

M-SC in Animation at VELS Institute of Science, Technology & Advanced Studies (VISTAS)


Chennai, Tamil Nadu
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About the Specialization
What is Animation at VELS Institute of Science, Technology & Advanced Studies (VISTAS) Chennai?
This M.Sc Animation program at Vels Institute of Science Technology and Advanced Studies focuses on a comprehensive understanding of animation principles, digital art, 3D modeling, rigging, and visual effects. It is designed to equip students with both theoretical knowledge and practical skills highly sought after in the burgeoning Indian animation and VFX industry, which is experiencing significant growth driven by digital content consumption and demand for high-quality visuals. The program emphasizes a blend of traditional animation foundations with modern digital tools.
Who Should Apply?
This program is ideal for creative individuals holding a bachelor''''s degree in visual communication, multimedia, computer science, or related fields, who aspire to build a career in the dynamic animation and VFX sector. It caters to fresh graduates seeking entry into animation studios, gaming companies, or advertising agencies, as well as professionals looking to upskill in specialized areas like 3D animation, digital sculpting, or visual effects to advance their existing careers in media and entertainment.
Why Choose This Course?
Graduates of this program can expect promising career paths as 2D/3D Animators, Modellers, Riggers, Texture Artists, VFX Artists, Compositors, and Storyboard Artists in India. Entry-level salaries typically range from INR 3-5 LPA, growing significantly with experience to INR 8-15+ LPA for senior roles. The curriculum prepares students for roles in major Indian animation studios, production houses, and even global companies with operations in India, aligning with industry demand for skilled animation professionals.

Student Success Practices
Foundation Stage
Master Foundational Art and Design Principles- (Semester 1-2)
Dedicate significant time to traditional sketching, life drawing, and understanding core design principles like color theory and composition. Regularly practice drawing anatomy for animation and experiment with digital painting tools beyond assignments to build a strong artistic base. This stage is crucial for developing visual literacy.
Tools & Resources
Sketchbooks, Wacom tablets, Adobe Photoshop, Krita, anatomy books for artists (e.g., Andrew Loomis), online tutorials from industry veterans
Career Connection
A strong foundation in art and design is indispensable for any animation role, improving character design, environment creation, and overall visual quality, making graduates highly valuable to studios.
Build Proficiency in Core 2D/3D Software- (Semester 1-2)
Go beyond classroom exercises in 2D animation software (like Toon Boom Harmony or Adobe Animate) and 3D modeling software (like Autodesk Maya or Blender). Work on personal projects, follow advanced tutorials, and try to replicate professional-level work to build deep software fluency.
Tools & Resources
Adobe Animate, Toon Boom Harmony, Autodesk Maya, Blender, ZBrushCore, online courses (Coursera, Udemy, ArtStation Learning), software-specific forums
Career Connection
High proficiency in industry-standard software is a direct requirement for entry-level animator, modeler, and texture artist positions, enabling faster integration into production pipelines.
Develop a Storytelling & Visual Communication Mindset- (Semester 1-2)
Actively analyze animated films, short films, and games, focusing on how stories are told visually, camera angles are used, and emotions are conveyed through animation. Practice creating simple storyboards and animatics for personal ideas, focusing on clear narrative flow and visual impact.
Tools & Resources
Storyboard software (Storyboarder, Storyboard Pro), watching animated content critically, reading books on visual storytelling, joining college film/animation clubs
Career Connection
Strong storytelling and visual communication skills are vital for storyboard artists, directors, and even animators to ensure their work serves the narrative effectively, enhancing their creative roles in the industry.
Intermediate Stage
Specialize in a Niche & Build a Focused Portfolio- (Semester 3)
Identify a specific area of animation (e.g., character animation, rigging, VFX compositing, digital sculpting) that aligns with your passion. Dedicate extra effort to projects in this niche, developing a deep skill set and creating high-quality portfolio pieces that showcase your specialized abilities.
Tools & Resources
Advanced modules of Maya, ZBrush, Substance Painter, Nuke, Houdini, industry workshops, online specialized masterclasses
Career Connection
Specialization makes you a valuable asset to studios looking for experts in particular areas, increasing job prospects and potentially higher starting salaries in a competitive Indian market.
Engage in Collaborative Projects & Competitions- (Semester 3)
Actively seek out opportunities to work on group animation projects, whether within the department or independently with peers. Participate in national or state-level animation competitions (e.g., FICCI Frames BAF Awards, AniMela challenges) to gain exposure, receive feedback, and network with professionals.
Tools & Resources
Team project management tools (Trello, Asana), Discord for communication, college project showcases, industry competition platforms
Career Connection
Collaborative experience is highly valued by studios, as animation is a team-based industry. Competition wins provide recognition and open doors for internships and placements.
Seek Industry Exposure through Workshops & Mentorship- (Semester 3)
Attend industry workshops, seminars, and masterclasses conducted by animation professionals. Try to connect with experienced animators or VFX artists through LinkedIn or industry events for potential mentorship, gaining insights into industry best practices and career advice specific to the Indian context.
Tools & Resources
LinkedIn, industry events (FICCI Frames, Indiajoy), professional networking platforms, college alumni network
Career Connection
Networking is key to discovering internship and job opportunities. Mentorship provides invaluable guidance, accelerating skill development and career progression.
Advanced Stage
Craft a Professional Demo Reel & Online Portfolio- (Semester 4 (ongoing throughout))
Curate your best work into a concise, high-impact demo reel (typically 1-3 minutes) tailored to the specific roles you are targeting. Host your portfolio on a professional platform like ArtStation or Behance, ensuring it is easily accessible and reflects your strongest skills. Regularly update it with new projects.
Tools & Resources
Video editing software (Adobe Premiere Pro, DaVinci Resolve), ArtStation, Behance, personal website builders
Career Connection
A strong demo reel and online portfolio are the primary tools for securing interviews and showcasing your capabilities to potential employers in the animation industry.
Excel in Internship & Practical Project- (Semester 4)
Maximize learning from the mandatory Internship/Field Project (AMN404) or a self-initiated significant personal project (AMN403). Treat this as a real-world job, focusing on deadlines, team communication, and delivering high-quality output. Document your contributions meticulously for your portfolio and future interviews.
Tools & Resources
Industry software, project management tools, professional communication platforms, mentorship from industry supervisors
Career Connection
A successful internship often leads to pre-placement offers or strong recommendations. The practical project demonstrates your ability to independently handle production challenges, making you highly employable.
Develop Soft Skills & Interview Readiness- (Semester 4 and leading up to placements)
Practice communication, presentation, and critical thinking skills. Prepare for technical interviews by reviewing core animation concepts and portfolio discussions. Understand studio pipelines and roles in the Indian animation sector, and be ready to discuss your creative process and problem-solving approaches.
Tools & Resources
Mock interviews, career counseling services, online courses on communication skills, research on specific studio work culture and projects
Career Connection
Beyond technical skills, soft skills are crucial for team collaboration and impressing recruiters. Effective interview preparation can significantly boost your chances of securing a desired role.
Program Structure and Curriculum
Eligibility:
- B.Sc. Visual Communication / B.Sc. Multimedia / B.Sc. Animation / B.Sc. Electronic Media / B.Sc. Digital Film Making / B.A. Journalism / B.Sc. Computer Science / BCA / B.Tech. IT, CT, ECE, EEE with a minimum of 50% aggregate marks.
Duration: 2 years / 4 semesters
Credits: 90 Credits
Assessment: Internal: 40% (for theory and project), 60% (for practicals), External: 60% (for theory and project), 40% (for practicals)
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| AMN101 | HISTORY OF ANIMATION | Core | 4 | History and Evolution of Animation, Pioneers of Animation, Styles and Techniques, Animation in India, Global Animation Industry Trends |
| AMN102 | VISUAL DESIGN FOR ANIMATION | Core | 4 | Principles of Design, Color Theory and Application, Perspective Drawing, Character Design Basics, Layout and Storyboarding Fundamentals |
| AMN103 | DIGITAL PAINTING | Core | 4 | Digital Painting Tools and Techniques, Brushes and Textures, Color and Light in Digital Painting, Concept Art and Illustration, Matte Painting |
| AMN104 | ANIMATION PRINCIPLES AND TECHNIQUES | Core | 4 | 12 Principles of Animation, Timing and Spacing, Squash and Stretch, Anticipation and Follow Through, Pose to Pose vs. Straight Ahead |
| AMN105 | DIGITAL PAINTING LAB | Core Practical | 2 | Digital Painting Software Practice, Character Painting, Environment Painting, Texture Creation, Portfolio Building Exercises |
| AMN106 | 2D ANIMATION LAB | Core Practical | 2 | 2D Animation Software Proficiency, Frame by Frame Animation, Motion Graphics and Tweens, Character Walk Cycles, Lip Sync Animation |
| AMN107 | ANIMATION SKETCHING LAB | Core Practical | 2 | Life Drawing for Animation, Anatomy for Animators, Caricature and Exaggeration, Gesture Drawing, Character Model Sheets |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| AMN201 | ANATOMY FOR ANIMATION | Core | 4 | Human Anatomy for Animators, Animal Anatomy, Musculoskeletal System, Proportions and Form, Expressive Anatomy and Movement |
| AMN202 | MODELING AND TEXTURING | Core | 4 | 3D Modeling Techniques, Polygon Modeling, Sculpting Fundamentals, UV Unwrapping, Texturing and Shading Principles |
| AMN203 | STORY BOARDING & ANIMATIC | Core | 4 | Storytelling for Animation, Script to Screen Process, Storyboard Layout and Composition, Camera Angles and Movement, Animatic Creation and Editing |
| AMN204 | VISUAL EFFECTS | Core | 4 | Introduction to VFX Pipeline, Compositing Techniques, Green Screen/Chroma Key, Particle Systems, Motion Graphics Basics |
| AMN205 | 3D MODELING LAB | Core Practical | 2 | 3D Modeling Software Practice, Prop Modeling, Character Modeling, Environment Modeling, Hard Surface Modeling |
| AMN206 | 3D ANIMATION LAB | Core Practical | 2 | 3D Animation Software Proficiency, Keyframe Animation, Walk Cycles and Basic Movement, Basic Rigging Concepts, Scene Setup and Camera Animation |
| AMN207 | VISUAL EFFECTS LAB | Core Practical | 2 | VFX Software Practice (e.g., After Effects), Compositing Shots, Chroma Keying and Rotoscoping, Motion Tracking, Particle Effects |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| AMN301 | RIGGING & ANIMATION | Core | 4 | Character Rigging Principles, Bones and Joints Setup, IK/FK Systems, Skinning and Weight Painting, Rigging for Animation Controls |
| AMN302 | LIGHTING AND RENDERING | Core | 4 | Principles of 3D Lighting, 3 Point Lighting, Global Illumination and HDRi, Rendering Engines (e.g., Arnold, V-Ray), Post-Production for Renders |
| AMN303 | ADVANCED ANIMATION | Core | 4 | Advanced Character Animation, Facial Animation and Lip Sync, Physics-Based Animation, Motion Capture Integration, Performance Capture |
| AMN304 | DIGITAL SCULPTING | Core | 4 | Digital Sculpting Software (e.g., ZBrush), Organic Modeling and Detailing, High-Poly Sculpting Techniques, Texturing via Polypainting, Sculpt to Retopology Workflow |
| AMN305 | RIGGING LAB | Core Practical | 2 | Character Rigging Practice, Facial Rigging, Mechanical Rigging, Weight Painting Techniques, Controller Setup for Animators |
| AMN306 | LIGHTING AND RENDERING LAB | Core Practical | 2 | Lighting Scenarios Implementation, Material and Shader Creation, Render Settings Optimization, Compositing Render Passes, Outputting Final Rendered Images |
| AMN307 | DIGITAL SCULPTING LAB | Core Practical | 2 | Digital Sculpting Software Practice, Creature Sculpting, Hard Surface Sculpting, Polypainting Textures, Exporting Sculpted Models |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| AMN401 | PORTFOLIO DESIGN | Core | 4 | Portfolio Strategy and Development, Demo Reel Creation, Resume and Cover Letter Writing, Presentation Skills, Interview Preparation |
| AMN402 | PRODUCTION MANAGEMENT FOR ANIMATION | Core | 4 | Animation Production Pipeline, Project Management Tools and Techniques, Team Coordination and Communication, Budgeting and Scheduling, Legal Aspects and Copyright |
| AMN403 | PROJECT WORK | Core Project | 10 | Research and Concept Development, Production Planning and Pre-Visualization, Asset Creation and Integration, Animation Production and Rendering, Final Presentation and Documentation |
| AMN404 | INTERNSHIP / FIELD PROJECT | Core Internship | 6 | Industry Experience and Exposure, Practical Application of Skills, Professional Work Ethics, Networking Opportunities, Internship Report Writing |




