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B-TECH in Gaming And Animation at Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology

Vel Tech Rangarajan Dr. Sagunthala R & D Institute of Science and Technology, a premier deemed university in Chennai established in 1997, holds an A++ NAAC grade. It offers diverse UG, PG, and PhD programs in engineering, management, science, and law, recognized for academic strength and placement focus.

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location

Thiruvallur, Tamil Nadu

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About the Specialization

What is Gaming and Animation at Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology Thiruvallur?

This B.Tech Gaming and Animation program at Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology focuses on the convergence of creative art and advanced technology. It is designed to equip students with core competencies in game design, 3D modeling, animation, virtual reality, and artificial intelligence, addressing the burgeoning demand for skilled professionals in India''''s rapidly expanding gaming and animation industry. The curriculum emphasizes hands-on experience and project-based learning.

Who Should Apply?

This program is ideal for creative fresh graduates with a strong interest in digital art, storytelling, and programming, seeking entry into the dynamic gaming and animation sector. It also caters to aspiring game designers, 3D artists, animators, and software developers who wish to specialize in interactive media. Students with a background in PCM and a passion for technology and artistic expression will find this program deeply engaging.

Why Choose This Course?

Graduates of this program can expect diverse career paths such as Game Developer, 3D Modeler, Animator, VR/AR Developer, Level Designer, and Technical Artist in India''''s thriving studios and IT companies. Entry-level salaries typically range from INR 3-6 LPA, growing significantly with experience. The program aims to align with industry certifications and fosters entrepreneurial skills crucial for the indie game development scene in India.

Student Success Practices

Foundation Stage

Master Programming Fundamentals & Logic- (Semester 1-2)

Focus on building a strong foundation in C/C++ and data structures. Actively participate in coding challenges on platforms like HackerRank and CodeChef to develop problem-solving abilities critical for game logic. Understand core algorithms and their practical applications.

Tools & Resources

CodeChef, GeeksforGeeks, HackerRank, Visual Studio Code

Career Connection

Essential for future game programming roles and understanding game engine architecture. Strong logical thinking is a baseline for all tech roles.

Cultivate Creative & Artistic Skills- (Semester 1-2)

Beyond academics, dedicate time to sketching, digital painting, and understanding artistic principles (color theory, composition). Explore basic 2D animation principles using free tools or entry-level software to develop a keen eye for aesthetics.

Tools & Resources

Krita, GIMP, Blender (for basic 2D), YouTube tutorials, art communities

Career Connection

Develops the visual literacy necessary for game design, character development, and animation roles.

Engage in Peer Learning & Academic Clubs- (Semester 1-2)

Join or form study groups to discuss complex topics in mathematics, physics, and computer science. Participate in college''''s technical or creative clubs related to game development or multimedia to build a network and work on mini-projects collaboratively.

Tools & Resources

College academic clubs, online forums like Stack Overflow, Discord servers

Career Connection

Enhances collaborative skills, expands knowledge, and provides opportunities for early project portfolio building.

Intermediate Stage

Build a Comprehensive Portfolio with Mini-Projects- (Semester 3-5)

Start developing small games or animation shorts using concepts learned in courses like Multimedia & Animation Techniques and Game Design. Focus on completing at least 2-3 significant mini-projects (e.g., a simple 2D platformer, a short animated sequence, a basic 3D model).

Tools & Resources

Unity, Unreal Engine, Blender, Autodesk Maya (student versions), Adobe Creative Suite

Career Connection

A strong portfolio is crucial for showcasing skills to potential employers for internships and entry-level positions in the Indian gaming industry.

Deep Dive into Game Engines & Graphics APIs- (Semester 3-5)

Beyond theoretical understanding, spend significant time hands-on with game engines like Unity or Unreal Engine. Experiment with rendering pipelines, physics simulations, and basic AI implementations. Learn a graphics API like OpenGL or DirectX for foundational understanding of rendering.

Tools & Resources

Unity Learn, Unreal Engine Documentation, OpenGL/DirectX tutorials, specific course labs

Career Connection

Direct preparation for game developer, engine programmer, and graphics programmer roles, which are highly sought after in Indian studios.

Explore Virtual/Augmented Reality Development- (Semester 5 and ongoing)

Engage with VR/AR concepts early by developing simple applications using provided SDKs (e.g., Unity XR, AR Foundation). Attend workshops or online courses to understand the unique design challenges and opportunities in immersive technologies.

Tools & Resources

Unity XR, AR Foundation, Oculus SDK, Google ARCore, specific VR/AR lab facilities

Career Connection

Positions students at the forefront of emerging technologies, highly valuable for innovative roles in Indian tech companies and startups.

Advanced Stage

Secure & Excel in Industry Internships- (Semester 7 and proactive search earlier)

Actively seek and complete at least one substantial internship in a gaming or animation studio. Focus on applying learned skills to real-world projects, understanding industry workflows, and networking with professionals. Document achievements and learnings thoroughly.

Tools & Resources

LinkedIn, college placement cell, industry job portals (e.g., IndiaGDC, Nasscom Gaming Forum), professional networking events

Career Connection

Transforms academic knowledge into practical experience, often leading to pre-placement offers or strong recommendations in the competitive Indian job market.

Develop a Capstone Project Reflecting Specialization- (Semester 7-8)

For Project Phase I and II, undertake a large-scale game or animation project that showcases a deep understanding of chosen specialization areas (e.g., a fully playable 3D game, an animated short film, a complex AR/VR experience). Focus on high-quality production values and a clear demonstration of technical and artistic skills.

Tools & Resources

Professional-grade software (Maya, ZBrush, Substance Painter, Unity/Unreal), Version Control (Git)

Career Connection

This becomes the centerpiece of your portfolio, demonstrating readiness for senior or specialized roles and attracting top recruiters.

Build Professional Network & Personal Brand- (Ongoing, with increased focus in Semesters 6-8)

Attend gaming conferences (e.g., India Game Developers Conference, GDC), participate in online communities, and connect with industry leaders on platforms like LinkedIn. Create an online portfolio website to showcase your best work and articulate your skills and passion.

Tools & Resources

LinkedIn, ArtStation, personal portfolio website, industry events

Career Connection

Opens doors to job opportunities, mentorship, and keeps you updated on industry trends, which is vital for long-term career growth in India''''s rapidly evolving creative tech sector.

Program Structure and Curriculum

Eligibility:

  • Minimum 45% aggregate in 10+2 PCM (40% for reserved categories) as per general B.Tech admissions criteria.

Duration: 8 semesters / 4 years

Credits: 167 Credits

Assessment: Internal: 40% (Theory), 60% (Practical/Project), External: 60% (Theory), 40% (Practical/Project)

Semester-wise Curriculum Table

Semester 1

Subject CodeSubject NameSubject TypeCreditsKey Topics
HS1101Technical EnglishCore3Fundamentals of Communication, Writing Skills, Paragraph Writing, Technical Communication, Business Correspondence
MA1101Engineering Mathematics - ICore4Matrices, Differential Calculus, Functions of Several Variables, Multiple Integrals, Vector Calculus
PH1101Engineering PhysicsCore3Properties of Matter, Quantum Physics, Laser Technology, Fiber Optics, Modern Engineering Materials
CY1101Engineering ChemistryCore3Water Technology, Electrochemistry, Corrosion, Fuel Chemistry, Polymer Chemistry
CS1101Programming for Problem SolvingCore3Problem Solving Techniques, C Language Fundamentals, Control Statements, Functions and Arrays, Pointers and Structures
ES1101Engineering GraphicsCore4Orthographic Projections, Projections of Solids, Sectional Views, Isometric Projections, Perspective Projections
CY1121Engineering Chemistry LaboratoryLab1Water Analysis, Electrochemistry Experiments, pH Metry, Conductometry, Colorimetry
CS1121Programming for Problem Solving LaboratoryLab2C Program Execution, Conditional Statements, Looping Constructs, Arrays and Strings, Functions and Pointers
GE1121Engineering Practices LaboratoryLab1Carpentry, Foundry, Welding, Sheet Metal, Plumbing

Semester 2

Subject CodeSubject NameSubject TypeCreditsKey Topics
HS1201Professional EnglishCore3Listening Skills, Speaking Skills, Reading Skills, Writing Skills, Critical Thinking
MA1201Engineering Mathematics - IICore4Ordinary Differential Equations, Laplace Transforms, Vector Spaces, Fourier Series, Partial Differential Equations
PH1201Materials ScienceCore3Crystal Structure, Conducting Materials, Semiconducting Materials, Magnetic Materials, Nanomaterials
CS1201Data StructuresCore3Introduction to Data Structures, Arrays and Pointers, Stacks and Queues, Trees, Graphs, Sorting and Searching
EC1201Principles of Electrical and Electronics EngineeringCore3DC and AC Circuits, Semiconductor Devices, Rectifiers and Filters, Transistors, Operational Amplifiers
GE1201Environmental Science and EngineeringCore3Natural Resources, Ecosystems, Environmental Pollution, Social Issues and Environment, Human Population and Environment
CS1221Data Structures LaboratoryLab2Stack and Queue Implementation, Tree Traversal, Graph Algorithms, Sorting Algorithms, Searching Algorithms
GE1221Physics and Electrical and Electronics Engineering LaboratoryLab1Laser Experiment, Spectrometer Experiment, PN Junction Diode, Zener Diode, Transistor Characteristics
HS1221Communication Skills and Language LabLab1Self-Introduction, Group Discussion, Presentation Skills, Interview Skills, Public Speaking
BT1201Life Skills for EngineersMandatory Non-Credit0Self-Awareness, Time Management, Stress Management, Interpersonal Skills, Professional Ethics

Semester 3

Subject CodeSubject NameSubject TypeCreditsKey Topics
MA1301Engineering Mathematics - III (Probability and Statistics)Core4Probability Theory, Random Variables, Statistical Distributions, Testing of Hypotheses, Design of Experiments
CS1301Object Oriented Programming and DesignCore3OOP Concepts, Classes and Objects, Inheritance, Polymorphism, Exception Handling, I/O Operations
GT1301Digital Design and Computer ArchitectureCore3Boolean Algebra, Combinational Logic, Sequential Logic, Processor Design, Memory Hierarchy, I/O Organization
GT1302Multimedia and Animation TechniquesCore3Multimedia Components, Image Formats, Audio and Video Compression, Animation Principles, 2D Animation Techniques
CS1302Database Management SystemsCore3Database Concepts, ER Model, Relational Model, SQL, Normalization, Transaction Management
GT1321Object Oriented Programming and Design LaboratoryLab2Classes and Objects Implementation, Inheritance and Polymorphism, Interface Implementation, Exception Handling, File Operations
GT1322Multimedia and Animation Techniques LaboratoryLab2Image Editing, Audio Editing, Video Editing, 2D Animation Tools, Keyframe Animation
CS1321Database Management Systems LaboratoryLab2SQL Queries, Database Creation, Joins and Subqueries, PL/SQL Programming, Transaction Control
GE1301Quantitative Aptitude and Logical ReasoningMandatory Non-Credit0Number Systems, Percentages, Ratio and Proportion, Blood Relations, Syllogism

Semester 4

Subject CodeSubject NameSubject TypeCreditsKey Topics
GT1401Artificial Intelligence for GamingCore3AI Fundamentals, Search Algorithms, Pathfinding, Decision Making, Machine Learning for Games, AI Behavior Trees
GT1402Computer Graphics and VisualizationCore3Graphics Pipeline, Transformations, Projections, Clipping, Shading, Texture Mapping
GT1403Game Design and DevelopmentCore3Game Development Process, Game Mechanics, Level Design, Player Experience, Prototyping, Game Engines
GT1404Operating SystemsCore3OS Structure, Process Management, CPU Scheduling, Memory Management, File Systems, I/O Systems
GT1405Computer NetworksCore3Network Models, Physical Layer, Data Link Layer, Network Layer, Transport Layer, Application Layer
GT1421Artificial Intelligence for Gaming LaboratoryLab2Pathfinding Algorithms, Decision Tree Implementation, State Machine Design, Behavior Tree Implementation, AI Agent Programming
GT1422Computer Graphics and Visualization LaboratoryLab2OpenGL Primitives, 2D and 3D Transformations, Lighting and Shading, Texture Mapping, Interactive Graphics
GT1423Game Design and Development LaboratoryLab2Game Concept Document, Level Prototyping, Gameplay Mechanics, UI Design, Game Engine Tools
CS1403Professional Ethics and Human ValuesMandatory Non-Credit0Ethics in Engineering, Moral Values, Professional Integrity, Corporate Social Responsibility, Cyber Ethics

Semester 5

Subject CodeSubject NameSubject TypeCreditsKey Topics
GT15013D Modeling and AnimationCore33D Software Interface, Polygon Modeling, Texturing, Lighting, Rendering, Character Modeling
GT1502Game Engine ArchitectureCore3Engine Components, Rendering Engine, Physics Engine, Input Systems, Memory Management, Networking
GT1503Virtual and Augmented RealityCore3VR/AR Devices, Immersive Experiences, Tracking, Haptics, VR/AR Development Platforms, Interaction Techniques
GT15XXProfessional Elective - IElective3Scripting Languages, Game Audio Workflow, Narrative Structures, Character Archetypes, Sound Design
OE15XXOpen Elective - IElective3Diverse topics based on student choice from general electives.
GT15213D Modeling and Animation LaboratoryLab23D Model Creation, Texturing and UV Mapping, Lighting Setup, Animation Rigging, Basic Character Animation
GT1522Virtual and Augmented Reality LaboratoryLab2VR Environment Setup, AR Application Development, Hand Tracking, Haptic Feedback Integration, VR/AR Interactions
GT1571Mini ProjectProject/Internship2Problem Definition, Literature Survey, Design, Implementation, Testing, Project Report
GE1501Constitution of IndiaMandatory Non-Credit0Preamble, Fundamental Rights, Directive Principles, Union and State Government, Judiciary

Semester 6

Subject CodeSubject NameSubject TypeCreditsKey Topics
GT1601Animation Principles and ProductionCore312 Principles of Animation, Animation Workflow, Character Performance, Lip Sync, Production Pipeline, Stop Motion
GT1602Game Physics and AICore3Rigid Body Dynamics, Collision Detection, Force and Torque, Physics Engines, State Machines, Behavior Trees
GT1603Digital Art and TexturingCore3Digital Painting, Concept Art, PBR Texturing, UV Unwrapping, Sculpting, Asset Creation
GT16XXProfessional Elective - IIElective3Advanced C++, Network Programming, Game Testing, Usability Testing, Interactive Media Design
OE16XXOpen Elective - IIElective3Diverse topics based on student choice from general electives.
GT1621Animation Principles and Production LaboratoryLab2Keyframe Animation, Character Rigging, Walk Cycles, Facial Animation, Production Pipeline Tools
GT1622Game Physics and AI LaboratoryLab2Physics Engine Integration, Collision Response, AI Agent Behavior, Pathfinding Optimization, Decision Making Systems
GT1623Digital Art and Texturing LaboratoryLab2Digital Sculpting, Texture Creation, PBR Material Workflow, Concept Art Sketching, Asset Integration
GE1601Essence of Indian Traditional KnowledgeMandatory Non-Credit0Vedas and Upanishads, Indian Philosophy, Yoga and Ayurveda, Indian Arts and Sciences, Traditional Architecture

Semester 7

Subject CodeSubject NameSubject TypeCreditsKey Topics
GT1701Serious Games and GamificationCore3Serious Games Concepts, Gamification Design, Educational Games, Health Games, Corporate Training Games, Assessment
GT1702Game Monetization and MarketingCore3Business Models, Free-to-Play, In-App Purchases, Marketing Strategies, Community Management, Analytics
GT17XXProfessional Elective - IIIElective3Cloud Computing, Mobile Platforms, ARKit/ARCore, E-sports Ecosystem, Game Streaming
GT17XXProfessional Elective - IVElective3Blockchain Fundamentals, NFTs, Player Behavior Analysis, Fractals, UI/UX for Games
OE17XXOpen Elective - IIIElective3Diverse topics based on student choice from general electives.
GT1721Serious Games and Gamification LaboratoryLab2Gamified Learning Platforms, Health Game Prototyping, Corporate Training Modules, Assessment Game Design
GT1781Project Phase - IProject/Internship3Project Proposal, Literature Review, System Design, Module Development, Interim Report
GT1791InternshipProject/Internship1Industry Exposure, Practical Skill Application, Professional Networking, Report Submission

Semester 8

Subject CodeSubject NameSubject TypeCreditsKey Topics
GT18XXProfessional Elective - VElective3Motion Capture, Facial Animation, Skeletal Rigging, Particle Systems, Visual Effects
GT18XXProfessional Elective - VIElective3Level Design Process, Map Layouts, AI for Character Behavior, Business Plan, Startup Funding
GT1881Project Phase - IIProject/Internship8Final Design, Implementation, Testing, Debugging, Documentation, Presentation, Viva-Voce
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