

B-SC in Animation at VELS Institute of Science, Technology & Advanced Studies (VISTAS)


Chennai, Tamil Nadu
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About the Specialization
What is Animation at VELS Institute of Science, Technology & Advanced Studies (VISTAS) Chennai?
This B.Sc Animation program at Vels Institute of Science Technology and Advanced Studies focuses on nurturing creative talent with a strong foundation in both traditional and digital animation techniques. It addresses the growing demand for skilled animators, VFX artists, and game designers in the vibrant Indian media and entertainment industry, offering a blend of theoretical knowledge and practical, industry-relevant skills.
Who Should Apply?
This program is ideal for creative individuals passionate about visual storytelling, drawing, and technology. It caters to fresh 10+2 graduates aspiring to enter the animation, VFX, and gaming sectors, as well as those looking to transition into the dynamic Indian creative industry, building a solid portfolio for entry-level to mid-level roles.
Why Choose This Course?
Graduates of this program can expect to pursue diverse career paths in India, including 2D/3D Animator, VFX Artist, Modeler, Rigger, Game Designer, and Compositor. Entry-level salaries typically range from INR 2.5 to 4.5 lakhs per annum, with experienced professionals earning significantly more. The program prepares students for roles in Bollywood, regional film industries, and various animation studios across the country.

Student Success Practices
Foundation Stage
Master Drawing Fundamentals- (Semester 1-2)
Dedicate consistent time to practice basic drawing, perspective, anatomy, and light/shadow. Utilize online tutorials, participate in college drawing clubs, and sketch daily to build a strong artistic foundation crucial for all animation disciplines.
Tools & Resources
Sketchbooks, Drawing tablets, Drawing tutorials (e.g., Proko, Draw with Jazza)
Career Connection
A strong drawing base is fundamental for concept art, character design, and animation, making you a more versatile and employable artist in the Indian animation industry.
Build Digital Graphics Proficiency- (Semester 1-2)
Regularly practice with software like Adobe Photoshop and Illustrator. Work on personal projects involving digital painting, image manipulation, and vector graphics to become highly adept at industry-standard tools.
Tools & Resources
Adobe Photoshop, Adobe Illustrator, GIMP, Krita
Career Connection
Proficiency in digital graphics is essential for pre-production, texturing, and post-production roles, directly impacting your hireability in studios.
Cultivate Storytelling Acumen- (Semester 1-2)
Engage deeply with storytelling principles by analyzing films, animations, and games. Practice writing short scripts and creating storyboards for personal ideas. Join college film or animation societies to collaborate and learn from peers.
Tools & Resources
Storyboarding software (e.g., Toon Boom Storyboard Pro basic), Screenwriting books, Film analysis platforms
Career Connection
Strong storytelling abilities are crucial for roles in animation direction, scriptwriting, and pre-visualization, setting you apart in the creative job market.
Intermediate Stage
Specialize in 2D/3D Software- (Semester 3-5)
Beyond classroom learning, dedicate extra hours to master a specific 2D (e.g., Toon Boom Harmony) or 3D software (e.g., Maya, Blender). Work on advanced exercises, tutorials, and small personal animation projects to build a strong software skill set.
Tools & Resources
Autodesk Maya, Blender, Toon Boom Harmony, Online courses (e.g., Udemy, Coursera)
Career Connection
Deep expertise in industry-standard software is a direct pathway to specialized roles like 3D Modeler, Rigger, or 2D Animator in Indian studios.
Engage in Inter-Disciplinary Projects- (Semester 3-5)
Collaborate with students from other departments (e.g., IT, Journalism) on projects that blend animation with technology or media. This fosters teamwork, problem-solving, and expands your understanding of media pipelines.
Tools & Resources
Project management tools (e.g., Trello), Cross-departmental workshops, College innovation labs
Career Connection
Experience in collaborative, interdisciplinary projects is highly valued by companies seeking well-rounded professionals capable of integrating into complex production pipelines.
Participate in Competitions & Workshops- (Semester 3-5)
Actively seek out and participate in national animation festivals, design competitions, and industry workshops. This provides exposure, networking opportunities, and a chance to receive feedback on your work from professionals.
Tools & Resources
Animation festivals (e.g., KASHISH, Mumbai International Film Festival), Industry webinars, College career fairs
Career Connection
Winning or even participating in competitions boosts your resume, expands your network, and demonstrates initiative, crucial for securing placements.
Advanced Stage
Develop a Professional Showreel & Portfolio- (Semester 6)
Curate your best work into a compelling showreel (video portfolio) and an online portfolio website. Tailor your portfolio to specific job roles you are targeting, showcasing your specialization and technical skills.
Tools & Resources
Video editing software, Website builders (e.g., Wix, ArtStation), Resume builders
Career Connection
A strong, targeted showreel and portfolio are the most critical tools for securing interviews and job offers in the highly visual animation and VFX industry.
Network with Industry Professionals- (Semester 6)
Attend industry events, connect with professionals on LinkedIn, and seek mentorship. Utilize university alumni networks and participate in campus placement drives to build valuable contacts and gain insights into career paths.
Tools & Resources
LinkedIn, Industry conferences/expos (e.g., FICCI Frames), Alumni meet-ups
Career Connection
Networking opens doors to internships, freelance opportunities, and full-time positions, often leading to unadvertised job openings and career guidance.
Prepare for Technical and Creative Interviews- (Semester 6)
Practice answering common interview questions, both behavioral and technical. Be ready to discuss your projects, explain your design choices, and potentially perform on-the-spot technical tests relevant to animation or VFX roles.
Tools & Resources
Mock interviews with faculty/seniors, Online interview preparation guides, Technical skill assessment platforms
Career Connection
Thorough preparation ensures you confidently present your skills and creative vision, significantly increasing your chances of securing a desirable placement.
Program Structure and Curriculum
Eligibility:
- Pass in H.Sc / CBSE / Pre – University / 10 + 2 Examination or Equivalent Examinations
Duration: 3 years / 6 semesters
Credits: 118 Credits
Assessment: Internal: 40%, External: 60%
Semester-wise Curriculum Table
Semester 1
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UGC22GE001 | General English – I | Ability Enhancement Compulsory Course | 4 | Listening and Speaking, Reading Comprehension, Writing Skills, Grammar, Vocabulary Development |
| UGC22DA01 | Basics of Drawing | Core Course | 4 | Introduction to Drawing, Line and Form, Perspective, Light and Shadow, Still Life |
| UGC22DA02 | Fundamentals of Computer Graphics | Core Course | 4 | Introduction to Computer Graphics, Graphics Primitives, 2D Transformations, 3D Transformations, Projections |
| UGC22DAP1 | Drawing Lab | Core Course (Practical) | 2 | Sketching Techniques, Still Life Drawing, Figure Drawing Basics, Anatomy Studies, Composition |
| UGC22DYA01 | Mathematics for Computer Graphics | Allied Course | 4 | Matrices and Determinants, Vector Algebra, Geometric Transformations, Curves and Surfaces, Interpolation |
| UGC22VA001 | Environmental Science | Value Added Course | 2 | Ecosystems and Biodiversity, Environmental Pollution, Natural Resources, Social Issues and Environment, Environmental Ethics |
Semester 2
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UGC22GE002 | General English – II | Ability Enhancement Compulsory Course | 4 | Advanced Reading, Critical Thinking, Report Writing, Public Speaking, Presentation Skills |
| UGC22DA03 | Story Board and Visual Scripting | Core Course | 4 | Introduction to Storytelling, Narrative Structure, Scriptwriting Fundamentals, Visual Storytelling, Storyboard Creation |
| UGC22DA04 | Digital Graphics | Core Course | 4 | Image Editing Software, Raster Graphics, Vector Graphics, Digital Painting Techniques, Graphic Design Principles |
| UGC22DAP2 | Digital Graphics Lab | Core Course (Practical) | 2 | Adobe Photoshop Tools, Image Manipulation, Digital Painting Exercises, Logo Design, Vector Illustration |
| UGC22DYA02 | Physics for Animation | Allied Course | 4 | Light and Color Theory, Optics and Cameras, Mechanics of Motion, Fluid Dynamics Principles, Sound and Waves |
| UGC22VA002 | Indian Constitution | Value Added Course | 2 | Constitutional History, Fundamental Rights and Duties, Directive Principles of State Policy, Union and State Government, Constitutional Amendments |
Semester 3
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UGC22DA05 | Concept Art & Character Design | Core Course | 4 | Concept Art Fundamentals, Character Anatomy, Expressions and Poses, Costume and Prop Design, Environment Design |
| UGC22DA06 | 2D Animation Principles | Core Course | 4 | Principles of Animation, Timing and Spacing, Squash and Stretch, Anticipation and Follow Through, Arcs and Secondary Action |
| UGC22DAP3 | 2D Animation Lab | Core Course (Practical) | 2 | 2D Animation Software, Keyframe Animation, Tweening and Rigging, Walk Cycles, Lip Sync Animation |
| UGC22GE001 | English Communication for Professional Excellence | Generic Elective I (Choice from list) | 3 | Professional Etiquette, Effective Oral Communication, Written Communication for Workplace, Interpersonal Skills, Interview Preparation |
| UGC22DASB01 | Software for Animation I | Skill Based Course | 2 | Introduction to Maya/Blender, Interface and Navigation, Basic Modeling Tools, Scene Management, File Formats |
| UGC22VA003 | Human Rights | Value Added Course | 2 | Universal Declaration of Human Rights, Rights of Women and Children, Human Rights in India, Role of NGOs, International Human Rights Laws |
Semester 4
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UGC22DA07 | 3D Modeling | Core Course | 4 | Introduction to 3D Modeling, Polygon Modeling, NURBS Modeling, Sculpting Basics, Hard Surface Modeling, Organic Modeling |
| UGC22DA08 | Lighting and Shading | Core Course | 4 | Principles of Light, Color Theory in 3D, Material Properties, Texturing Techniques, Shading Models, Rendering Concepts |
| UGC22DAP4 | 3D Modeling Lab | Core Course (Practical) | 2 | 3D Software Modeling Tools, Prop and Asset Creation, Environment Modeling, Character Base Mesh, UV Mapping |
| UGC22GE002 | Business Communication | Generic Elective II (Choice from list) | 3 | Principles of Business Communication, Verbal and Non-Verbal Communication, Business Letters and Emails, Report Writing, Presentation Strategies |
| UGC22DASB02 | Software for Animation II | Skill Based Course | 2 | Advanced Software Features, Scripting for Automation, Plugin Integration, Batch Processing, Pipeline Management |
| UGC22VA004 | Entrepreneurship | Value Added Course | 2 | Entrepreneurial Mindset, Business Idea Generation, Business Plan Development, Market Analysis, Funding and Legal Aspects |
Semester 5
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UGC22DA09 | 3D Character Animation | Core Course | 4 | Character Rigging, Skinning and Weight Painting, Keyframe Animation Principles, Motion Capture Basics, Facial Animation, Performance Animation |
| UGC22DA10 | Visual Effects | Core Course | 4 | VFX Workflow, Compositing Techniques, Green Screen Keying, Particle Systems, Dynamics Simulation, Matchmoving |
| UGC22DAP5 | 3D Animation Lab | Core Course (Practical) | 2 | Advanced Character Rigging, Walk and Run Cycles, Body Mechanics Animation, Simple Dynamics, Rendering Setup |
| UGC22GE003 | Digital Marketing | Generic Elective III (Choice from list) | 3 | Introduction to Digital Marketing, Search Engine Optimization (SEO), Social Media Marketing, Content Marketing, Email Marketing |
| UGC22DASB03 | Portfolio Development | Skill Based Course | 2 | Portfolio Strategy, Resume and Cover Letter, Showreel Creation, Online Presence, Interview Preparation |
| UGC22DAE01 | Game Design | Discipline Specific Elective I (Choice from list) | 3 | Introduction to Game Design, Game Mechanics, Level Design, Character Design for Games, Sound Design for Games, UI/UX for Games |
| UGC22DAJP1 | Project Work Phase I | Project | 2 | Project Proposal, Research and Concept Development, Pre-Production Planning, Storyboarding and Layout, Asset Gathering |
Semester 6
| Subject Code | Subject Name | Subject Type | Credits | Key Topics |
|---|---|---|---|---|
| UGC22DA11 | Advanced Compositing & Editing | Core Course | 4 | Nuke/After Effects Workflow, Color Grading, Tracking and Stabilization, Advanced Rotoscoping, Stereoscopic Compositing, Video Editing Principles |
| UGC22DA12 | Media Production Management | Core Course | 4 | Project Management, Team and Resource Management, Budgeting and Scheduling, Legal Aspects of Media, Marketing and Distribution, Studio Workflow |
| UGC22DAP6 | VFX & Post-Production Lab | Core Course (Practical) | 2 | Advanced Compositing Exercises, Green Screen Keying, Tracking and Matchmoving, Basic Video Editing, Sound Editing and Mixing, Final Render and Output |
| UGC22GE004 | Data Science with Python | Generic Elective IV (Choice from list) | 3 | Introduction to Data Science, Python for Data Analysis, Data Manipulation with Pandas, Data Visualization, Introduction to Machine Learning |
| UGC22DASB04 | Marketing for Creative Industries | Skill Based Course | 2 | Creative Industry Market Analysis, Brand Building Strategies, Social Media for Artists, Content Marketing for Creatives, Audience Engagement, Public Relations |
| UGC22DAE04 | Mobile App Development for Animation | Discipline Specific Elective II (Choice from list) | 3 | Mobile Platforms Overview, UI/UX Design for Mobile Apps, Prototyping Tools, Development Frameworks, Testing and Debugging, App Store Deployment |
| UGC22DAJP2 | Project Work Phase II | Project | 6 | Production Workflow Execution, Asset Creation and Integration, Animation and VFX Production, Rendering and Post-Production, Final Presentation and Showreel |




