
B-TECH in Gaming Technology at SRM Institute of Science and Technology


Chengalpattu, Tamil Nadu
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About the Specialization
What is Gaming Technology at SRM Institute of Science and Technology Chengalpattu?
This B.Tech Computer Science and Engineering with Gaming Technology specialization at SRM Institute of Science and Technology focuses on the comprehensive development of interactive digital experiences. The program integrates core computer science principles with specialized knowledge in game design, programming, art, and emerging technologies like AR/VR, catering to India''''s burgeoning gaming and entertainment industry. It aims to produce industry-ready professionals for a dynamic global market.
Who Should Apply?
This program is ideal for aspiring game developers, software engineers with a passion for interactive media, and creative individuals keen on shaping the future of digital entertainment. It is particularly suited for fresh graduates with a strong foundation in science and mathematics, keen on applying their analytical and problem-solving skills to build immersive virtual worlds and engaging game mechanics.
Why Choose This Course?
Graduates of this program can expect promising career paths in India as game designers, game programmers, level designers, quality assurance engineers, or technical artists. Entry-level salaries typically range from INR 3-6 lakhs annually, with experienced professionals earning INR 10-25 lakhs or more. The growth trajectory is significant, aligning with the rapid expansion of India''''s domestic and international gaming market.

Student Success Practices
Foundation Stage
Master Core Programming Fundamentals- (Semester 1-2)
Dedicate significant time to thoroughly grasp C and Python programming, data structures, and algorithms. Actively solve problems on platforms like HackerRank and LeetCode to build strong logical thinking and coding proficiency, which are critical for future game engine development.
Tools & Resources
HackerRank, LeetCode, GeeksforGeeks, Official Python Documentation
Career Connection
A strong foundation in programming and problem-solving is essential for any game development role, enabling efficient coding, debugging, and understanding complex game logic.
Engage in Collaborative Projects- (Semester 1-2)
Form study groups and work on small personal projects outside coursework, even simple text-based games or basic simulations. This fosters teamwork, version control (using Git/GitHub), and collaborative problem-solving, crucial for larger game development teams.
Tools & Resources
GitHub, GitLab, Discord (for team communication), Jupyter Notebooks (for Python projects)
Career Connection
Teamwork and version control are indispensable skills in the gaming industry, enhancing your appeal to studios seeking collaborative developers.
Explore Basic Game Design Principles- (Semester 1-2)
While learning programming, concurrently explore introductory game design concepts through online tutorials (e.g., GDC talks, Extra Credits YouTube series) or free courses. Understanding player experience, game mechanics, and narrative basics early on will inform better programming and creative choices later.
Tools & Resources
GDC Vault (YouTube), Extra Credits (YouTube), Coursera/edX (introductory game design courses), Itch.io (for playing indie games)
Career Connection
A dual understanding of programming and design helps bridge the gap between technical implementation and creative vision, making you a more versatile asset.
Intermediate Stage
Develop Proficiency in Game Engines (Unity)- (Semesters 3-5)
Focus intensely on mastering Unity, as taught in the curriculum. Beyond class, complete official Unity tutorials, participate in game jams (e.g., Global Game Jam, local events), and build several small, complete game prototypes to showcase practical skills.
Tools & Resources
Unity Learn Platform, Brackeys (YouTube), Mix and Jam (YouTube), Game Jams (Itch.io, Global Game Jam)
Career Connection
Engine proficiency directly translates to employability as a game programmer or developer, with Unity being a widely used industry standard in India.
Build a Strong Portfolio- (Semesters 3-5)
Start documenting all projects, big or small, on a public platform (e.g., GitHub, Itch.io). Include design documents, code, and playable builds. This portfolio is essential for showcasing abilities to potential employers and for securing internships, demonstrating practical application of your skills.
Tools & Resources
GitHub, Itch.io, ArtStation (for game artists), LinkedIn (for professional networking)
Career Connection
A well-curated portfolio is the most critical asset for securing interviews and placements in the competitive game development industry.
Network with Industry Professionals- (Semesters 3-5)
Attend local game development meetups, conferences (e.g., NASSCOM Game Developers Conference), and online forums. Connect with developers, artists, and designers to learn about industry trends, gain insights, and potentially discover internship or mentorship opportunities.
Tools & Resources
NASSCOM Game Developers Conference, Indian Game Developers Association (IGDA) chapters, LinkedIn, Discord communities for Indian game dev
Career Connection
Networking opens doors to internships, mentorship, and job opportunities that might not be publicly advertised, providing a significant career advantage.
Advanced Stage
Specialize and Deepen Technical Skills- (Semesters 6-8)
Choose professional electives wisely to specialize in areas like advanced graphics, AI, multiplayer networking, or specific engine expertise (e.g., Unreal Engine). Pursue certifications relevant to your chosen specialization to validate expertise and differentiate yourself.
Tools & Resources
Unreal Engine Learning Path, Advanced C++ for Games tutorials, Online courses on specific AI/Graphics topics, Specialized industry certifications
Career Connection
Specialized skills are highly valued, allowing you to target specific roles within larger studios or become an expert in niche areas, potentially leading to higher salaries.
Undertake a Comprehensive Major Project- (Semesters 6-8)
Treat the final year project as a flagship portfolio piece. Aim to develop a polished game or interactive application, leveraging all learned skills. Focus on robust project management, efficient coding practices, thorough testing, and market appeal, mimicking real-world development cycles.
Tools & Resources
Jira/Trello (for project management), Version Control (Git), Industry-standard engines (Unity, Unreal), Playtesting groups
Career Connection
A well-executed major project serves as your most impressive credential, demonstrating your ability to deliver a complete, high-quality product from conception to execution.
Prepare for Industry Placements- (Semesters 6-8)
Actively participate in campus placement drives, refine your resume and portfolio, and practice technical and HR interviews. Be prepared to discuss your projects, problem-solving approaches, and passion for gaming. Seek feedback on your portfolio from mentors or industry contacts to ensure it aligns with industry expectations.
Tools & Resources
SRMIST Placement Cell, Mock Interview Platforms, Resume/Cover Letter Builders, LinkedIn (for company research)
Career Connection
Thorough preparation for placements significantly increases your chances of securing desirable positions in reputable gaming companies across India.
Program Structure and Curriculum
Eligibility:
- Minimum 50% aggregate in Physics, Chemistry & Mathematics / Biology / Biotechnology / Computer Science / Information Technology / Informatics Practices / Engineering Graphics / Business Studies / Entrepreneurship. (Any of the three subjects with Physics and Mathematics are compulsory)
Duration: 4 years / 8 semesters
Credits: 160 Credits
Assessment: Internal: Theory Courses: 50%, Practical Courses: 60%, Project Work/Internship: 70%, External: Theory Courses: 50%, Practical Courses: 40%, Project Work/Internship: 30%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| HS1001 | Professional English I | Core | 3 | Reading Comprehension, Writing Skills, Grammar and Vocabulary, Professional Communication, Soft Skills |
| MA1003 | Calculus and Solid Geometry | Core | 4 | Differential Calculus, Integral Calculus, Sequences and Series, Solid Geometry, Vector Calculus |
| PH1003 | Engineering Physics | Core | 3 | Quantum Physics, Optics and Lasers, Material Science, Solid State Physics, Nanotechnology |
| EE1001 | Basic Electrical and Electronics Engineering | Core | 3 | DC Circuits, AC Circuits, Semiconductor Devices, Diodes and Rectifiers, Transistors |
| CS1001 | Programming in C | Core | 3 | C Language Fundamentals, Control Structures, Functions and Pointers, Arrays and Strings, Structures and Unions, File Handling |
| EE1002 | Basic Electrical and Electronics Engineering Lab | Lab | 1 | Circuit Analysis, Diode Characteristics, Transistor Amplifier, Operational Amplifiers, Digital Logic Gates |
| CS1002 | Programming in C Lab | Lab | 1 | C Programming Exercises, Debugging Techniques, Array and String Manipulation, Function Implementation, Pointers and File Operations |
| PH1004 | Engineering Physics Lab | Lab | 1 | Optical Phenomena, Semiconductor Device Characteristics, Magnetic Field Measurements, Thermal Properties, Ultrasonic Wave Experiments |
| ME1001 | Engineering Graphics | Core | 2 | Orthographic Projections, Isometric Projections, Sectional Views, Development of Surfaces, AutoCAD Fundamentals |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| HS1002 | Professional English II | Core | 3 | Advanced Communication, Report Writing, Presentation Skills, Group Discussion Techniques, Interview Preparation |
| MA1005 | Differential Equations and Transform Techniques | Core | 4 | First Order ODEs, Higher Order ODEs, Laplace Transforms, Fourier Series, Partial Differential Equations |
| CY1001 | Engineering Chemistry | Core | 3 | Water Technology, Electrochemistry, Corrosion and its Control, Fuels and Combustion, Nanomaterials |
| CS1003 | Data Structures | Core | 3 | Arrays and Linked Lists, Stacks and Queues, Trees and Binary Search Trees, Graphs and Graph Traversal, Hashing and Collision Resolution |
| CS1004 | Python Programming | Core | 3 | Python Language Basics, Data Structures in Python, Functions and Modules, Object-Oriented Programming, File I/O and Exception Handling, Introduction to Libraries |
| CS1005 | Data Structures Lab | Lab | 1 | Implementation of Linked Lists, Stack and Queue Operations, Tree Traversal Algorithms, Graph Algorithms, Sorting and Searching Techniques |
| CS1006 | Python Programming Lab | Lab | 1 | Python Scripting, Data Manipulation, Object-Oriented Programming in Python, Web Scraping Basics, GUI Development with Tkinter |
| CY1002 | Engineering Chemistry Lab | Lab | 1 | Volumetric Analysis, pH Metry, Conductometry, Spectrophotometry, Water Quality Testing |
| EC1003 | Digital Systems | Core | 3 | Number Systems, Boolean Algebra, Logic Gates, Combinational Circuits, Sequential Circuits, Memory Devices |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| MA1007 | Probability and Statistics | Core | 4 | Probability Theory, Random Variables, Probability Distributions, Hypothesis Testing, Correlation and Regression |
| EV1001 | Environmental Sciences | Core | 3 | Ecosystems and Biodiversity, Environmental Pollution, Waste Management, Renewable Energy Sources, Environmental Ethics |
| CS1007 | Object Oriented Programming with Java | Core | 3 | OOP Concepts, Java Fundamentals, Classes and Objects, Inheritance and Polymorphism, Exception Handling, Multithreading |
| CS1008 | Database Management Systems | Core | 3 | Relational Model, SQL Queries, ER Diagrams, Normalization, Transaction Management, Concurrency Control |
| CS1009 | Operating Systems | Core | 3 | Operating System Structures, Process Management, CPU Scheduling, Memory Management, File Systems, Deadlocks |
| CS1010 | Object Oriented Programming with Java Lab | Lab | 1 | Java Programming Exercises, OOP Implementation, GUI Development (Swing/JavaFX), Database Connectivity, Exception Handling Practices |
| CS1011 | Database Management Systems Lab | Lab | 1 | SQL Commands, Database Design, PL/SQL Programming, Report Generation, Front-end Integration |
| CS1012 | Operating Systems Lab | Lab | 1 | Linux Commands, Shell Scripting, Process Management, Thread Synchronization, Memory Allocation Algorithms |
| GT1001 | Introduction to Game Design | Specialization Core | 3 | Game Design Principles, Game Mechanics, Player Experience, Narrative Design, Level Design, Game Prototyping |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| MA1009 | Discrete Mathematics | Core | 4 | Set Theory and Logic, Relations and Functions, Graph Theory, Combinatorics, Recurrence Relations |
| CS1013 | Computer Networks | Core | 3 | Network Models (OSI/TCP-IP), Data Link Layer, Network Layer, Transport Layer, Application Layer, Network Security Basics |
| CS1014 | Design and Analysis of Algorithms | Core | 3 | Algorithm Paradigms, Asymptotic Analysis, Sorting and Searching, Graph Algorithms, Dynamic Programming, Greedy Algorithms |
| CS1015 | Theory of Computation | Core | 3 | Finite Automata, Regular Expressions, Context-Free Grammars, Pushdown Automata, Turing Machines, Decidability and Computability |
| CS1016 | Computer Networks Lab | Lab | 1 | Network Configuration, Socket Programming, Protocol Analysis, Network Simulation Tools, Packet Sniffing (Wireshark) |
| CS1017 | Design and Analysis of Algorithms Lab | Lab | 1 | Algorithm Implementation, Time and Space Complexity Analysis, Sorting Algorithm Benchmarking, Graph Algorithm Applications, Dynamic Programming Solutions |
| GT1002 | Game Art and Animation | Specialization Core | 3 | 2D/3D Art Principles, Character Design, Environment Design, Animation Techniques, Texturing and Lighting, Visual Effects (VFX) |
| GT1003 | Game Art and Animation Lab | Specialization Lab | 1 | 3D Modeling Tools (Blender/Maya), Character Rigging, Animation Sequences, Asset Creation, Rendering Techniques |
| GT1004 | Digital Storytelling for Games | Specialization Core | 3 | Narrative Structures, Character Development, World Building, Plotting and Conflict, Dialogue Writing, Interactive Storytelling |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| PE | Professional Elective I | Elective | 3 | As per chosen elective from list |
| HS1003 | Universal Human Values | Core | 3 | Value Education, Human Relationship, Ethics and Morality, Harmony in Society, Professional Ethics |
| CS1018 | Web Technology | Core | 3 | HTML5 and CSS3, JavaScript Fundamentals, Web Servers and Protocols, Client-Server Architecture, AJAX and JSON, Basic Web Security |
| CS1019 | Machine Learning | Core | 3 | Supervised Learning, Unsupervised Learning, Regression and Classification, Neural Networks Basics, Deep Learning Introduction, Model Evaluation |
| CS1020 | Web Technology Lab | Lab | 1 | Front-end Development, Back-end Integration, Responsive Design, API Development, Deployment Strategies |
| CS1021 | Machine Learning Lab | Lab | 1 | Data Preprocessing, Model Training and Testing, Algorithm Implementation (Python), Evaluation Metrics, Using ML Libraries (Scikit-learn) |
| GT1005 | Game Development with Unity | Specialization Core | 3 | Unity Engine Basics, Game Physics, Scripting in C#, UI/UX Design, Asset Integration, Level Design |
| GT1006 | Game Development with Unity Lab | Specialization Lab | 1 | Unity Project Setup, Scripting Game Mechanics, Character Controllers, Collision Detection, Game Building and Deployment |
| GT1007 | Augmented Reality and Virtual Reality for Games | Specialization Core | 3 | AR/VR Principles, Head-Mounted Displays, Tracking and Sensors, Interaction Techniques, AR/VR Development Tools, Applications in Gaming |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| PE | Professional Elective II | Elective | 3 | As per chosen elective from list |
| PE | Professional Elective III | Elective | 3 | As per chosen elective from list |
| OE | Open Elective I | Elective | 3 | As per chosen open elective |
| CS1022 | Compiler Design | Core | 3 | Lexical Analysis, Syntax Analysis, Semantic Analysis, Intermediate Code Generation, Code Optimization, Target Code Generation |
| CS1023 | Software Engineering | Core | 3 | Software Development Life Cycle, Requirements Engineering, Software Design, Software Testing, Software Maintenance, Project Management |
| CS1024 | Compiler Design Lab | Lab | 1 | Lexer/Parser Implementation, Symbol Table Management, Intermediate Code Generation, Compiler Tools (Lex/Yacc), Code Optimization Techniques |
| CS1025 | Software Engineering Lab | Lab | 1 | Agile Methodologies, Version Control Systems, Requirement Elicitation, UML Diagramming, Testing Frameworks |
| GT1008 | Advanced Game Programming | Specialization Core | 3 | Game Architecture, Game Engine Design, Performance Optimization, AI for Games, Multiplayer Networking, Physics Engines |
| GT1009 | Advanced Game Programming Lab | Specialization Lab | 1 | Custom Engine Development, Shader Programming, Networked Game Development, AI Pathfinding Algorithms, Optimization Techniques |
Semester 7
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| PE | Professional Elective IV | Elective | 3 | As per chosen elective from list |
| OE | Open Elective II | Elective | 3 | As per chosen open elective |
| IN1001 | Internship / Industrial Training | Project | 6 | Industry Exposure, Project Management, Professional Skills, Technical Report Writing, Problem Solving |
| GT1010 | Game AI and Advanced Graphics | Specialization Core | 3 | Pathfinding Algorithms, Decision Trees, Finite State Machines, Behavior Trees, Shaders and Lighting Models, Rendering Pipelines |
| GT1011 | Game AI and Advanced Graphics Lab | Specialization Lab | 1 | AI Agent Implementation, Graphics API (OpenGL/DirectX), Shader Creation, Post-Processing Effects, Particle Systems |
| GT1012 | Mini Project with Gaming Technology | Project | 2 | Project Planning, Game Design Document, Implementation (Game/Simulation), Testing and Debugging, Project Presentation |
Semester 8
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| PE | Professional Elective V | Elective | 3 | As per chosen elective from list |
| GT1013 | Major Project (Gaming Technology) | Project | 10 | Comprehensive Game Development, Research and Analysis, System Design and Architecture, Implementation and Integration, Testing, Debugging, and Deployment, Project Documentation and Presentation |




