SRMIST-image

B-TECH in Gaming Technology at SRM Institute of Science and Technology

S. R. M. Institute of Science and Technology, Chennai, established 1985 in Kattankulathur, is a premier deemed university. Awarded NAAC A++ and Category I MHRD status, it offers diverse programs like BTech CSE on its 250-acre campus. Renowned for academic excellence, high NIRF 2024 rankings, and strong placements.

READ MORE
location

Chengalpattu, Tamil Nadu

Compare colleges

About the Specialization

What is Gaming Technology at SRM Institute of Science and Technology Chengalpattu?

This B.Tech Computer Science and Engineering with Gaming Technology specialization at SRM Institute of Science and Technology focuses on the comprehensive development of interactive digital experiences. The program integrates core computer science principles with specialized knowledge in game design, programming, art, and emerging technologies like AR/VR, catering to India''''s burgeoning gaming and entertainment industry. It aims to produce industry-ready professionals for a dynamic global market.

Who Should Apply?

This program is ideal for aspiring game developers, software engineers with a passion for interactive media, and creative individuals keen on shaping the future of digital entertainment. It is particularly suited for fresh graduates with a strong foundation in science and mathematics, keen on applying their analytical and problem-solving skills to build immersive virtual worlds and engaging game mechanics.

Why Choose This Course?

Graduates of this program can expect promising career paths in India as game designers, game programmers, level designers, quality assurance engineers, or technical artists. Entry-level salaries typically range from INR 3-6 lakhs annually, with experienced professionals earning INR 10-25 lakhs or more. The growth trajectory is significant, aligning with the rapid expansion of India''''s domestic and international gaming market.

Student Success Practices

Foundation Stage

Master Core Programming Fundamentals- (Semester 1-2)

Dedicate significant time to thoroughly grasp C and Python programming, data structures, and algorithms. Actively solve problems on platforms like HackerRank and LeetCode to build strong logical thinking and coding proficiency, which are critical for future game engine development.

Tools & Resources

HackerRank, LeetCode, GeeksforGeeks, Official Python Documentation

Career Connection

A strong foundation in programming and problem-solving is essential for any game development role, enabling efficient coding, debugging, and understanding complex game logic.

Engage in Collaborative Projects- (Semester 1-2)

Form study groups and work on small personal projects outside coursework, even simple text-based games or basic simulations. This fosters teamwork, version control (using Git/GitHub), and collaborative problem-solving, crucial for larger game development teams.

Tools & Resources

GitHub, GitLab, Discord (for team communication), Jupyter Notebooks (for Python projects)

Career Connection

Teamwork and version control are indispensable skills in the gaming industry, enhancing your appeal to studios seeking collaborative developers.

Explore Basic Game Design Principles- (Semester 1-2)

While learning programming, concurrently explore introductory game design concepts through online tutorials (e.g., GDC talks, Extra Credits YouTube series) or free courses. Understanding player experience, game mechanics, and narrative basics early on will inform better programming and creative choices later.

Tools & Resources

GDC Vault (YouTube), Extra Credits (YouTube), Coursera/edX (introductory game design courses), Itch.io (for playing indie games)

Career Connection

A dual understanding of programming and design helps bridge the gap between technical implementation and creative vision, making you a more versatile asset.

Intermediate Stage

Develop Proficiency in Game Engines (Unity)- (Semesters 3-5)

Focus intensely on mastering Unity, as taught in the curriculum. Beyond class, complete official Unity tutorials, participate in game jams (e.g., Global Game Jam, local events), and build several small, complete game prototypes to showcase practical skills.

Tools & Resources

Unity Learn Platform, Brackeys (YouTube), Mix and Jam (YouTube), Game Jams (Itch.io, Global Game Jam)

Career Connection

Engine proficiency directly translates to employability as a game programmer or developer, with Unity being a widely used industry standard in India.

Build a Strong Portfolio- (Semesters 3-5)

Start documenting all projects, big or small, on a public platform (e.g., GitHub, Itch.io). Include design documents, code, and playable builds. This portfolio is essential for showcasing abilities to potential employers and for securing internships, demonstrating practical application of your skills.

Tools & Resources

GitHub, Itch.io, ArtStation (for game artists), LinkedIn (for professional networking)

Career Connection

A well-curated portfolio is the most critical asset for securing interviews and placements in the competitive game development industry.

Network with Industry Professionals- (Semesters 3-5)

Attend local game development meetups, conferences (e.g., NASSCOM Game Developers Conference), and online forums. Connect with developers, artists, and designers to learn about industry trends, gain insights, and potentially discover internship or mentorship opportunities.

Tools & Resources

NASSCOM Game Developers Conference, Indian Game Developers Association (IGDA) chapters, LinkedIn, Discord communities for Indian game dev

Career Connection

Networking opens doors to internships, mentorship, and job opportunities that might not be publicly advertised, providing a significant career advantage.

Advanced Stage

Specialize and Deepen Technical Skills- (Semesters 6-8)

Choose professional electives wisely to specialize in areas like advanced graphics, AI, multiplayer networking, or specific engine expertise (e.g., Unreal Engine). Pursue certifications relevant to your chosen specialization to validate expertise and differentiate yourself.

Tools & Resources

Unreal Engine Learning Path, Advanced C++ for Games tutorials, Online courses on specific AI/Graphics topics, Specialized industry certifications

Career Connection

Specialized skills are highly valued, allowing you to target specific roles within larger studios or become an expert in niche areas, potentially leading to higher salaries.

Undertake a Comprehensive Major Project- (Semesters 6-8)

Treat the final year project as a flagship portfolio piece. Aim to develop a polished game or interactive application, leveraging all learned skills. Focus on robust project management, efficient coding practices, thorough testing, and market appeal, mimicking real-world development cycles.

Tools & Resources

Jira/Trello (for project management), Version Control (Git), Industry-standard engines (Unity, Unreal), Playtesting groups

Career Connection

A well-executed major project serves as your most impressive credential, demonstrating your ability to deliver a complete, high-quality product from conception to execution.

Prepare for Industry Placements- (Semesters 6-8)

Actively participate in campus placement drives, refine your resume and portfolio, and practice technical and HR interviews. Be prepared to discuss your projects, problem-solving approaches, and passion for gaming. Seek feedback on your portfolio from mentors or industry contacts to ensure it aligns with industry expectations.

Tools & Resources

SRMIST Placement Cell, Mock Interview Platforms, Resume/Cover Letter Builders, LinkedIn (for company research)

Career Connection

Thorough preparation for placements significantly increases your chances of securing desirable positions in reputable gaming companies across India.

Program Structure and Curriculum

Eligibility:

  • Minimum 50% aggregate in Physics, Chemistry & Mathematics / Biology / Biotechnology / Computer Science / Information Technology / Informatics Practices / Engineering Graphics / Business Studies / Entrepreneurship. (Any of the three subjects with Physics and Mathematics are compulsory)

Duration: 4 years / 8 semesters

Credits: 160 Credits

Assessment: Internal: Theory Courses: 50%, Practical Courses: 60%, Project Work/Internship: 70%, External: Theory Courses: 50%, Practical Courses: 40%, Project Work/Internship: 30%

Semester-wise Curriculum Table

Semester 1

Subject CodeSubject NameSubject TypeCreditsKey Topics
HS1001Professional English ICore3Reading Comprehension, Writing Skills, Grammar and Vocabulary, Professional Communication, Soft Skills
MA1003Calculus and Solid GeometryCore4Differential Calculus, Integral Calculus, Sequences and Series, Solid Geometry, Vector Calculus
PH1003Engineering PhysicsCore3Quantum Physics, Optics and Lasers, Material Science, Solid State Physics, Nanotechnology
EE1001Basic Electrical and Electronics EngineeringCore3DC Circuits, AC Circuits, Semiconductor Devices, Diodes and Rectifiers, Transistors
CS1001Programming in CCore3C Language Fundamentals, Control Structures, Functions and Pointers, Arrays and Strings, Structures and Unions, File Handling
EE1002Basic Electrical and Electronics Engineering LabLab1Circuit Analysis, Diode Characteristics, Transistor Amplifier, Operational Amplifiers, Digital Logic Gates
CS1002Programming in C LabLab1C Programming Exercises, Debugging Techniques, Array and String Manipulation, Function Implementation, Pointers and File Operations
PH1004Engineering Physics LabLab1Optical Phenomena, Semiconductor Device Characteristics, Magnetic Field Measurements, Thermal Properties, Ultrasonic Wave Experiments
ME1001Engineering GraphicsCore2Orthographic Projections, Isometric Projections, Sectional Views, Development of Surfaces, AutoCAD Fundamentals

Semester 2

Subject CodeSubject NameSubject TypeCreditsKey Topics
HS1002Professional English IICore3Advanced Communication, Report Writing, Presentation Skills, Group Discussion Techniques, Interview Preparation
MA1005Differential Equations and Transform TechniquesCore4First Order ODEs, Higher Order ODEs, Laplace Transforms, Fourier Series, Partial Differential Equations
CY1001Engineering ChemistryCore3Water Technology, Electrochemistry, Corrosion and its Control, Fuels and Combustion, Nanomaterials
CS1003Data StructuresCore3Arrays and Linked Lists, Stacks and Queues, Trees and Binary Search Trees, Graphs and Graph Traversal, Hashing and Collision Resolution
CS1004Python ProgrammingCore3Python Language Basics, Data Structures in Python, Functions and Modules, Object-Oriented Programming, File I/O and Exception Handling, Introduction to Libraries
CS1005Data Structures LabLab1Implementation of Linked Lists, Stack and Queue Operations, Tree Traversal Algorithms, Graph Algorithms, Sorting and Searching Techniques
CS1006Python Programming LabLab1Python Scripting, Data Manipulation, Object-Oriented Programming in Python, Web Scraping Basics, GUI Development with Tkinter
CY1002Engineering Chemistry LabLab1Volumetric Analysis, pH Metry, Conductometry, Spectrophotometry, Water Quality Testing
EC1003Digital SystemsCore3Number Systems, Boolean Algebra, Logic Gates, Combinational Circuits, Sequential Circuits, Memory Devices

Semester 3

Subject CodeSubject NameSubject TypeCreditsKey Topics
MA1007Probability and StatisticsCore4Probability Theory, Random Variables, Probability Distributions, Hypothesis Testing, Correlation and Regression
EV1001Environmental SciencesCore3Ecosystems and Biodiversity, Environmental Pollution, Waste Management, Renewable Energy Sources, Environmental Ethics
CS1007Object Oriented Programming with JavaCore3OOP Concepts, Java Fundamentals, Classes and Objects, Inheritance and Polymorphism, Exception Handling, Multithreading
CS1008Database Management SystemsCore3Relational Model, SQL Queries, ER Diagrams, Normalization, Transaction Management, Concurrency Control
CS1009Operating SystemsCore3Operating System Structures, Process Management, CPU Scheduling, Memory Management, File Systems, Deadlocks
CS1010Object Oriented Programming with Java LabLab1Java Programming Exercises, OOP Implementation, GUI Development (Swing/JavaFX), Database Connectivity, Exception Handling Practices
CS1011Database Management Systems LabLab1SQL Commands, Database Design, PL/SQL Programming, Report Generation, Front-end Integration
CS1012Operating Systems LabLab1Linux Commands, Shell Scripting, Process Management, Thread Synchronization, Memory Allocation Algorithms
GT1001Introduction to Game DesignSpecialization Core3Game Design Principles, Game Mechanics, Player Experience, Narrative Design, Level Design, Game Prototyping

Semester 4

Subject CodeSubject NameSubject TypeCreditsKey Topics
MA1009Discrete MathematicsCore4Set Theory and Logic, Relations and Functions, Graph Theory, Combinatorics, Recurrence Relations
CS1013Computer NetworksCore3Network Models (OSI/TCP-IP), Data Link Layer, Network Layer, Transport Layer, Application Layer, Network Security Basics
CS1014Design and Analysis of AlgorithmsCore3Algorithm Paradigms, Asymptotic Analysis, Sorting and Searching, Graph Algorithms, Dynamic Programming, Greedy Algorithms
CS1015Theory of ComputationCore3Finite Automata, Regular Expressions, Context-Free Grammars, Pushdown Automata, Turing Machines, Decidability and Computability
CS1016Computer Networks LabLab1Network Configuration, Socket Programming, Protocol Analysis, Network Simulation Tools, Packet Sniffing (Wireshark)
CS1017Design and Analysis of Algorithms LabLab1Algorithm Implementation, Time and Space Complexity Analysis, Sorting Algorithm Benchmarking, Graph Algorithm Applications, Dynamic Programming Solutions
GT1002Game Art and AnimationSpecialization Core32D/3D Art Principles, Character Design, Environment Design, Animation Techniques, Texturing and Lighting, Visual Effects (VFX)
GT1003Game Art and Animation LabSpecialization Lab13D Modeling Tools (Blender/Maya), Character Rigging, Animation Sequences, Asset Creation, Rendering Techniques
GT1004Digital Storytelling for GamesSpecialization Core3Narrative Structures, Character Development, World Building, Plotting and Conflict, Dialogue Writing, Interactive Storytelling

Semester 5

Subject CodeSubject NameSubject TypeCreditsKey Topics
PEProfessional Elective IElective3As per chosen elective from list
HS1003Universal Human ValuesCore3Value Education, Human Relationship, Ethics and Morality, Harmony in Society, Professional Ethics
CS1018Web TechnologyCore3HTML5 and CSS3, JavaScript Fundamentals, Web Servers and Protocols, Client-Server Architecture, AJAX and JSON, Basic Web Security
CS1019Machine LearningCore3Supervised Learning, Unsupervised Learning, Regression and Classification, Neural Networks Basics, Deep Learning Introduction, Model Evaluation
CS1020Web Technology LabLab1Front-end Development, Back-end Integration, Responsive Design, API Development, Deployment Strategies
CS1021Machine Learning LabLab1Data Preprocessing, Model Training and Testing, Algorithm Implementation (Python), Evaluation Metrics, Using ML Libraries (Scikit-learn)
GT1005Game Development with UnitySpecialization Core3Unity Engine Basics, Game Physics, Scripting in C#, UI/UX Design, Asset Integration, Level Design
GT1006Game Development with Unity LabSpecialization Lab1Unity Project Setup, Scripting Game Mechanics, Character Controllers, Collision Detection, Game Building and Deployment
GT1007Augmented Reality and Virtual Reality for GamesSpecialization Core3AR/VR Principles, Head-Mounted Displays, Tracking and Sensors, Interaction Techniques, AR/VR Development Tools, Applications in Gaming

Semester 6

Subject CodeSubject NameSubject TypeCreditsKey Topics
PEProfessional Elective IIElective3As per chosen elective from list
PEProfessional Elective IIIElective3As per chosen elective from list
OEOpen Elective IElective3As per chosen open elective
CS1022Compiler DesignCore3Lexical Analysis, Syntax Analysis, Semantic Analysis, Intermediate Code Generation, Code Optimization, Target Code Generation
CS1023Software EngineeringCore3Software Development Life Cycle, Requirements Engineering, Software Design, Software Testing, Software Maintenance, Project Management
CS1024Compiler Design LabLab1Lexer/Parser Implementation, Symbol Table Management, Intermediate Code Generation, Compiler Tools (Lex/Yacc), Code Optimization Techniques
CS1025Software Engineering LabLab1Agile Methodologies, Version Control Systems, Requirement Elicitation, UML Diagramming, Testing Frameworks
GT1008Advanced Game ProgrammingSpecialization Core3Game Architecture, Game Engine Design, Performance Optimization, AI for Games, Multiplayer Networking, Physics Engines
GT1009Advanced Game Programming LabSpecialization Lab1Custom Engine Development, Shader Programming, Networked Game Development, AI Pathfinding Algorithms, Optimization Techniques

Semester 7

Subject CodeSubject NameSubject TypeCreditsKey Topics
PEProfessional Elective IVElective3As per chosen elective from list
OEOpen Elective IIElective3As per chosen open elective
IN1001Internship / Industrial TrainingProject6Industry Exposure, Project Management, Professional Skills, Technical Report Writing, Problem Solving
GT1010Game AI and Advanced GraphicsSpecialization Core3Pathfinding Algorithms, Decision Trees, Finite State Machines, Behavior Trees, Shaders and Lighting Models, Rendering Pipelines
GT1011Game AI and Advanced Graphics LabSpecialization Lab1AI Agent Implementation, Graphics API (OpenGL/DirectX), Shader Creation, Post-Processing Effects, Particle Systems
GT1012Mini Project with Gaming TechnologyProject2Project Planning, Game Design Document, Implementation (Game/Simulation), Testing and Debugging, Project Presentation

Semester 8

Subject CodeSubject NameSubject TypeCreditsKey Topics
PEProfessional Elective VElective3As per chosen elective from list
GT1013Major Project (Gaming Technology)Project10Comprehensive Game Development, Research and Analysis, System Design and Architecture, Implementation and Integration, Testing, Debugging, and Deployment, Project Documentation and Presentation
whatsapp

Chat with us