12 Principles of Animation, Timing and Spacing, Character Design, Storyboarding, Animation Production Pipeline |
| BASA202C | Indian Constitution | Ability Enhancement Compulsory Course | 2 | Constitutional History of India, Fundamental Rights and Duties, Directive Principles of State Policy, Union and State Government Structure, Constitutional Amendments, Indian Judiciary System |
| BASA203L | 2D Digital Animation Lab | Core Lab | 2 | 2D Animation Software Basics, Frame-by-Frame Animation, Tweening Techniques, Character Animation, Motion Graphics Basics, Digital Compositing |
| BASA204G | Professional Communication | Generic Elective | 3 | Business Communication, Oral and Written Communication, Presentation Skills, Report Writing, Interpersonal Skills, Resume and Cover Letter Writing |
| BASA205S | Filmmaking | Skill Enhancement Course | 3 | Film Language and Grammar, Scriptwriting Fundamentals, Cinematography Basics, Film Editing Principles, Sound Design, Production Planning |
| BASA206V | Introduction to Industry 4.0 | Value Added Course | 2 | Industry 4.0 Concepts, Internet of Things IoT, Artificial Intelligence and Machine Learning, Robotics and Automation, Big Data Analytics, Cyber-Physical Systems |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BASA301C | 3D Modelling & Sculpting | Core | 4 | 3D Software Interface, Polygon Modeling Techniques, Digital Sculpting Workflow, Texturing and Shading, UV Mapping, Hard Surface Modeling |
| BASA302C | Storytelling & Scriptwriting | Core | 4 | Narrative Structures, Character Development, Plotting and Conflict, Dialogue Writing, Screenplay Formatting, Story Pitching Techniques |
| BASA303L | 3D Modeling Lab | Core Lab | 2 | Organic Modeling, Prop Modeling, Environment Modeling, Retopology, 3D Asset Creation for Production, Software Proficiency in Maya/Blender |
| BASA304L | Pre-Visualization Lab | Core Lab | 2 | Storyboard Creation, Animatic Development, Camera Layout and Blocking, Scene Setup, Layout and Posing, Pre-Production Workflow |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BASA401C | 3D Rigging & Animation | Core | 4 | Character Rigging Fundamentals, Forward and Inverse Kinematics FK/IK, Skinning and Weight Painting, Pose-to-Pose Animation, Facial Rigging, Motion Capture Integration |
| BASA402C | Texturing & Lighting | Core | 4 | PBR Texturing Workflows, Material Creation, Lighting Techniques, Global Illumination, Render Settings and Optimizations, Shading Languages |
| BASA403L | 3D Animation Lab | Core Lab | 2 | Walk Cycles and Run Cycles, Lip Sync Animation, Facial Animation, Quadruped Animation, Performance Animation, Animation Principles Application |
| BASA404L | Rendering & Compositing Lab | Core Lab | 2 | Render Passes and Layers, Layered Compositing, Visual Effects Integration, Color Grading and Correction, Green Screen Keying, Final Output and Delivery |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BASA501C | VFX Concepts | Core | 4 | History of Visual Effects, Matte Painting, Rotoscoping and Tracking, Matchmoving and Camera Tracking, Particle Systems and Dynamics, Green Screen Techniques |
| BASA502DSE1 | Game Design Principles | Discipline Specific Elective | 4 | History of Games, Game Mechanics, Level Design, Character Design for Games, Storyboarding for Games, UI/UX in Games |
| BASA502DSE2 | Motion Graphics | Discipline Specific Elective | 4 | Typography in Motion, Kinetic Typography, Abstract Animation, Compositing for Motion Graphics, Title Sequences Design, Broadcast Design Principles |
| BASA502DSE3 | Digital Sculpting & Anatomy | Discipline Specific Elective | 4 | Human Anatomy for Artists, Animal Anatomy, Digital Clay Sculpting, ZBrush/Mudbox Techniques, High Poly Modeling, Organic Forms and Detailing |
| BASA503L | VFX Compositing Lab | Core Lab | 2 | Nodal Compositing Software, Layer-Based Compositing, Chroma Keying and Luma Keying, Wire Removal Techniques, Color Correction and Grading, Scene Integration and Finishing |
| BASA504L | Digital Portfolio Development | Core Lab | 2 | Portfolio Planning and Strategy, Showreel Creation and Editing, Resume and Cover Letter Building, Interview Skills Preparation, Online Presence and Networking, Professional Branding |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| BASA601P | Major Project / Internship | Core Project/Internship | 4 | Project Proposal and Research, Pre-production Planning, Production Workflow Management, Post-production and Editing, Project Presentation, Technical Report Writing |
| BASA602DSE1 | Advanced Game Asset Production | Discipline Specific Elective | 4 | Low Poly Modeling for Games, PBR Texturing for Game Assets, Level of Detail LOD Implementation, Game Engine Integration, Asset Optimization, Game Art Pipelines |
| BASA602DSE2 | Character Animation Production | Discipline Specific Elective | 4 | Advanced Rigging Techniques, Performance Capture Integration, Dialogue Animation and Lip Sync, Acting for Animators, Showreel Development, Production Pipeline Management |
| BASA602DSE3 | Procedural Assets and Environments | Discipline Specific Elective | 4 | Houdini Basics and Interface, VEX Scripting Fundamentals, Procedural Modeling Techniques, Terrain Generation, Particle FX and Simulations, Destruction and Dynamics |
| BASA603S | Digital Marketing & E-Commerce | Skill Enhancement Course | 3 | Search Engine Optimization SEO, Social Media Marketing, Content Marketing Strategy, Email Marketing Campaigns, E-commerce Platforms, Digital Analytics |
| BASA604G | Artificial Intelligence | Generic Elective | 3 | AI Fundamentals, Machine Learning Concepts, Deep Learning Basics, Natural Language Processing NLP, Computer Vision, AI Ethics |




