

B-TECH in Gaming And Animation at Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology


Thiruvallur, Tamil Nadu
.png&w=1920&q=75)
About the Specialization
What is Gaming and Animation at Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology Thiruvallur?
This B.Tech Gaming and Animation program at Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology focuses on the convergence of creative art and advanced technology. It is designed to equip students with core competencies in game design, 3D modeling, animation, virtual reality, and artificial intelligence, addressing the burgeoning demand for skilled professionals in India''''s rapidly expanding gaming and animation industry. The curriculum emphasizes hands-on experience and project-based learning.
Who Should Apply?
This program is ideal for creative fresh graduates with a strong interest in digital art, storytelling, and programming, seeking entry into the dynamic gaming and animation sector. It also caters to aspiring game designers, 3D artists, animators, and software developers who wish to specialize in interactive media. Students with a background in PCM and a passion for technology and artistic expression will find this program deeply engaging.
Why Choose This Course?
Graduates of this program can expect diverse career paths such as Game Developer, 3D Modeler, Animator, VR/AR Developer, Level Designer, and Technical Artist in India''''s thriving studios and IT companies. Entry-level salaries typically range from INR 3-6 LPA, growing significantly with experience. The program aims to align with industry certifications and fosters entrepreneurial skills crucial for the indie game development scene in India.

Student Success Practices
Foundation Stage
Master Programming Fundamentals & Logic- (Semester 1-2)
Focus on building a strong foundation in C/C++ and data structures. Actively participate in coding challenges on platforms like HackerRank and CodeChef to develop problem-solving abilities critical for game logic. Understand core algorithms and their practical applications.
Tools & Resources
CodeChef, GeeksforGeeks, HackerRank, Visual Studio Code
Career Connection
Essential for future game programming roles and understanding game engine architecture. Strong logical thinking is a baseline for all tech roles.
Cultivate Creative & Artistic Skills- (Semester 1-2)
Beyond academics, dedicate time to sketching, digital painting, and understanding artistic principles (color theory, composition). Explore basic 2D animation principles using free tools or entry-level software to develop a keen eye for aesthetics.
Tools & Resources
Krita, GIMP, Blender (for basic 2D), YouTube tutorials, art communities
Career Connection
Develops the visual literacy necessary for game design, character development, and animation roles.
Engage in Peer Learning & Academic Clubs- (Semester 1-2)
Join or form study groups to discuss complex topics in mathematics, physics, and computer science. Participate in college''''s technical or creative clubs related to game development or multimedia to build a network and work on mini-projects collaboratively.
Tools & Resources
College academic clubs, online forums like Stack Overflow, Discord servers
Career Connection
Enhances collaborative skills, expands knowledge, and provides opportunities for early project portfolio building.
Intermediate Stage
Build a Comprehensive Portfolio with Mini-Projects- (Semester 3-5)
Start developing small games or animation shorts using concepts learned in courses like Multimedia & Animation Techniques and Game Design. Focus on completing at least 2-3 significant mini-projects (e.g., a simple 2D platformer, a short animated sequence, a basic 3D model).
Tools & Resources
Unity, Unreal Engine, Blender, Autodesk Maya (student versions), Adobe Creative Suite
Career Connection
A strong portfolio is crucial for showcasing skills to potential employers for internships and entry-level positions in the Indian gaming industry.
Deep Dive into Game Engines & Graphics APIs- (Semester 3-5)
Beyond theoretical understanding, spend significant time hands-on with game engines like Unity or Unreal Engine. Experiment with rendering pipelines, physics simulations, and basic AI implementations. Learn a graphics API like OpenGL or DirectX for foundational understanding of rendering.
Tools & Resources
Unity Learn, Unreal Engine Documentation, OpenGL/DirectX tutorials, specific course labs
Career Connection
Direct preparation for game developer, engine programmer, and graphics programmer roles, which are highly sought after in Indian studios.
Explore Virtual/Augmented Reality Development- (Semester 5 and ongoing)
Engage with VR/AR concepts early by developing simple applications using provided SDKs (e.g., Unity XR, AR Foundation). Attend workshops or online courses to understand the unique design challenges and opportunities in immersive technologies.
Tools & Resources
Unity XR, AR Foundation, Oculus SDK, Google ARCore, specific VR/AR lab facilities
Career Connection
Positions students at the forefront of emerging technologies, highly valuable for innovative roles in Indian tech companies and startups.
Advanced Stage
Secure & Excel in Industry Internships- (Semester 7 and proactive search earlier)
Actively seek and complete at least one substantial internship in a gaming or animation studio. Focus on applying learned skills to real-world projects, understanding industry workflows, and networking with professionals. Document achievements and learnings thoroughly.
Tools & Resources
LinkedIn, college placement cell, industry job portals (e.g., IndiaGDC, Nasscom Gaming Forum), professional networking events
Career Connection
Transforms academic knowledge into practical experience, often leading to pre-placement offers or strong recommendations in the competitive Indian job market.
Develop a Capstone Project Reflecting Specialization- (Semester 7-8)
For Project Phase I and II, undertake a large-scale game or animation project that showcases a deep understanding of chosen specialization areas (e.g., a fully playable 3D game, an animated short film, a complex AR/VR experience). Focus on high-quality production values and a clear demonstration of technical and artistic skills.
Tools & Resources
Professional-grade software (Maya, ZBrush, Substance Painter, Unity/Unreal), Version Control (Git)
Career Connection
This becomes the centerpiece of your portfolio, demonstrating readiness for senior or specialized roles and attracting top recruiters.
Build Professional Network & Personal Brand- (Ongoing, with increased focus in Semesters 6-8)
Attend gaming conferences (e.g., India Game Developers Conference, GDC), participate in online communities, and connect with industry leaders on platforms like LinkedIn. Create an online portfolio website to showcase your best work and articulate your skills and passion.
Tools & Resources
LinkedIn, ArtStation, personal portfolio website, industry events
Career Connection
Opens doors to job opportunities, mentorship, and keeps you updated on industry trends, which is vital for long-term career growth in India''''s rapidly evolving creative tech sector.
Program Structure and Curriculum
Eligibility:
- Minimum 45% aggregate in 10+2 PCM (40% for reserved categories) as per general B.Tech admissions criteria.
Duration: 8 semesters / 4 years
Credits: 167 Credits
Assessment: Internal: 40% (Theory), 60% (Practical/Project), External: 60% (Theory), 40% (Practical/Project)
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| HS1101 | Technical English | Core | 3 | Fundamentals of Communication, Writing Skills, Paragraph Writing, Technical Communication, Business Correspondence |
| MA1101 | Engineering Mathematics - I | Core | 4 | Matrices, Differential Calculus, Functions of Several Variables, Multiple Integrals, Vector Calculus |
| PH1101 | Engineering Physics | Core | 3 | Properties of Matter, Quantum Physics, Laser Technology, Fiber Optics, Modern Engineering Materials |
| CY1101 | Engineering Chemistry | Core | 3 | Water Technology, Electrochemistry, Corrosion, Fuel Chemistry, Polymer Chemistry |
| CS1101 | Programming for Problem Solving | Core | 3 | Problem Solving Techniques, C Language Fundamentals, Control Statements, Functions and Arrays, Pointers and Structures |
| ES1101 | Engineering Graphics | Core | 4 | Orthographic Projections, Projections of Solids, Sectional Views, Isometric Projections, Perspective Projections |
| CY1121 | Engineering Chemistry Laboratory | Lab | 1 | Water Analysis, Electrochemistry Experiments, pH Metry, Conductometry, Colorimetry |
| CS1121 | Programming for Problem Solving Laboratory | Lab | 2 | C Program Execution, Conditional Statements, Looping Constructs, Arrays and Strings, Functions and Pointers |
| GE1121 | Engineering Practices Laboratory | Lab | 1 | Carpentry, Foundry, Welding, Sheet Metal, Plumbing |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| HS1201 | Professional English | Core | 3 | Listening Skills, Speaking Skills, Reading Skills, Writing Skills, Critical Thinking |
| MA1201 | Engineering Mathematics - II | Core | 4 | Ordinary Differential Equations, Laplace Transforms, Vector Spaces, Fourier Series, Partial Differential Equations |
| PH1201 | Materials Science | Core | 3 | Crystal Structure, Conducting Materials, Semiconducting Materials, Magnetic Materials, Nanomaterials |
| CS1201 | Data Structures | Core | 3 | Introduction to Data Structures, Arrays and Pointers, Stacks and Queues, Trees, Graphs, Sorting and Searching |
| EC1201 | Principles of Electrical and Electronics Engineering | Core | 3 | DC and AC Circuits, Semiconductor Devices, Rectifiers and Filters, Transistors, Operational Amplifiers |
| GE1201 | Environmental Science and Engineering | Core | 3 | Natural Resources, Ecosystems, Environmental Pollution, Social Issues and Environment, Human Population and Environment |
| CS1221 | Data Structures Laboratory | Lab | 2 | Stack and Queue Implementation, Tree Traversal, Graph Algorithms, Sorting Algorithms, Searching Algorithms |
| GE1221 | Physics and Electrical and Electronics Engineering Laboratory | Lab | 1 | Laser Experiment, Spectrometer Experiment, PN Junction Diode, Zener Diode, Transistor Characteristics |
| HS1221 | Communication Skills and Language Lab | Lab | 1 | Self-Introduction, Group Discussion, Presentation Skills, Interview Skills, Public Speaking |
| BT1201 | Life Skills for Engineers | Mandatory Non-Credit | 0 | Self-Awareness, Time Management, Stress Management, Interpersonal Skills, Professional Ethics |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| MA1301 | Engineering Mathematics - III (Probability and Statistics) | Core | 4 | Probability Theory, Random Variables, Statistical Distributions, Testing of Hypotheses, Design of Experiments |
| CS1301 | Object Oriented Programming and Design | Core | 3 | OOP Concepts, Classes and Objects, Inheritance, Polymorphism, Exception Handling, I/O Operations |
| GT1301 | Digital Design and Computer Architecture | Core | 3 | Boolean Algebra, Combinational Logic, Sequential Logic, Processor Design, Memory Hierarchy, I/O Organization |
| GT1302 | Multimedia and Animation Techniques | Core | 3 | Multimedia Components, Image Formats, Audio and Video Compression, Animation Principles, 2D Animation Techniques |
| CS1302 | Database Management Systems | Core | 3 | Database Concepts, ER Model, Relational Model, SQL, Normalization, Transaction Management |
| GT1321 | Object Oriented Programming and Design Laboratory | Lab | 2 | Classes and Objects Implementation, Inheritance and Polymorphism, Interface Implementation, Exception Handling, File Operations |
| GT1322 | Multimedia and Animation Techniques Laboratory | Lab | 2 | Image Editing, Audio Editing, Video Editing, 2D Animation Tools, Keyframe Animation |
| CS1321 | Database Management Systems Laboratory | Lab | 2 | SQL Queries, Database Creation, Joins and Subqueries, PL/SQL Programming, Transaction Control |
| GE1301 | Quantitative Aptitude and Logical Reasoning | Mandatory Non-Credit | 0 | Number Systems, Percentages, Ratio and Proportion, Blood Relations, Syllogism |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GT1401 | Artificial Intelligence for Gaming | Core | 3 | AI Fundamentals, Search Algorithms, Pathfinding, Decision Making, Machine Learning for Games, AI Behavior Trees |
| GT1402 | Computer Graphics and Visualization | Core | 3 | Graphics Pipeline, Transformations, Projections, Clipping, Shading, Texture Mapping |
| GT1403 | Game Design and Development | Core | 3 | Game Development Process, Game Mechanics, Level Design, Player Experience, Prototyping, Game Engines |
| GT1404 | Operating Systems | Core | 3 | OS Structure, Process Management, CPU Scheduling, Memory Management, File Systems, I/O Systems |
| GT1405 | Computer Networks | Core | 3 | Network Models, Physical Layer, Data Link Layer, Network Layer, Transport Layer, Application Layer |
| GT1421 | Artificial Intelligence for Gaming Laboratory | Lab | 2 | Pathfinding Algorithms, Decision Tree Implementation, State Machine Design, Behavior Tree Implementation, AI Agent Programming |
| GT1422 | Computer Graphics and Visualization Laboratory | Lab | 2 | OpenGL Primitives, 2D and 3D Transformations, Lighting and Shading, Texture Mapping, Interactive Graphics |
| GT1423 | Game Design and Development Laboratory | Lab | 2 | Game Concept Document, Level Prototyping, Gameplay Mechanics, UI Design, Game Engine Tools |
| CS1403 | Professional Ethics and Human Values | Mandatory Non-Credit | 0 | Ethics in Engineering, Moral Values, Professional Integrity, Corporate Social Responsibility, Cyber Ethics |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GT1501 | 3D Modeling and Animation | Core | 3 | 3D Software Interface, Polygon Modeling, Texturing, Lighting, Rendering, Character Modeling |
| GT1502 | Game Engine Architecture | Core | 3 | Engine Components, Rendering Engine, Physics Engine, Input Systems, Memory Management, Networking |
| GT1503 | Virtual and Augmented Reality | Core | 3 | VR/AR Devices, Immersive Experiences, Tracking, Haptics, VR/AR Development Platforms, Interaction Techniques |
| GT15XX | Professional Elective - I | Elective | 3 | Scripting Languages, Game Audio Workflow, Narrative Structures, Character Archetypes, Sound Design |
| OE15XX | Open Elective - I | Elective | 3 | Diverse topics based on student choice from general electives. |
| GT1521 | 3D Modeling and Animation Laboratory | Lab | 2 | 3D Model Creation, Texturing and UV Mapping, Lighting Setup, Animation Rigging, Basic Character Animation |
| GT1522 | Virtual and Augmented Reality Laboratory | Lab | 2 | VR Environment Setup, AR Application Development, Hand Tracking, Haptic Feedback Integration, VR/AR Interactions |
| GT1571 | Mini Project | Project/Internship | 2 | Problem Definition, Literature Survey, Design, Implementation, Testing, Project Report |
| GE1501 | Constitution of India | Mandatory Non-Credit | 0 | Preamble, Fundamental Rights, Directive Principles, Union and State Government, Judiciary |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GT1601 | Animation Principles and Production | Core | 3 | 12 Principles of Animation, Animation Workflow, Character Performance, Lip Sync, Production Pipeline, Stop Motion |
| GT1602 | Game Physics and AI | Core | 3 | Rigid Body Dynamics, Collision Detection, Force and Torque, Physics Engines, State Machines, Behavior Trees |
| GT1603 | Digital Art and Texturing | Core | 3 | Digital Painting, Concept Art, PBR Texturing, UV Unwrapping, Sculpting, Asset Creation |
| GT16XX | Professional Elective - II | Elective | 3 | Advanced C++, Network Programming, Game Testing, Usability Testing, Interactive Media Design |
| OE16XX | Open Elective - II | Elective | 3 | Diverse topics based on student choice from general electives. |
| GT1621 | Animation Principles and Production Laboratory | Lab | 2 | Keyframe Animation, Character Rigging, Walk Cycles, Facial Animation, Production Pipeline Tools |
| GT1622 | Game Physics and AI Laboratory | Lab | 2 | Physics Engine Integration, Collision Response, AI Agent Behavior, Pathfinding Optimization, Decision Making Systems |
| GT1623 | Digital Art and Texturing Laboratory | Lab | 2 | Digital Sculpting, Texture Creation, PBR Material Workflow, Concept Art Sketching, Asset Integration |
| GE1601 | Essence of Indian Traditional Knowledge | Mandatory Non-Credit | 0 | Vedas and Upanishads, Indian Philosophy, Yoga and Ayurveda, Indian Arts and Sciences, Traditional Architecture |
Semester 7
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GT1701 | Serious Games and Gamification | Core | 3 | Serious Games Concepts, Gamification Design, Educational Games, Health Games, Corporate Training Games, Assessment |
| GT1702 | Game Monetization and Marketing | Core | 3 | Business Models, Free-to-Play, In-App Purchases, Marketing Strategies, Community Management, Analytics |
| GT17XX | Professional Elective - III | Elective | 3 | Cloud Computing, Mobile Platforms, ARKit/ARCore, E-sports Ecosystem, Game Streaming |
| GT17XX | Professional Elective - IV | Elective | 3 | Blockchain Fundamentals, NFTs, Player Behavior Analysis, Fractals, UI/UX for Games |
| OE17XX | Open Elective - III | Elective | 3 | Diverse topics based on student choice from general electives. |
| GT1721 | Serious Games and Gamification Laboratory | Lab | 2 | Gamified Learning Platforms, Health Game Prototyping, Corporate Training Modules, Assessment Game Design |
| GT1781 | Project Phase - I | Project/Internship | 3 | Project Proposal, Literature Review, System Design, Module Development, Interim Report |
| GT1791 | Internship | Project/Internship | 1 | Industry Exposure, Practical Skill Application, Professional Networking, Report Submission |
Semester 8
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| GT18XX | Professional Elective - V | Elective | 3 | Motion Capture, Facial Animation, Skeletal Rigging, Particle Systems, Visual Effects |
| GT18XX | Professional Elective - VI | Elective | 3 | Level Design Process, Map Layouts, AI for Character Behavior, Business Plan, Startup Funding |
| GT1881 | Project Phase - II | Project/Internship | 8 | Final Design, Implementation, Testing, Debugging, Documentation, Presentation, Viva-Voce |




