
B-SC in Computer Science Gaming Technology at SRM Institute of Science and Technology


Chengalpattu, Tamil Nadu
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About the Specialization
What is Computer Science (Gaming Technology) at SRM Institute of Science and Technology Chengalpattu?
This B.Sc. Computer Science (Gaming Technology) program at SRM Institute of Science and Technology focuses on blending core computer science with specialized game development skills. It addresses the burgeoning Indian gaming industry''''s demand for technically proficient and creatively astute professionals, distinguishing itself through a hands-on curriculum encompassing game design, programming, and engine architecture.
Who Should Apply?
This program is ideal for fresh graduates with a strong aptitude for problem-solving and a passion for video games, seeking entry into the dynamic gaming sector. It also suits individuals looking to transition into game development from related tech fields, or those eager to specialize early in their academic journey, preparing them for roles in design, programming, and quality assurance within the industry.
Why Choose This Course?
Graduates of this program can expect to pursue rewarding careers as game developers, game designers, quality assurance engineers, or VR/AR specialists in India''''s rapidly expanding gaming studios and tech companies. Entry-level salaries typically range from INR 3.5 Lakhs to 6 Lakhs annually, with significant growth potential, aligning with the industry''''s need for skilled talent.

Student Success Practices
Foundation Stage
Master Programming Fundamentals- (Semester 1-2)
Consistently practice programming concepts learned in Python and Data Structures. Focus on logical thinking, algorithmic design, and efficient coding. Utilize online platforms for daily coding challenges to solidify foundational skills.
Tools & Resources
HackerRank, LeetCode, GeeksforGeeks, Python documentation
Career Connection
Strong foundational programming skills are critical for any game development role, enabling efficient implementation of game logic and robust system design, crucial for clearing technical interviews and practical assignments.
Explore Game Genres and Mechanics- (Semester 1-2)
Actively play and analyze a variety of video games across different genres. Document observations on game mechanics, design principles, player experience, and technical implementations discussed in Introduction to Gaming.
Tools & Resources
Twitch, YouTube game analysis channels, Game review sites (IGN, Metacritic), Personal game library
Career Connection
Develops critical analytical skills essential for aspiring game designers and developers, fostering an understanding of what makes games engaging and successful, directly applicable to design roles.
Build a Basic 2D Game Portfolio- (Semester 2)
Apply 2D Game Design lab knowledge by creating small, functional 2D game prototypes. Start with simple concepts like Pong or platformers, focusing on core mechanics, animation, and basic user interface.
Tools & Resources
Unity Personal, GameMaker Studio, Godot Engine, GIMP/Krita for simple art assets
Career Connection
A practical portfolio demonstrates tangible skills to potential employers, showcasing initiative and the ability to translate theoretical knowledge into working prototypes, boosting internship prospects and early job applications.
Intermediate Stage
Deep Dive into C++ for Game Engines- (Semester 3-4)
Beyond classroom projects, dedicate time to advanced C++ programming, focusing on object-oriented design patterns, memory management, and performance optimization relevant to game development. Practice integrating third-party libraries.
Tools & Resources
Unreal Engine (C++ focused), SFML, SDL, Professional C++ game development books
Career Connection
C++ is the backbone of many high-performance game engines. Proficiency directly translates to roles in engine programming, tools development, and core game logic, which are highly valued in the Indian gaming industry.
Participate in Game Jams and Hackathons- (Semester 3-5)
Join local or online game jams (e.g., Global Game Jam, Ludum Dare). These intense, time-limited events foster rapid prototyping, teamwork, and creative problem-solving under pressure, leading to quick portfolio additions.
Tools & Resources
Itch.io (for finding jams), Discord communities, Game development forums
Career Connection
Game jams are excellent for building portfolio projects quickly, gaining collaborative experience, and networking with other developers, making participants stand out for internships and entry-level jobs in India.
Specialize with Electives and Mini-Projects- (Semester 4-5)
Carefully choose electives (e.g., AI for Gaming, Graphics Programming) that align with desired career paths. Supplement these with personal mini-projects that apply the learned concepts, such as implementing a custom pathfinding algorithm or a simple rendering engine.
Tools & Resources
Research papers, GitHub for open-source projects, Dedicated forums for specific technologies
Career Connection
Specialization demonstrates focused expertise, making candidates more attractive for specific roles like AI programmer, graphics engineer, or tools developer in gaming companies, enhancing career prospects.
Advanced Stage
Undertake a Comprehensive Capstone Project- (Semester 6)
Design, develop, and document a significant game or game-related application as a final year project. Focus on showcasing advanced skills in game engine architecture, VR/AR, or complex AI, demonstrating a complete development cycle.
Tools & Resources
Professional-grade game engines (Unity, Unreal), Version control (Git), Project management tools (Jira, Trello)
Career Connection
A strong, well-documented capstone project is the most crucial piece of a gaming portfolio, directly demonstrating readiness for professional roles and often leading to direct placement opportunities with top studios.
Focus on Industry-Standard Tool Proficiency- (Semester 5-6)
Beyond academic requirements, gain advanced proficiency in industry-standard tools like Unity, Unreal Engine, Blender, Substance Painter, and version control systems (Git). Consider obtaining relevant certifications if available and applicable.
Tools & Resources
Official documentation, Online courses (Udemy, Coursera), Asset stores (Unity Asset Store, Unreal Marketplace)
Career Connection
Direct experience with tools used in professional studios makes graduates job-ready, reducing the learning curve for employers and significantly improving placement chances in the competitive Indian gaming market.
Network and Prepare for Placements- (Semester 5-6)
Actively attend industry webinars, career fairs, and connect with professionals on platforms like LinkedIn. Prepare a tailored resume, cover letter, and an impressive portfolio. Practice mock interviews, focusing on technical and behavioral questions specific to the gaming sector.
Tools & Resources
LinkedIn, Glassdoor, University career services, Professional networking events (India Game Developers Conference)
Career Connection
Effective networking and a polished job application package are vital for securing placements in competitive roles within the Indian and global gaming industry, leading to successful career launches.
Program Structure and Curriculum
Eligibility:
- A Pass in Higher Secondary Examination (10+2 pattern) or its equivalent, with 50% aggregate in Physics, Mathematics, and any one of the following subjects: Chemistry/ Computer Science/ Information Technology/ Multimedia/ Web Technology/ Biology/ Biotechnology/ Informatics Practices/ Computer Applications/ Agriculture/ Engineering Graphics/ Business Studies.
Duration: 3 years / 6 semesters
Credits: 115 Credits
Assessment: Assessment pattern not specified
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21LEH101T | English | Program Core | 3 | Basic Grammar and Vocabulary, Reading Comprehension, Writing Skills, Public Speaking and Presentation, Communication Strategies |
| 21LEL101P | English Language Lab | Program Core | 1 | Pronunciation and Intonation, Role-plays and Dialogues, Group Discussions, Presentation Skills, Interview Skills Practice |
| 21LMA101T | Calculus and Linear Algebra | Program Core | 4 | Differential Calculus, Integral Calculus, Matrices and Determinants, Vector Spaces, Linear Transformations |
| 21LCS101T | Problem Solving using Python | Program Core | 4 | Python Fundamentals, Data Types and Operators, Control Flow Statements, Functions and Modules, File Handling |
| 21LCS102P | Problem Solving using Python Lab | Program Core | 2 | Python Programming Exercises, Algorithmic Implementation, Debugging Techniques, Data Structure Operations, Problem-solving Scenarios |
| 21LCS103T | Introduction to Gaming | Program Core | 3 | History of Video Games, Game Genres and Categories, Fundamentals of Game Design, Game Development Life Cycle, Gaming Industry Overview |
| 21LCS104P | Introduction to Gaming Lab | Program Core | 1 | Game Play Analysis, Basic Game Design Tools, Level Design Concepts, User Interface in Games, Game Prototyping |
| 21LYS101P | Yoga | Mandatory Non-Credit Course | 1 | Asanas and Postures, Pranayama (Breathing Techniques), Meditation and Relaxation, Stress Management, Yoga Philosophy |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21LBS201T | Physics for Gaming | Program Core | 4 | Kinematics and Dynamics, Collision Detection and Response, Gravity and Projectile Motion, Force and Momentum, Thermodynamics in Games |
| 21LBS202P | Physics for Gaming Lab | Program Core | 2 | Physics Engine Integration, Simulating Realistic Movement, Collision Handling, Environmental Physics Effects, Rigid Body Dynamics |
| 21LCS201T | Data Structures and Algorithms | Program Core | 4 | Arrays, Linked Lists, Stacks, Queues, Trees and Graphs, Sorting Algorithms, Searching Algorithms, Time and Space Complexity |
| 21LCS202P | Data Structures and Algorithms Lab | Program Core | 2 | Implementation of Data Structures, Algorithm Design and Analysis, Problem Solving with Data Structures, Performance Testing, Code Optimization |
| 21LCS203T | 2D Game Design | Program Core | 3 | 2D Game Engines (e.g., Unity, Godot), Sprite Animation and Character Design, Tile-based Level Design, UI/UX Principles for 2D Games, Game Mechanics Implementation |
| 21LCS204P | 2D Game Design Lab | Program Core | 1 | Developing 2D Game Prototypes, Asset Integration and Management, Scripting 2D Game Logic, User Input Handling, Basic Game Physics |
| 21LYS201P | Sports | Mandatory Non-Credit Course | 1 | Physical Fitness and Conditioning, Team Sports (e.g., Football, Basketball), Individual Sports (e.g., Badminton, Chess), Rules and Regulations of Sports, Sportsmanship and Ethics |
| 21LCS205T | Environmental Science | Ability Enhancement Course (AEC) | 2 | Ecosystems and Biodiversity, Environmental Pollution and Control, Renewable Energy Sources, Climate Change, Sustainable Development |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21LCS301T | Computer Architecture and Organization | Program Core | 4 | CPU Structure and Functions, Memory Hierarchy, Input/Output Organization, Instruction Set Architecture (ISA), Pipelining and Parallel Processing |
| 21LCS302T | Operating Systems | Program Core | 4 | Process Management, CPU Scheduling, Memory Management, File Systems, I/O Systems and Deadlocks |
| 21LCS303P | Operating Systems Lab | Program Core | 2 | Linux Commands and Shell Scripting, Process Creation and Termination, Inter-process Communication, System Calls, File and Directory Operations |
| 21LCS304T | Database Management Systems | Program Core | 3 | Relational Data Model, Structured Query Language (SQL), Entity-Relationship (ER) Modeling, Normalization, Transaction Management |
| 21LCS305P | Database Management Systems Lab | Program Core | 1 | SQL Querying and Data Manipulation, Database Design and Implementation, Stored Procedures and Triggers, Data Integrity Constraints, Report Generation |
| 21LCS306T | Game Programming using C++ | Program Core | 3 | C++ Fundamentals and OOP, Pointers and Memory Management, Standard Template Library (STL), Game Loop Architecture, Input Handling and Event Management |
| 21LCS307P | Game Programming using C++ Lab | Program Core | 1 | C++ Game Development Frameworks, Basic Graphics Programming, Implementing Game Objects, Collision Detection with C++, Simple Game AI with C++ |
| 21LCS308T | Web Technologies | Program Core | 2 | HTML5 and CSS3, JavaScript Fundamentals, DOM Manipulation, Introduction to Web Servers, Responsive Web Design |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21LCS401T | Computer Networks | Program Core | 4 | Network Topologies and Protocols, OSI and TCP/IP Models, IP Addressing and Routing, Transport Layer Protocols (TCP/UDP), Network Security Fundamentals |
| 21LCS402P | Computer Networks Lab | Program Core | 2 | Network Configuration and Troubleshooting, Socket Programming, Packet Analysis with Wireshark, Client-Server Communication, Network Monitoring Tools |
| 21LCS403T | 3D Game Design | Program Core | 3 | 3D Graphics Pipeline, Texturing and Materials, Lighting Models and Shading, 3D Animation Techniques, Level Design for 3D Environments |
| 21LCS404P | 3D Game Design Lab | Program Core | 1 | 3D Game Engine (e.g., Unity/Unreal) Basics, Importing and Manipulating 3D Assets, Scripting 3D Game Mechanics, Scene Building and Optimization, Particle Systems and Visual Effects |
| 21LCS405T | Artificial Intelligence for Gaming | Program Core | 3 | Pathfinding Algorithms (A*, Dijkstra), Finite State Machines (FSM), Behavior Trees, Decision Making for NPCs, Machine Learning Basics for Games |
| 21LCS406P | Artificial Intelligence for Gaming Lab | Program Core | 1 | Implementing Pathfinding, Designing NPC Behaviors, FSM and Behavior Tree Implementation, Flocking and Swarm Intelligence, Goal-Oriented Action Planning (GOAP) |
| 21LCS407T | Mobile Application Development | Program Core | 3 | Mobile OS Architectures (Android/iOS), UI/UX Design for Mobile, Data Storage and Persistence, API Integration, Hybrid App Development |
| 21LCS408P | Mobile Application Development Lab | Program Core | 1 | Developing Android/iOS Applications, Implementing UI Layouts, Database Integration (SQLite), Location-Based Services, Mobile Game Development Concepts |
| 21LCS4XXE | Elective I | Program Elective | 2 | Introduction to Big Data, Data Collection Techniques, Data Processing Frameworks (e.g., Hadoop), Big Data Analytics, Data Visualization Tools |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21LCS501T | Game Engine Architecture | Program Core | 4 | Components of a Game Engine, Rendering Pipeline Design, Physics Engine Integration, Audio Engine Systems, Scripting and Tool Development |
| 21LCS502P | Game Engine Architecture Lab | Program Core | 2 | Customizing Game Engine Features, Integrating External Libraries, Performance Optimization Techniques, Debugging Game Engine Code, Extending Engine Functionality |
| 21LCS503T | Graphics Programming | Program Core | 3 | Introduction to OpenGL/DirectX, Vertex and Fragment Shaders, Geometric Transformations, Texture Mapping Techniques, Advanced Lighting Models |
| 21LCS504P | Graphics Programming Lab | Program Core | 1 | Rendering 3D Scenes, Implementing Custom Shaders, Post-processing Effects, Camera Control and Viewports, Graphics API Usage |
| 21LCS505T | Human Computer Interaction for Gaming | Program Core | 3 | UI/UX Principles for Games, Player Experience (PX) Design, Usability Testing Methods, Input Devices and Interaction, Accessibility in Games |
| 21LCS506T | Game Testing and Quality Assurance | Program Core | 3 | Game Testing Methodologies, Bug Reporting and Tracking, Functional Testing, Performance and Load Testing, Usability and Compatibility Testing |
| 21LCS5XXE | Elective II | Program Elective | 2 | Cloud Computing Basics, IaaS, PaaS, SaaS Models, Virtualization Technologies, Cloud Security Challenges, AWS/Azure Fundamentals |
| 21LCS507P | Internship/Industrial Training | Internship | 1 | Industry Exposure, Practical Project Implementation, Professional Communication, Problem Solving in Real-world, Report Writing and Presentation |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| 21LCS601T | Virtual and Augmented Reality | Program Core | 4 | VR/AR Hardware and Software, VR/AR Development Platforms, 3D Interaction Techniques, Immersive Experience Design, Applications of VR/AR |
| 21LCS602P | Virtual and Augmented Reality Lab | Program Core | 2 | Developing VR/AR Experiences, Sensor Integration, Hand Tracking and Gestures, Mixed Reality Applications, Performance Optimization for VR/AR |
| 21LCS603T | Game Monetization and Marketing | Program Core | 3 | Game Business Models (F2P, P2P), Marketing Strategies for Games, User Acquisition and Retention, Game Analytics and Metrics, Legal and Ethical Aspects of Gaming |
| 21LCS604P | Project | Project | 6 | Project Planning and Management, System Design and Architecture, Implementation and Development, Testing and Quality Assurance, Documentation and Presentation |
| 21LCS6XXE | Elective III | Program Elective | 1 | Cyber Security Fundamentals, Network Security, Cryptography Principles, Malware and Viruses, Ethical Hacking Basics |




